task -> thread

This commit is contained in:
rohan.prinja 2015-11-14 05:07:55 +09:00 committed by Rohan Prinja
parent f00532bab0
commit 1f02c4ebbb
119 changed files with 1209 additions and 1207 deletions

View file

@ -20,7 +20,7 @@ use util::cursor::Cursor;
pub enum LayoutMsg {
/// Indicates whether this pipeline is currently running animations.
ChangeRunningAnimationsState(PipelineId, AnimationState),
/// Layout task failure.
/// Layout thread failure.
Failure(Failure),
/// Requests that the constellation inform the compositor of the a cursor change.
SetCursor(Cursor),
@ -35,17 +35,17 @@ pub enum ScriptMsg {
ChangeRunningAnimationsState(PipelineId, AnimationState),
/// Requests that a new 2D canvas thread be created. (This is done in the constellation because
/// 2D canvases may use the GPU and we don't want to give untrusted content access to the GPU.)
CreateCanvasPaintTask(Size2D<i32>, IpcSender<(IpcSender<CanvasMsg>, usize)>),
CreateCanvasPaintThread(Size2D<i32>, IpcSender<(IpcSender<CanvasMsg>, usize)>),
/// Requests that a new WebGL thread be created. (This is done in the constellation because
/// WebGL uses the GPU and we don't want to give untrusted content access to the GPU.)
CreateWebGLPaintTask(Size2D<i32>,
CreateWebGLPaintThread(Size2D<i32>,
GLContextAttributes,
IpcSender<Result<(IpcSender<CanvasMsg>, usize), String>>),
/// Dispatched after the DOM load event has fired on a document
/// Causes a `load` event to be dispatched to any enclosing frame context element
/// for the given pipeline.
DOMLoad(PipelineId),
/// Script task failure.
/// Script thread failure.
Failure(Failure),
/// Notifies the constellation that this frame has received focus.
Focus(PipelineId),