Enable WebGL tests

This commit is contained in:
David Zbarsky 2016-04-02 13:15:39 -07:00
parent 7bd2381518
commit 1ee11ec669
524 changed files with 6280 additions and 1 deletions

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disabled: https://github.com/servo/servo/issues/9331
disabled:
if os == "linux": https://github.com/servo/servo/issues/9331

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[gl-disabled-vertex-attrib.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[gl-enable-vertex-attrib.html]
type: testharness
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL

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[gl-matrix-attributes.html]
type: testharness
[WebGL test #2: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #3: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #4: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #6: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #8: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #10: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #12: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #14: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #16: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #18: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #20: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #22: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #24: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #26: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #28: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #30: vec_14 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #523: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #524: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #525: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #526: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #529: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #532: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #535: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #538: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #541: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #544: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #547: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #550: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #553: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #556: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #559: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #562: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #608: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #609: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #610: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #611: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #614: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #617: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #620: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #623: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #626: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #629: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #632: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #635: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #638: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #641: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #644: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #647: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #693: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #694: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #695: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #696: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #699: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #702: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #705: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #708: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #711: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #714: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #717: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #720: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #723: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #726: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #729: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #732: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #778: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #779: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #780: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #781: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #784: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #787: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #790: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #793: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #796: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #799: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #802: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #805: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #808: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #811: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #814: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #817: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #863: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #864: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #865: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #866: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #869: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #872: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #875: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #878: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #881: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #884: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #887: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #890: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #893: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #896: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #899: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #902: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #948: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #949: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #950: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #951: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #954: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #957: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #960: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #963: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #966: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #969: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #972: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #975: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #978: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #981: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #984: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #987: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1033: Load shader with 13 vectors and 1 matrix]
expected: FAIL
[WebGL test #1034: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #1035: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #1036: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1039: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1042: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1045: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1048: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1051: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1054: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1057: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1060: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1063: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1066: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1069: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1072: vec_13 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1075: Load shader with 12 vectors and 1 matrix]
expected: FAIL
[WebGL test #1076: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #1077: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #1078: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1082: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1086: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1090: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1094: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1098: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1102: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1106: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1110: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1114: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1118: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1122: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1126: Load shader with 12 vectors and 1 matrix]
expected: FAIL
[WebGL test #1127: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #1128: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #1129: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1133: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1137: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1141: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1145: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1149: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1153: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1157: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1161: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1165: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1169: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1173: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1177: Load shader with 12 vectors and 1 matrix]
expected: FAIL
[WebGL test #1178: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #1179: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #1180: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1184: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1188: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1192: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1196: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1200: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1204: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1208: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1212: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1216: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1220: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1224: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1228: Load shader with 12 vectors and 1 matrix]
expected: FAIL
[WebGL test #1229: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #1230: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #1231: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1235: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1239: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1243: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1247: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1251: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1255: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1259: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1263: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1267: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1271: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1275: vec_12 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1279: Load shader with 12 vectors and 1 matrix]
expected: FAIL
[WebGL test #1280: glProgram should be non-null. Was null]
expected: FAIL
[WebGL test #1281: attribMatrix > -1 should be true. Was false.]
expected: FAIL
[WebGL test #1282: vec_1 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1286: vec_2 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1290: vec_3 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1294: vec_4 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1298: vec_5 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1302: vec_6 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1306: vec_7 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1310: vec_8 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1314: vec_9 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1318: vec_10 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1322: vec_11 attribute location: -1. Should not be -1]
expected: FAIL
[WebGL test #1326: vec_12 attribute location: -1. Should not be -1]
expected: FAIL

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[gl-vertex-attrib-render.html]
type: testharness
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: could not create context]
expected: FAIL

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[gl-vertex-attrib-zero-issues.html]
type: testharness
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[gl-vertexattribpointer-offsets.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[gl-vertexattribpointer.html]
type: testharness
expected: CRASH

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[buffer-data-array-buffer-delete.html]
type: testharness
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: gl should be non-null. Was null]
expected: FAIL

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[buffer-data-array-buffer.html]
type: testharness
[WebGL test #3: getError expected: INVALID_OPERATION. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[element-array-buffer-delete-recreate.html]
type: testharness
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : no errors from draw]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[index-validation-copies-indices.html]
type: testharness
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)]
expected: FAIL
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)]
expected: FAIL
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)]
expected: FAIL
[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)]
expected: FAIL

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[index-validation-crash-with-buffer-sub-data.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,8 @@
[index-validation-verifies-too-many-indices.html]
type: testharness
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)]
expected: FAIL
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)]
expected: FAIL

