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Clean up some WebGL expectations
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67 changed files with 9 additions and 1892 deletions
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[fragcolor-fragdata-invariant.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
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expected: FAIL
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[shader-with-define-line-continuation.frag.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail]
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expected: FAIL
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[shader-with-global-variable-precision-mismatch.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)]
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expected: FAIL
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[shaders-with-uniform-structs.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #5: [unexpected link status\] Structures must have the same type definitions (including precision) to be considered the same type.]
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expected: FAIL
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[shaders-with-varyings.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #3: [unexpected link status\] vertex shader with unused varying and fragment shader with used varying must succeed]
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expected: FAIL
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