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style: Optimize storage of ApplicableDeclaration again.
So that we don't regress perf. Differential Revision: https://phabricator.services.mozilla.com/D52576
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2 changed files with 85 additions and 11 deletions
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@ -19,27 +19,37 @@ use smallvec::SmallVec;
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/// However, it may depend a lot on workload, and stack space is cheap.
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pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>;
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/// Blink uses 18 bits to store source order, and does not check overflow [1].
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/// That's a limit that could be reached in realistic webpages, so we use
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/// 24 bits and enforce defined behavior in the overflow case.
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///
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/// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/
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/// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3
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const SOURCE_ORDER_SHIFT: usize = 0;
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const SOURCE_ORDER_BITS: usize = 24;
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const SOURCE_ORDER_MAX: u32 = (1 << SOURCE_ORDER_BITS) - 1;
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const SOURCE_ORDER_MASK: u32 = SOURCE_ORDER_MAX << SOURCE_ORDER_SHIFT;
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/// We pack the cascade level in a single byte, see CascadeLevel::to_byte_lossy
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/// for the different trade-offs there.
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const CASCADE_LEVEL_SHIFT: usize = SOURCE_ORDER_BITS;
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/// Stores the source order of a block, the cascade level it belongs to, and the
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/// counter needed to handle Shadow DOM cascade order properly.
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///
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/// FIXME(emilio): Optimize storage.
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#[derive(Clone, Copy, Eq, MallocSizeOf, PartialEq, Debug)]
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struct ApplicableDeclarationBits {
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source_order: u32,
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cascade_level: CascadeLevel,
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}
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struct ApplicableDeclarationBits(u32);
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impl ApplicableDeclarationBits {
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fn new(source_order: u32, cascade_level: CascadeLevel) -> Self {
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Self { source_order, cascade_level }
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Self((source_order & SOURCE_ORDER_MASK) | ((cascade_level.to_byte_lossy() as u32) << CASCADE_LEVEL_SHIFT))
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}
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fn source_order(&self) -> u32 {
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self.source_order
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self.0 & SOURCE_ORDER_MASK
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}
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fn level(&self) -> CascadeLevel {
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self.cascade_level
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CascadeLevel::from_byte((self.0 >> CASCADE_LEVEL_SHIFT) as u8)
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}
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}
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