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[index-validation-with-resized-buffer.html]
type: testharness
expected: CRASH

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[index-validation.html]
type: testharness
[WebGL test #0: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Threw exception TypeError: gl.checkFramebufferStatus is not a function]
expected: FAIL
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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disabled: flaky

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[canvas-zero-size.html]
type: testharness
[WebGL test #0: program != null should be true. Was false.]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[drawingbuffer-hd-dpi-test.html]
type: testharness
expected: TIMEOUT

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[drawingbuffer-static-canvas-test.html]
type: testharness
[WebGL test #5: maxSize[0\] > 0 should be true. Threw exception TypeError: maxSize is null]
expected: FAIL
[WebGL test #6: maxSize[1\] > 0 should be true. Threw exception TypeError: maxSize is null]
expected: FAIL
[WebGL test #7: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[drawingbuffer-test.html]
type: testharness
expected: TIMEOUT

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[framebuffer-bindings-unaffected-on-resize.html]
type: testharness
expected: TIMEOUT

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[rapid-resizing.html]
type: testharness
[WebGL test #1: program should be non-null. Was null]
expected: FAIL

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[texture-bindings-unaffected-on-resize.html]
type: testharness
expected: TIMEOUT

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[to-data-url-test.html]
type: testharness
expected:
if os == "linux": TIMEOUT
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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[viewport-unchanged-upon-resize.html]
type: testharness
expected: CRASH
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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disabled: flaky

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[constants-and-properties.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,6 @@
[context-attribute-preserve-drawing-buffer.html]
type: testharness
expected:
if os == "linux": TIMEOUT
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,11 @@
[context-attributes-alpha-depth-stencil-antialias.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: gl = getWebGL(1, 1, null, [ 0, 0, 0, 0 \], 1, 0) should be non-null. Was null]
expected: FAIL
[WebGL test #0: gl = getWebGL(1, 1, null, [ 0, 0, 0, 0 \], 1, 0) should be non-null. Threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement]
expected: FAIL

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@ -0,0 +1,6 @@
[context-creation-and-destruction.html]
type: testharness
expected:
if os == "linux": TIMEOUT
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,6 @@
[context-creation.html]
type: testharness
expected:
if os == "linux": TIMEOUT
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,11 @@
[context-eviction-with-garbage-collection.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: program != null should be true. Was false.]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,5 @@
[context-hidden-alpha.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,5 @@
[context-lost-restored.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,8 @@
[context-lost.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: gl.isContextLost() should be false. Threw exception TypeError: gl.isContextLost is not a function]
expected: FAIL

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@ -0,0 +1,6 @@
[context-release-upon-reload.html]
type: testharness
expected:
if os == "linux": TIMEOUT
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,6 @@
[context-release-with-workers.html]
type: testharness
expected:
if os == "linux": TIMEOUT
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,5 @@
[context-type-test.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,62 @@
[incorrect-context-object-behaviour.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.compileShader(shaderB)]
expected: FAIL
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.linkProgram(programB)]
expected: FAIL
[WebGL test #5: contextA.detachShader(programA, shaderB) threw exception TypeError: contextA.detachShader is not a function]
expected: FAIL
[WebGL test #6: contextA.detachShader(programB, shaderA) threw exception TypeError: contextA.detachShader is not a function]
expected: FAIL
[WebGL test #7: contextA.detachShader(programB, shaderB) threw exception TypeError: contextA.detachShader is not a function]
expected: FAIL
[WebGL test #8: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.shaderSource(shaderB, 'foo')]
expected: FAIL
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.bindAttribLocation(programB, 0, 'foo')]
expected: FAIL
[WebGL test #10: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB)]
expected: FAIL
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB)]
expected: FAIL
[WebGL test #12: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.bindTexture(contextA.TEXTURE_2D, textureB)]
expected: FAIL
[WebGL test #13: contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB) threw exception TypeError: contextA.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #14: contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0) threw exception TypeError: contextA.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: contextA.getProgramParameter(programB, 0)]
expected: FAIL
[WebGL test #16: contextA.getProgramInfoLog(programB, 0) threw exception TypeError: contextA.getProgramInfoLog is not a function]
expected: FAIL
[WebGL test #17: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: contextA.getShaderParameter(shaderB, 0)]
expected: FAIL
[WebGL test #18: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.getShaderInfoLog(shaderB, 0)]
expected: FAIL
[WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.getShaderSource(shaderB)]
expected: FAIL
[WebGL test #20: contextA.getUniform(programB, locationA) threw exception TypeError: contextA.getUniform is not a function]
expected: FAIL
[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')]
expected: FAIL

