Update web-platform-tests to revision e03a9b1341ae9bdb1e4fa03765257b84d26fe2f1

This commit is contained in:
Josh Matthews 2017-10-16 11:11:04 -04:00
parent 7d05c76d18
commit 20a833eb75
5167 changed files with 4696 additions and 297370 deletions

View file

@ -80,6 +80,13 @@ var gEasingTests = [
}
];
const gEasingParsingTests = [
['linear', 'linear'],
['ease-in-out', 'ease-in-out'],
['Ease\\2d in-out', 'ease-in-out'],
['ease /**/', 'ease'],
];
const gInvalidEasings = [
'',
'7',
@ -87,6 +94,9 @@ const gInvalidEasings = [
'initial',
'inherit',
'unset',
'unrecognized',
'var(--x)',
'ease-in-out, ease-out',
'cubic-bezier(1.1, 0, 1, 1)',
'cubic-bezier(0, 0, 1.1, 1)',
'cubic-bezier(-0.1, 0, 1, 1)',

View file

@ -0,0 +1,68 @@
// Common utility methods for testing animation effects
// Tests the |property| member of |animation's| target effect's computed timing
// at the various points indicated by |values|.
//
// |values| has the format:
//
// {
// before, // value to test during before phase
// activeBoundary, // value to test at the very beginning of the active
// // phase when playing forwards, or the very end of
// // the active phase when playing backwards.
// // This should be undefined if the active duration of
// // the effect is zero.
// after, // value to test during the after phase or undefined if the
// // active duration is infinite
// }
//
function assert_computed_timing_for_each_phase(animation, property, values) {
const effect = animation.effect;
const timing = effect.getComputedTiming();
// The following calculations are based on the definitions here:
// https://w3c.github.io/web-animations/#animation-effect-phases-and-states
const beforeActive = Math.max(Math.min(timing.delay, timing.endTime), 0);
const activeAfter =
Math.max(Math.min(timing.delay + timing.activeDuration, timing.endTime), 0);
const direction = animation.playbackRate < 0 ? 'backwards' : 'forwards';
// Before phase
if (direction === 'forwards') {
animation.currentTime = beforeActive - 1;
} else {
animation.currentTime = beforeActive;
}
assert_equals(effect.getComputedTiming()[property], values.before,
`Value of ${property} in the before phase`);
// Active phase
if (effect.getComputedTiming().activeDuration > 0) {
if (direction === 'forwards') {
animation.currentTime = beforeActive;
} else {
animation.currentTime = activeAfter;
}
assert_equals(effect.getComputedTiming()[property], values.activeBoundary,
`Value of ${property} at the boundary of the active phase`);
} else {
assert_equals(values.activeBoundary, undefined,
'Test specifies a value to check during the active phase but'
+ ' the animation has a zero duration');
}
// After phase
if (effect.getComputedTiming().activeDuration !== Infinity) {
if (direction === 'forwards') {
animation.currentTime = activeAfter;
} else {
animation.currentTime = activeAfter + 1;
}
assert_equals(effect.getComputedTiming()[property], values.after,
`Value of ${property} in the after phase`);
} else {
assert_equals(values.after, undefined,
'Test specifies a value to check during the after phase but'
+ ' the animation has an infinite duration');
}
}

View file

@ -28,33 +28,6 @@ function assert_frames_equal(a, b, name) {
}
}
// ------------------------------
// Easing values
// ------------------------------
// [specified easing value, expected easing value]
var gEasingValueTests = [
["linear", "linear"],
["ease-in-out", "ease-in-out"],
["Ease\\2d in-out", "ease-in-out"],
["ease /**/", "ease"],
];
var gInvalidEasingInKeyframeSequenceTests = [
{ desc: "a blank easing",
input: [{ easing: "" }] },
{ desc: "an unrecognized easing",
input: [{ easing: "unrecognized" }] },
{ desc: "an 'initial' easing",
input: [{ easing: "initial" }] },
{ desc: "an 'inherit' easing",
input: [{ easing: "inherit" }] },
{ desc: "a variable easing",
input: [{ easing: "var(--x)" }] },
{ desc: "a multi-value easing",
input: [{ easing: "ease-in-out, ease-out" }] }
];
// ------------------------------
// Composite values
// ------------------------------