Clean up BoxFragment display list builder in layout_2020

This makes things a big easier to read and will make it easier to add
support for position:fixed.
This commit is contained in:
Martin Robinson 2020-02-07 14:35:05 +01:00
parent c67b3d71e2
commit 20b8edc625

View file

@ -244,20 +244,27 @@ impl<'a> BuilderForBoxFragment<'a> {
}
fn build(&mut self, builder: &mut DisplayListBuilder) {
let hit_info = hit_info(&self.fragment.style, self.fragment.tag, Cursor::Default);
if hit_info.is_some() {
let mut common = builder.common_properties(self.border_rect);
common.hit_info = hit_info;
if let Some(clip_id) = self.border_edge_clip(builder) {
common.clip_id = clip_id
}
builder.wr.push_hit_test(&common)
}
builder.clipping_and_scrolling_scope(|builder| {
self.build_hit_test(builder);
self.build_background(builder);
self.build_border(builder);
builder.clipping_and_scrolling_scope(|builder| {
// We want to build the scroll frame after the background and border, because
// they shouldn't scroll with the rest of the box content.
self.build_scroll_frame_if_necessary(builder);
let content_rect = self
.fragment
.content_rect
.to_physical(self.fragment.style.writing_mode, self.containing_block)
.translate(self.containing_block.origin.to_vector());
for child in &self.fragment.children {
child.build_display_list(builder, &content_rect)
}
});
}
fn build_scroll_frame_if_necessary(&self, builder: &mut DisplayListBuilder) {
let overflow_x = self.fragment.style.get_box().overflow_x;
let overflow_y = self.fragment.style.get_box().overflow_y;
let original_scroll_and_clip_info = builder.current_space_and_clip;
@ -289,16 +296,18 @@ impl<'a> BuilderForBoxFragment<'a> {
wr::units::LayoutVector2D::zero(),
);
}
let content_rect = self
.fragment
.content_rect
.to_physical(self.fragment.style.writing_mode, self.containing_block)
.translate(self.containing_block.origin.to_vector());
for child in &self.fragment.children {
child.build_display_list(builder, &content_rect)
}
});
fn build_hit_test(&self, builder: &mut DisplayListBuilder) {
let hit_info = hit_info(&self.fragment.style, self.fragment.tag, Cursor::Default);
if hit_info.is_some() {
let mut common = builder.common_properties(self.border_rect);
common.hit_info = hit_info;
if let Some(clip_id) = self.border_edge_clip(builder) {
common.clip_id = clip_id
}
builder.wr.push_hit_test(&common)
}
}
fn build_background(&mut self, builder: &mut DisplayListBuilder) {