Adding renderer drawing category to profiler.

This commit is contained in:
Jack Moffitt 2013-06-17 10:02:29 -06:00
parent c07a2be6e7
commit 1eea39a808

View file

@ -37,6 +37,7 @@ pub enum ProfilerCategory {
LayoutShapingCategory, LayoutShapingCategory,
LayoutDispListBuildCategory, LayoutDispListBuildCategory,
GfxRegenAvailableFontsCategory, GfxRegenAvailableFontsCategory,
RenderingDrawingCategory,
RenderingPrepBuffCategory, RenderingPrepBuffCategory,
RenderingWaitSubtasksCategory, RenderingWaitSubtasksCategory,
RenderingCategory, RenderingCategory,
@ -81,6 +82,7 @@ impl ProfilerCategory {
vec.push((LayoutShapingCategory, ~[])); vec.push((LayoutShapingCategory, ~[]));
vec.push((LayoutDispListBuildCategory, ~[])); vec.push((LayoutDispListBuildCategory, ~[]));
vec.push((GfxRegenAvailableFontsCategory, ~[])); vec.push((GfxRegenAvailableFontsCategory, ~[]));
vec.push((RenderingDrawingCategory, ~[]));
vec.push((RenderingPrepBuffCategory, ~[])); vec.push((RenderingPrepBuffCategory, ~[]));
vec.push((RenderingWaitSubtasksCategory, ~[])); vec.push((RenderingWaitSubtasksCategory, ~[]));
vec.push((RenderingCategory, ~[])); vec.push((RenderingCategory, ~[]));