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@ -0,0 +1,311 @@
[methods.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: Property either does not exist or is not a function: checkFramebufferStatus]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: copyTexImage2D]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyTexSubImage2D]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: detachShader]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: disableVertexAttribArray]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: finish]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: flush]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: framebufferRenderbuffer]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: framebufferTexture2D]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: generateMipmap]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: getActiveAttrib]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: getActiveUniform]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: getAttachedShaders]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: getFramebufferAttachmentParameter]
expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: getProgramInfoLog]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: getRenderbufferParameter]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: getShaderPrecisionFormat]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: getTexParameter]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: getUniform]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: getVertexAttrib]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: getVertexAttribOffset]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: isBuffer]
expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: isEnabled]
expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: isFramebuffer]
expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: isProgram]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: isRenderbuffer]
expected: FAIL
[WebGL test #27: Property either does not exist or is not a function: isShader]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: isTexture]
expected: FAIL
[WebGL test #29: Property either does not exist or is not a function: readPixels]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: renderbufferStorage]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: sampleCoverage]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: stencilFunc]
expected: FAIL
[WebGL test #33: Property either does not exist or is not a function: stencilFuncSeparate]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: stencilMask]
expected: FAIL
[WebGL test #35: Property either does not exist or is not a function: stencilMaskSeparate]
expected: FAIL
[WebGL test #36: Property either does not exist or is not a function: stencilOp]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: stencilOpSeparate]
expected: FAIL
[WebGL test #38: Property either does not exist or is not a function: texSubImage2D]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: uniform1i]
expected: FAIL
[WebGL test #40: Property either does not exist or is not a function: uniform1iv]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: uniform2f]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: uniform2fv]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: uniform2i]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: uniform2iv]
expected: FAIL
[WebGL test #45: Property either does not exist or is not a function: uniform3f]
expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: uniform3fv]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: uniform3i]
expected: FAIL
[WebGL test #48: Property either does not exist or is not a function: uniform3iv]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: uniform4i]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: uniform4iv]
expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: uniformMatrix2fv]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: uniformMatrix3fv]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: uniformMatrix4fv]
expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: validateProgram]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: disableVertexAttribArray]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: framebufferRenderbuffer]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: framebufferTexture2D]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: getActiveAttrib]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: getActiveUniform]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: getAttachedShaders]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: getFramebufferAttachmentParameter]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: getProgramInfoLog]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: getRenderbufferParameter]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: getShaderPrecisionFormat]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: getTexParameter]
expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: getUniform]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: getVertexAttrib]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: getVertexAttribOffset]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: isBuffer]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: isEnabled]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: isFramebuffer]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: isProgram]
expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: isRenderbuffer]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: isShader]
expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: isTexture]
expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: readPixels]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: renderbufferStorage]
expected: FAIL
[WebGL test #27: Property either does not exist or is not a function: sampleCoverage]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: stencilFunc]
expected: FAIL
[WebGL test #29: Property either does not exist or is not a function: stencilFuncSeparate]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: stencilMask]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: stencilMaskSeparate]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: stencilOp]
expected: FAIL
[WebGL test #33: Property either does not exist or is not a function: stencilOpSeparate]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: texSubImage2D]
expected: FAIL
[WebGL test #35: Property either does not exist or is not a function: uniform1iv]
expected: FAIL
[WebGL test #36: Property either does not exist or is not a function: uniform2f]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: uniform2fv]
expected: FAIL
[WebGL test #38: Property either does not exist or is not a function: uniform2i]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: uniform2iv]
expected: FAIL
[WebGL test #40: Property either does not exist or is not a function: uniform3f]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: uniform3fv]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: uniform3i]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: uniform3iv]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: uniform4i]
expected: FAIL
[WebGL test #45: Property either does not exist or is not a function: uniform4iv]
expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: uniformMatrix2fv]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: uniformMatrix3fv]
expected: FAIL
[WebGL test #48: Property either does not exist or is not a function: uniformMatrix4fv]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: validateProgram]
expected: FAIL

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@ -0,0 +1,14 @@
[premultiplyalpha-test.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: gl.getContextAttributes().premultipliedAlpha should be true. Threw exception TypeError: gl is null]
expected: FAIL
[WebGL test #2: gl.getContextAttributes().preserveDrawingBuffer should be true. Threw exception TypeError: gl is null]
expected: FAIL

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@ -0,0 +1,8 @@
[resource-sharing-test.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #1: attempt to use a resource from the wrong context should fail with INVALID_OPERATION]
expected: FAIL

