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https://github.com/servo/servo.git
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Make text-shadow and box-shadow use SimpleShadow
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65ff4a399c
commit
201d7e79e7
14 changed files with 414 additions and 434 deletions
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@ -19,8 +19,6 @@ use properties::longhands;
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use properties::longhands::background_size::computed_value::T as BackgroundSizeList;
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use properties::longhands::font_weight::computed_value::T as FontWeight;
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use properties::longhands::font_stretch::computed_value::T as FontStretch;
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use properties::longhands::text_shadow::computed_value::T as TextShadowList;
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use properties::longhands::box_shadow::computed_value::T as BoxShadowList;
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use properties::longhands::transform::computed_value::ComputedMatrix;
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use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
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use properties::longhands::transform::computed_value::T as TransformList;
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@ -34,11 +32,14 @@ use std::cmp;
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use style_traits::ParseError;
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use super::ComputedValues;
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use values::{Auto, CSSFloat, CustomIdent, Either};
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use values::animated::effects::{Filter as AnimatedFilter, FilterList as AnimatedFilterList};
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use values::animated::effects::BoxShadowList as AnimatedBoxShadowList;
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use values::animated::effects::Filter as AnimatedFilter;
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use values::animated::effects::FilterList as AnimatedFilterList;
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use values::animated::effects::TextShadowList as AnimatedTextShadowList;
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use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
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use values::computed::{BorderCornerRadius, ClipRect};
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use values::computed::{CalcLengthOrPercentage, Color, Context, ComputedValueAsSpecified};
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use values::computed::{LengthOrPercentage, MaxLength, MozLength, Shadow, ToComputedValue};
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use values::computed::{LengthOrPercentage, MaxLength, MozLength, ToComputedValue};
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use values::generics::{SVGPaint, SVGPaintKind};
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use values::generics::border::BorderCornerRadius as GenericBorderCornerRadius;
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use values::generics::effects::Filter;
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@ -2832,7 +2833,8 @@ impl IntermediateColor {
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}
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}
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fn transparent() -> Self {
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/// Returns a transparent intermediate color.
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pub fn transparent() -> Self {
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IntermediateColor {
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color: IntermediateRGBA::transparent(),
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foreground_ratio: 0.,
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@ -3040,179 +3042,6 @@ impl Animatable for IntermediateSVGPaintKind {
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[allow(missing_docs)]
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/// Intermediate type for box-shadow and text-shadow.
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/// The difference from normal shadow type is that this type uses
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/// IntermediateColor instead of ParserColor.
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pub struct IntermediateShadow {
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pub offset_x: Au,
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pub offset_y: Au,
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pub blur_radius: Au,
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pub spread_radius: Au,
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pub color: IntermediateColor,
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pub inset: bool,
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}
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[allow(missing_docs)]
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/// Intermediate type for box-shadow list and text-shadow list.
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pub struct IntermediateShadowList(pub Vec<IntermediateShadow>);
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type ShadowList = Vec<Shadow>;
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impl From<IntermediateShadowList> for ShadowList {
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fn from(shadow_list: IntermediateShadowList) -> Self {
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shadow_list.0.into_iter().map(|s| s.into()).collect()
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}
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}
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impl From<ShadowList> for IntermediateShadowList {
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fn from(shadow_list: ShadowList) -> IntermediateShadowList {
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IntermediateShadowList(shadow_list.into_iter().map(|s| s.into()).collect())
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}
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}
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% for ty in "Box Text".split():
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impl From<IntermediateShadowList> for ${ty}ShadowList {
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#[inline]
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fn from(shadow_list: IntermediateShadowList) -> Self {
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${ty}ShadowList(shadow_list.into())
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}
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}
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impl From<${ty}ShadowList> for IntermediateShadowList {
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#[inline]
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fn from(shadow_list: ${ty}ShadowList) -> IntermediateShadowList {
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shadow_list.0.into()
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}
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}
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% endfor
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impl From<IntermediateShadow> for Shadow {
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fn from(shadow: IntermediateShadow) -> Shadow {
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Shadow {
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offset_x: shadow.offset_x,
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offset_y: shadow.offset_y,
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blur_radius: shadow.blur_radius,
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spread_radius: shadow.spread_radius,
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color: shadow.color.into(),
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inset: shadow.inset,
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}
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}
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}
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impl From<Shadow> for IntermediateShadow {
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fn from(shadow: Shadow) -> IntermediateShadow {
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IntermediateShadow {
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offset_x: shadow.offset_x,
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offset_y: shadow.offset_y,
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blur_radius: shadow.blur_radius,
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spread_radius: shadow.spread_radius,
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color: shadow.color.into(),
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inset: shadow.inset,
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}
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}
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}
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impl Animatable for IntermediateShadow {
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#[inline]
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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// It can't be interpolated if inset does not match.
