Implement missing WebGLShader checks

Methods compileShader and getShaderParameter should emit an error when
the shader has been deleted.
This commit is contained in:
Anthony Ramine 2018-03-24 13:51:31 +01:00
parent a62bed82e4
commit 20a309f037
3 changed files with 98 additions and 65 deletions

View file

@ -1966,7 +1966,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn CompileShader(&self, shader: &WebGLShader) {
handle_potential_webgl_error!(
self,
shader.compile(self.webgl_version, self.glsl_version, &self.extension_manager)
)
}
// TODO(emilio): Probably in the future we should keep track of the

View file

@ -3,8 +3,9 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{WebGLSLVersion, WebGLVersion};
use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLParameter, WebGLResult, WebGLShaderId};
use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender};
use canvas_traits::webgl::{WebGLParameter, WebGLResult, WebGLSLVersion};
use canvas_traits::webgl::{WebGLShaderId, WebGLVersion, webgl_channel};
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::reflector::reflect_dom_object;
@ -98,13 +99,21 @@ impl WebGLShader {
&self,
webgl_version: WebGLVersion,
glsl_version: WebGLSLVersion,
ext: &WebGLExtensions
) {
ext: &WebGLExtensions,
) -> WebGLResult<()> {
if self.is_deleted.get() && !self.is_attached() {
return Err(WebGLError::InvalidValue);
}
if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
debug!("Compiling already compiled shader {}", self.id);
}
if let Some(ref source) = *self.source.borrow() {
let source = self.source.borrow();
let source = match source.as_ref() {
Some(source) => source,
None => return Ok(()),
};
let mut params = BuiltInResources::default();
params.FragmentPrecisionHigh = 1;
params.OES_standard_derivatives = ext.is_enabled::<OESStandardDerivatives>() as i32;
@ -160,12 +169,13 @@ impl WebGLShader {
}
*self.info_log.borrow_mut() = Some(validator.info_log());
// TODO(emilio): More data (like uniform data) should be collected
// here to properly validate uniforms.
//
// This requires a more complex interface with ANGLE, using C++
// bindings and being extremely cautious about destructing things.
}
Ok(())
}
/// Mark this shader as deleted (if it wasn't previously)
@ -202,6 +212,9 @@ impl WebGLShader {
/// glGetParameter
pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
if self.is_deleted.get() && !self.is_attached() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::GetShaderParameter(self.id, param_id, sender)).unwrap();
receiver.recv().unwrap()

View file

@ -1,2 +1,19 @@
[program-test.html]
expected: CRASH
[WebGL test #53: getError expected: INVALID_OPERATION. Was NO_ERROR : drawing with a null program should generate INVALID_OPERATION]
expected: FAIL
[WebGL test #58: linking should fail with in-use formerly good program, with new bad shader attached]
expected: FAIL
[WebGL test #64: getError expected: NO_ERROR. Was INVALID_OPERATION : delete the current program shouldn't change the current rendering state]
expected: FAIL
[WebGL test #65: getError expected: NO_ERROR. Was INVALID_OPERATION : The current program shouldn't be deleted]
expected: FAIL
[WebGL test #69: an attached shader shouldn't be deleted]
expected: FAIL
[WebGL test #70: getError expected: INVALID_VALUE. Was INVALID_OPERATION : a delete-marked program should be deleted once it's no longer the current program]
expected: FAIL