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@ -0,0 +1 @@
disabled: we don't support extensions and these tests are flaking

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@ -0,0 +1,5 @@
[angle-instanced-arrays-out-of-bounds.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,5 @@
[angle-instanced-arrays.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH

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@ -0,0 +1,47 @@
[ext-blend-minmax.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #1: getError expected: INVALID_ENUM. Was NO_ERROR : after evaluating: gl.blendEquation(MIN_EXT)]
expected: FAIL
[WebGL test #2: gl.getParameter(gl.BLEND_EQUATION) should be 32774. Was 32775.]
expected: FAIL
[WebGL test #3: getError expected: INVALID_ENUM. Was NO_ERROR : after evaluating: gl.blendEquation(MAX_EXT)]
expected: FAIL
[WebGL test #4: gl.getParameter(gl.BLEND_EQUATION) should be 32774. Was 32776.]
expected: FAIL
[WebGL test #5: getError expected: INVALID_ENUM. Was NO_ERROR : after evaluating: gl.blendEquationSeparate(MIN_EXT, gl.FUNC_ADD)]
expected: FAIL
[WebGL test #6: gl.getParameter(gl.BLEND_EQUATION_RGB) should be 32774. Was 32775.]
expected: FAIL
[WebGL test #7: getError expected: INVALID_ENUM. Was NO_ERROR : after evaluating: gl.blendEquationSeparate(gl.FUNC_ADD, MIN_EXT)]
expected: FAIL
[WebGL test #8: gl.getParameter(gl.BLEND_EQUATION_ALPHA) should be 32774. Was 32775.]
expected: FAIL
[WebGL test #9: getError expected: INVALID_ENUM. Was NO_ERROR : after evaluating: gl.blendEquationSeparate(MAX_EXT, gl.FUNC_ADD)]
expected: FAIL
[WebGL test #10: gl.getParameter(gl.BLEND_EQUATION_RGB) should be 32774. Was 32776.]
expected: FAIL
[WebGL test #11: getError expected: INVALID_ENUM. Was NO_ERROR : after evaluating: gl.blendEquationSeparate(gl.FUNC_ADD, MAX_EXT)]
expected: FAIL
[WebGL test #12: gl.getParameter(gl.BLEND_EQUATION_ALPHA) should be 32774. Was 32776.]
expected: FAIL
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: WebGL context does not exist]
expected: FAIL

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@ -0,0 +1,14 @@
[ext-frag-depth.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: WebGL context does not exist]
expected: FAIL

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@ -0,0 +1,11 @@
[ext-sRGB.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: context does not exist]
expected: FAIL

View file

@ -0,0 +1,11 @@
[ext-shader-texture-lod.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: WebGL context does not exist]
expected: FAIL

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@ -0,0 +1,9 @@
[ext-texture-filter-anisotropic.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "linux") and (version == "Ubuntu 14.04") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,3 @@
[get-extension.html]
type: testharness
expected: CRASH

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@ -0,0 +1,3 @@
[oes-element-index-uint.html]
type: testharness
expected: CRASH

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@ -0,0 +1,15 @@
[oes-standard-derivatives.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "linux") and (version == "Ubuntu 14.04") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #1: WebGL context does not exist]
expected: FAIL

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@ -0,0 +1,9 @@
[oes-texture-float-linear.html]
type: testharness
expected:
if os == "osx": CRASH
if not debug and (os == "linux") and (version == "Ubuntu 14.04") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
if not debug and (os == "mac") and (version == "OS X 10.10.5") and (processor == "x86_64") and (bits == 64) and (backend == "cpu"): CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL

View file

@ -0,0 +1,6 @@
[oes-texture-float-with-canvas.html]
type: testharness
expected: CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL

View file

@ -0,0 +1,6 @@
[oes-texture-float-with-image-data.html]
type: testharness
expected: CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL

View file

@ -0,0 +1,7 @@
[oes-texture-float-with-image.html]
type: testharness
expected: CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected:
if os == "linux": FAIL

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@ -0,0 +1,3 @@
[oes-texture-float-with-video.html]
type: testharness
disabled: flaky

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@ -0,0 +1,3 @@
[oes-texture-float.html]
type: testharness
disabled: flaky

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@ -0,0 +1,5 @@
[oes-texture-half-float-linear.html]
type: testharness
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL

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@ -0,0 +1,5 @@
[oes-texture-half-float-with-image-data.html]
type: testharness
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL

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@ -0,0 +1,6 @@
[oes-texture-half-float-with-video.html]
type: testharness
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected:
if os == "linux": FAIL

