Clean up some WebGL expectations

This commit is contained in:
Anthony Ramine 2018-08-25 14:48:45 +02:00
parent 6b6fc7de92
commit 20dc32d147
67 changed files with 9 additions and 1892 deletions

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@ -1,4 +1,5 @@
[fragcolor-fragdata-invariant.html]
bug: https://github.com/servo/servo/issues/20601
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
expected: FAIL

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[shader-with-define-line-continuation.frag.html]
bug: https://github.com/servo/servo/issues/20601
type: testharness
[WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail]
expected: FAIL

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@ -1,6 +1,5 @@
[shader-with-global-variable-precision-mismatch.html]
bug: https://github.com/servo/servo/issues/20601
type: testharness
[WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)]
expected: FAIL

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@ -1,6 +1,5 @@
[shaders-with-uniform-structs.html]
bug: https://github.com/servo/servo/issues/20601
type: testharness
[WebGL test #5: [unexpected link status\] Structures must have the same type definitions (including precision) to be considered the same type.]
expected: FAIL

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@ -1,6 +1,5 @@
[shaders-with-varyings.html]
bug: https://github.com/servo/servo/issues/20601
type: testharness
[WebGL test #3: [unexpected link status\] vertex shader with unused varying and fragment shader with used varying must succeed]
expected: FAIL