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if self.inset != other.inset {
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return Err(());
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}
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let x = self.offset_x.add_weighted(&other.offset_x, self_portion, other_portion)?;
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let y = self.offset_y.add_weighted(&other.offset_y, self_portion, other_portion)?;
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let color = self.color.add_weighted(&other.color, self_portion, other_portion)?;
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let blur = self.blur_radius.add_weighted(&other.blur_radius, self_portion, other_portion)?;
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let spread = self.spread_radius.add_weighted(&other.spread_radius, self_portion, other_portion)?;
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Ok(IntermediateShadow {
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offset_x: x,
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offset_y: y,
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blur_radius: blur,
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spread_radius: spread,
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color: color,
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inset: self.inset,
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})
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}
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#[inline]
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fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
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self.compute_squared_distance(other).map(|sd| sd.sqrt())
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}
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
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if self.inset != other.inset {
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return Err(());
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}
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let list = [
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self.offset_x.compute_distance(&other.offset_x)?,
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self.offset_y.compute_distance(&other.offset_y)?,
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self.blur_radius.compute_distance(&other.blur_radius)?,
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self.color.compute_distance(&other.color)?,
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self.spread_radius.compute_distance(&other.spread_radius)?,
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];
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Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
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impl Animatable for IntermediateShadowList {
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#[inline]
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fn add_weighted(&self, other: &Self, self_portion: f64, other_portion: f64) -> Result<Self, ()> {
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// The inset value must change
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let mut zero = IntermediateShadow {
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offset_x: Au(0),
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offset_y: Au(0),
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blur_radius: Au(0),
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spread_radius: Au(0),
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color: IntermediateColor::transparent(),
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inset: false,
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};
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let max_len = cmp::max(self.0.len(), other.0.len());
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let mut result = Vec::with_capacity(max_len);
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for i in 0..max_len {
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let shadow = match (self.0.get(i), other.0.get(i)) {
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(Some(shadow), Some(other)) => {
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shadow.add_weighted(other, self_portion, other_portion)?
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}
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(Some(shadow), None) => {
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zero.inset = shadow.inset;
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shadow.add_weighted(&zero, self_portion, other_portion).unwrap()
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}
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(None, Some(shadow)) => {
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zero.inset = shadow.inset;
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zero.add_weighted(&shadow, self_portion, other_portion).unwrap()
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}
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(None, None) => unreachable!(),
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};
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result.push(shadow);
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}
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Ok(IntermediateShadowList(result))
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}
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fn add(&self, other: &Self) -> Result<Self, ()> {
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let len = self.0.len() + other.0.len();
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let mut result = Vec::with_capacity(len);
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result.extend(self.0.iter().cloned());
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result.extend(other.0.iter().cloned());
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Ok(IntermediateShadowList(result))
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}
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}
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<%
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FILTER_FUNCTIONS = [ 'Blur', 'Brightness', 'Contrast', 'Grayscale',
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'HueRotate', 'Invert', 'Opacity', 'Saturate',
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