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Script: Change the rest of script to not rely on Deref<str> for DOMString (#39481)
This is part of the future work of implementing LazyDOMString as outlined in issue #39479. We use str() method or direct implementations on DOMString for these methods. We also change some types. This is independent of https://github.com/servo/servo/pull/39480 Signed-off-by: Narfinger Narfinger@users.noreply.github.com Testing: This is essentially just renaming a method and a type and should not change functionality. Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
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9713bb9e1b
commit
1e471b9b41
50 changed files with 219 additions and 132 deletions
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@ -309,7 +309,7 @@ impl WebGLProgram {
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if !validate_glsl_name(&name)? {
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return Ok(());
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}
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if name.starts_with("gl_") {
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if name.starts_with_str("gl_") {
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return Err(WebGLError::InvalidOperation);
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}
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@ -375,7 +375,7 @@ impl WebGLProgram {
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if !validate_glsl_name(&name)? {
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return Ok(-1);
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}
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if name.starts_with("gl_") {
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if name.starts_with_str("gl_") {
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return Ok(-1);
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}
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@ -383,7 +383,7 @@ impl WebGLProgram {
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.active_attribs
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.borrow()
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.iter()
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.find(|attrib| attrib.name == *name)
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.find(|attrib| *attrib.name == *name)
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.and_then(|attrib| attrib.location.map(|l| l as i32))
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.unwrap_or(-1);
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Ok(location)
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@ -398,7 +398,7 @@ impl WebGLProgram {
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if !validate_glsl_name(&name)? {
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return Ok(-1);
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}
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if name.starts_with("gl_") {
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if name.starts_with_str("gl_") {
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return Ok(-1);
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}
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@ -426,7 +426,7 @@ impl WebGLProgram {
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if !validate_glsl_name(&name)? {
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return Ok(None);
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}
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if name.starts_with("gl_") {
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if name.starts_with_str("gl_") {
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return Ok(None);
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}
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@ -499,10 +499,7 @@ impl WebGLProgram {
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return Err(WebGLError::InvalidOperation);
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}
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let validation_errors = names
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.iter()
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.map(|name| validate_glsl_name(name))
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.collect::<Vec<_>>();
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let validation_errors = names.iter().map(validate_glsl_name).collect::<Vec<_>>();
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let first_validation_error = validation_errors.iter().find(|result| result.is_err());
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if let Some(error) = first_validation_error {
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return Err(error.unwrap_err());
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@ -679,7 +676,7 @@ impl Drop for WebGLProgram {
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}
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}
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fn validate_glsl_name(name: &str) -> WebGLResult<bool> {
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fn validate_glsl_name(name: &DOMString) -> WebGLResult<bool> {
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if name.is_empty() {
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return Ok(false);
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}
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@ -689,7 +686,7 @@ fn validate_glsl_name(name: &str) -> WebGLResult<bool> {
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for c in name.chars() {
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validate_glsl_char(c)?;
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}
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if name.starts_with("webgl_") || name.starts_with("_webgl_") {
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if name.starts_with_str("webgl_") || name.starts_with_str("_webgl_") {
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return Err(WebGLError::InvalidOperation);
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}
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Ok(true)
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@ -735,7 +732,8 @@ fn validate_glsl_char(c: char) -> WebGLResult<()> {
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}
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}
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fn parse_uniform_name(name: &str) -> Option<(&str, Option<i32>)> {
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fn parse_uniform_name(name: &DOMString) -> Option<(&str, Option<i32>)> {
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let name = name.str();
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if !name.ends_with(']') {
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return Some((name, None));
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}
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