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@ -0,0 +1,7 @@
[oes-texture-half-float.html]
type: testharness
expected:
if os == "linux": CRASH
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,4 @@
[oes-vertex-array-object-bufferData.html]
type: testharness
expected:
if os == "linux": CRASH

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@ -0,0 +1,7 @@
[webgl-compressed-texture-atc.html]
type: testharness
expected:
if os == "linux": CRASH
[WebGL test #1: gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS) should be . Was null.]
expected: FAIL

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@ -0,0 +1,5 @@
[webgl-compressed-texture-pvrtc.html]
type: testharness
[WebGL test #1: gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS) should be . Was null.]
expected: FAIL

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@ -0,0 +1,5 @@
[webgl-compressed-texture-s3tc.html]
type: testharness
[WebGL test #1: gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS) should be . Was null.]
expected: FAIL

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@ -0,0 +1,8 @@
[webgl-depth-texture.html]
type: testharness
[WebGL test #1: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement]
expected: FAIL
[WebGL test #2: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement]
expected: FAIL

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@ -0,0 +1 @@
disabled: disable glsl for now, tests are flaking

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@ -0,0 +1,5 @@
[angle-dx-variable-bug.html]
type: testharness
[WebGL test #1: Fragment Shader failed to compile: ERROR: 0:7: '.' : syntax error \n]
expected: FAIL

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@ -0,0 +1,3 @@
[array-of-struct-with-int-first-position.html]
type: testharness
expected: TIMEOUT

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@ -0,0 +1,3 @@
[compare-loop-index-to-uniform.html]
type: testharness
expected: TIMEOUT

View file

@ -0,0 +1,5 @@
[conditional-discard-in-loop.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[conditional-discard-optimization.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,3 @@
[constant-precision-qualifier.html]
type: testharness
expected: TIMEOUT

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@ -0,0 +1,5 @@
[floored-division-accuracy.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -0,0 +1,8 @@
[long-expressions-should-not-crash.html]
type: testharness
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 [+,-,/,*\] operators in expression in multiple lines]
expected: FAIL
[WebGL test #1: [link failed\] shader with 10 [+,-,/,*\] operators in expression in multiple lines]
expected: FAIL

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@ -0,0 +1,5 @@
[modulo-arithmetic-accuracy.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[multiplication-assignment.html]
type: testharness
[WebGL test #0: Program failed to compile and link]
expected: FAIL

View file

@ -0,0 +1,11 @@
[nested-functions-should-not-crash.html]
type: testharness
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 nested functions]
expected: FAIL
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions]
expected: FAIL
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions]
expected: FAIL

View file

@ -0,0 +1,5 @@
[sampler-array-using-loop-index.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,14 @@
[temp-expressions-should-not-crash.html]
type: testharness
[WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in multiple lines]
expected: FAIL
[WebGL test #1: [link failed\] shader with uniform with 100 operators in temp expressions in multiple lines]
expected: FAIL
[WebGL test #2: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in one line]
expected: FAIL
[WebGL test #3: [link failed\] shader with uniform with 100 operators in temp expressions in one line]
expected: FAIL

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@ -0,0 +1,3 @@
[uniforms-should-not-lose-values.html]
type: testharness
expected: TIMEOUT

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@ -0,0 +1,8 @@
[glsl-construct-bvec2.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec2(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec2(), invalid (no arguments)]
expected: FAIL

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@ -0,0 +1,8 @@
[glsl-construct-bvec3.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec3(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec3(), invalid (no arguments)]
expected: FAIL

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@ -0,0 +1,8 @@
[glsl-construct-bvec4.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec4(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec4(), invalid (no arguments)]
expected: FAIL

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@ -0,0 +1,8 @@
[glsl-construct-ivec2.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec2(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec2(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-ivec3.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec3(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec3(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-ivec4.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec4(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec4(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-mat2.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat2(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat2(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-mat3.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat3(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat3(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-mat4.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat4(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat4(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,5 @@
[glsl-construct-vec-mat-index.html]
type: testharness
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-vec2.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec2(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec2(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-vec3.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec3(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec3(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,8 @@
[glsl-construct-vec4.html]
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec4(), invalid (no arguments)]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec4(), invalid (no arguments)]
expected: FAIL

View file

@ -0,0 +1,11 @@
[glsl-function-abs.html]
type: testharness
[WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n]
expected: FAIL
[WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw]
expected: FAIL

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@ -0,0 +1,3 @@
[glsl-function-acos.html]
type: testharness
expected: CRASH

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