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Adding renderer drawing category to profiler.
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@ -37,6 +37,7 @@ pub enum ProfilerCategory {
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LayoutShapingCategory,
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LayoutDispListBuildCategory,
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GfxRegenAvailableFontsCategory,
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RenderingDrawingCategory,
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RenderingPrepBuffCategory,
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RenderingWaitSubtasksCategory,
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RenderingCategory,
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@ -81,6 +82,7 @@ impl ProfilerCategory {
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vec.push((LayoutShapingCategory, ~[]));
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vec.push((LayoutDispListBuildCategory, ~[]));
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vec.push((GfxRegenAvailableFontsCategory, ~[]));
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vec.push((RenderingDrawingCategory, ~[]));
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vec.push((RenderingPrepBuffCategory, ~[]));
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vec.push((RenderingWaitSubtasksCategory, ~[]));
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vec.push((RenderingCategory, ~[]));
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