Finally draw using azure

This commit is contained in:
Brian Anderson 2012-04-16 15:36:55 -07:00
parent aa38e657dc
commit 1fdc9c6235

View file

@ -1,3 +1,4 @@
import libc::c_double;
import azure::bindgen::*;
import azure::cairo;
import azure::cairo::bindgen::*;
@ -34,6 +35,7 @@ fn main() {
0x00000000u32
);
assert !sdl_surf.is_null();
sdl::video::lock_surface(sdl_surf);
let cairo_surf = unsafe {
cairo_image_surface_create_for_data(
unsafe::reinterpret_cast((*sdl_surf).pixels),
@ -48,27 +50,29 @@ fn main() {
assert !azure_target.is_null();
loop {
let color = {
r: 1f as azure::Float,
g: 1f as azure::Float,
b: 1f as azure::Float,
a: 0.5f as azure::Float
};
let pattern = CreateColorPattern(ptr::addr_of(color));
let rect = {
x: 200f as azure::Float,
y: 200f as azure::Float,
x: 100f as azure::Float,
y: 100f as azure::Float,
width: 100f as azure::Float,
height: 100f as azure::Float
};
let color = {
r: 0f as azure::Float,
g: 1f as azure::Float,
b: 0f as azure::Float,
a: 1f as azure::Float
};
let pattern = CreateColorPattern(ptr::addr_of(color));
DrawTargetFillRect(
azure_target,
ptr::addr_of(rect),
unsafe { unsafe::reinterpret_cast(pattern) });
ReleaseColorPattern(pattern);
sdl::video::unlock_surface(sdl_surf);
sdl::video::blit_surface(sdl_surf, ptr::null(),
screen, ptr::null());
sdl::video::lock_surface(sdl_surf);
sdl::video::flip(screen);
let mut mustbreak = false;
sdl::event::poll_event {|event|
@ -81,6 +85,7 @@ fn main() {
}
ReleaseDrawTarget(azure_target);
cairo_surface_destroy(cairo_surf);
sdl::video::unlock_surface(sdl_surf);
sdl::quit();
}
}