Script: Change the rest of script to not rely on Deref<str> for DOMString (#39481)

This is part of the future work of implementing LazyDOMString as
outlined in issue #39479.

We use str() method or direct implementations on DOMString for these
methods. We also change some types.
This is independent of https://github.com/servo/servo/pull/39480

Signed-off-by: Narfinger Narfinger@users.noreply.github.com

Testing: This is essentially just renaming a method and a type and
should not change functionality.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
This commit is contained in:
Narfinger 2025-09-25 14:27:42 +02:00 committed by GitHub
parent 9713bb9e1b
commit 1e471b9b41
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
50 changed files with 219 additions and 132 deletions

View file

@ -309,7 +309,7 @@ impl WebGLProgram {
if !validate_glsl_name(&name)? {
return Ok(());
}
if name.starts_with("gl_") {
if name.starts_with_str("gl_") {
return Err(WebGLError::InvalidOperation);
}
@ -375,7 +375,7 @@ impl WebGLProgram {
if !validate_glsl_name(&name)? {
return Ok(-1);
}
if name.starts_with("gl_") {
if name.starts_with_str("gl_") {
return Ok(-1);
}
@ -383,7 +383,7 @@ impl WebGLProgram {
.active_attribs
.borrow()
.iter()
.find(|attrib| attrib.name == *name)
.find(|attrib| *attrib.name == *name)
.and_then(|attrib| attrib.location.map(|l| l as i32))
.unwrap_or(-1);
Ok(location)
@ -398,7 +398,7 @@ impl WebGLProgram {
if !validate_glsl_name(&name)? {
return Ok(-1);
}
if name.starts_with("gl_") {
if name.starts_with_str("gl_") {
return Ok(-1);
}
@ -426,7 +426,7 @@ impl WebGLProgram {
if !validate_glsl_name(&name)? {
return Ok(None);
}
if name.starts_with("gl_") {
if name.starts_with_str("gl_") {
return Ok(None);
}
@ -499,10 +499,7 @@ impl WebGLProgram {
return Err(WebGLError::InvalidOperation);
}
let validation_errors = names
.iter()
.map(|name| validate_glsl_name(name))
.collect::<Vec<_>>();
let validation_errors = names.iter().map(validate_glsl_name).collect::<Vec<_>>();
let first_validation_error = validation_errors.iter().find(|result| result.is_err());
if let Some(error) = first_validation_error {
return Err(error.unwrap_err());
@ -679,7 +676,7 @@ impl Drop for WebGLProgram {
}
}
fn validate_glsl_name(name: &str) -> WebGLResult<bool> {
fn validate_glsl_name(name: &DOMString) -> WebGLResult<bool> {
if name.is_empty() {
return Ok(false);
}
@ -689,7 +686,7 @@ fn validate_glsl_name(name: &str) -> WebGLResult<bool> {
for c in name.chars() {
validate_glsl_char(c)?;
}
if name.starts_with("webgl_") || name.starts_with("_webgl_") {
if name.starts_with_str("webgl_") || name.starts_with_str("_webgl_") {
return Err(WebGLError::InvalidOperation);
}
Ok(true)
@ -735,7 +732,8 @@ fn validate_glsl_char(c: char) -> WebGLResult<()> {
}
}
fn parse_uniform_name(name: &str) -> Option<(&str, Option<i32>)> {
fn parse_uniform_name(name: &DOMString) -> Option<(&str, Option<i32>)> {
let name = name.str();
if !name.ends_with(']') {
return Some((name, None));
}