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touch: Fix panic with -Zconvert-mouse-to-touch (#36531)
- We previously converted all mouse move events to touch events, but we should only be doing that while a mouse button is pressed (a finger always does touch-down -> move -> up / cancel) - Only consider Left mouse button for mouse-to-touch. We currently already hardcode TouchId 0, which we would need to change in order to properly support Multi-touch. Since we don't have any Multi-touch gestures at the moment, we leave this unimplemented and simply only evaluate the left mouse button. Testing: Manual testing. We don't have servodriver support yet. Fixes: #36526 Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
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2 changed files with 47 additions and 17 deletions
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@ -282,6 +282,10 @@ impl TouchHandler {
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debug_assert!(old.is_some(), "Sequence already removed?");
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}
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pub fn try_get_current_touch_sequence(&self) -> Option<&TouchSequenceInfo> {
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self.touch_sequence_map.get(&self.current_sequence_id)
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}
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pub fn get_current_touch_sequence_mut(&mut self) -> &mut TouchSequenceInfo {
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self.touch_sequence_map
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.get_mut(&self.current_sequence_id)
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@ -338,27 +338,53 @@ impl WebView {
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if self.global.borrow().convert_mouse_to_touch {
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match event {
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InputEvent::MouseButton(event) => {
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match event.action {
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MouseButtonAction::Click => {},
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MouseButtonAction::Down => self.on_touch_down(TouchEvent::new(
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TouchEventType::Down,
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TouchId(0),
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event.point,
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)),
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MouseButtonAction::Up => self.on_touch_up(TouchEvent::new(
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TouchEventType::Up,
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TouchId(0),
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event.point,
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)),
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match (event.button, event.action) {
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(MouseButton::Left, MouseButtonAction::Down) => self.on_touch_down(
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TouchEvent::new(TouchEventType::Down, TouchId(0), event.point),
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),
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(MouseButton::Left, MouseButtonAction::Up) => self.on_touch_up(
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TouchEvent::new(TouchEventType::Up, TouchId(0), event.point),
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),
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_ => {},
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}
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return;
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},
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InputEvent::MouseMove(event) => {
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if let Some(state) = self.touch_handler.try_get_current_touch_sequence() {
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// We assume that the debug option `-Z convert-mouse-to-touch` will only
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// be used on devices without native touch input, so we can directly
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// reuse the touch handler for tracking the state of pressed buttons.
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match state.state {
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TouchSequenceState::Touching | TouchSequenceState::Panning { .. } => {
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self.on_touch_move(TouchEvent::new(
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TouchEventType::Move,
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TouchId(0),
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event.point,
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));
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},
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TouchSequenceState::MultiTouch => {
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// Multitouch simulation currently is not implemented.
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// Since we only get one mouse move event, we would need to
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// dispatch one mouse move event per currently pressed mouse button.
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},
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TouchSequenceState::Pinching => {
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// We only have one mouse button, so Pinching should be impossible.
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#[cfg(debug_assertions)]
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log::error!(
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"Touch handler is in Pinching state, which should be unreachable with \
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-Z convert-mouse-to-touch debug option."
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);
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},
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TouchSequenceState::PendingFling { .. } |
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TouchSequenceState::Flinging { .. } |
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TouchSequenceState::PendingClick(_) |
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TouchSequenceState::Finished => {
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// Mouse movement without a button being pressed is not
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// translated to touch events.
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},
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}
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}
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// We don't want to (directly) dispatch mouse events when simulating touch input.
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return;
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},
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_ => {},
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