Adapt uniform[fv] and similar to accept typed array args

This commit is contained in:
Igor Matuszewski 2018-03-22 20:38:26 +01:00
parent c1c74ed96c
commit 20f21cb5f8
4 changed files with 414 additions and 379 deletions

View file

@ -418,11 +418,15 @@ class CGMethodCall(CGThing):
template = info.template
declType = info.declType
argName = "arg%d" % distinguishingIndex
testCode = instantiateJSToNativeConversionTemplate(
template,
{"val": distinguishingArg},
declType,
"arg%d" % distinguishingIndex)
argName)
if type_needs_auto_root(type):
testCode.append(CGGeneric("auto_root!(in(cx) let %s = %s);" % (argName, argName)))
# Indent by 4, since we need to indent further than our "do" statement
caseBody.append(CGIndenter(testCode, 4))

View file

@ -32,7 +32,7 @@ use euclid::Size2D;
use js::jsapi::{JSContext, JSObject};
use js::jsval::JSVal;
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBufferView;
use js::typedarray::{ArrayBufferView, Float32Array, Int32Array};
use offscreen_gl_context::GLContextAttributes;
use script_layout_interface::HTMLCanvasDataSource;
use std::ptr::NonNull;
@ -597,161 +597,197 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
val: f32) {
self.base.Uniform1f(uniform, val)
self.base.Uniform1f(location, val)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
val: i32) {
self.base.Uniform1i(uniform, val)
self.base.Uniform1i(location, val)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform1iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform1iv(cx, uniform, data)
fn Uniform1iv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>) {
self.base.Uniform1iv(location, v)
}
fn Uniform1iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
self.base.Uniform1iv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform1fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform1fv(cx, uniform, data)
fn Uniform1fv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.Uniform1fv(location, v);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform1fv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: f32, y: f32) {
self.base.Uniform2f(uniform, x, y)
self.base.Uniform2f(location, x, y)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform2fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform2fv(cx, uniform, data)
fn Uniform2fv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.Uniform2fv(location, v)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform2fv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: i32, y: i32) {
self.base.Uniform2i(uniform, x, y)
self.base.Uniform2i(location, x, y)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform2iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform2iv(cx, uniform, data)
fn Uniform2iv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>) {
self.base.Uniform2iv(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
self.base.Uniform2iv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32) {
self.base.Uniform3f(uniform, x, y, z)
self.base.Uniform3f(location, x, y, z)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform3fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform3fv(cx, uniform, data)
fn Uniform3fv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.Uniform3fv(location, v)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform3fv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: i32, y: i32, z: i32) {
self.base.Uniform3i(uniform, x, y, z)
self.base.Uniform3i(location, x, y, z)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform3iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform3iv(cx, uniform, data)
fn Uniform3iv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>) {
self.base.Uniform3iv(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv_(&self,
location: Option<&WebGLUniformLocation>,
v: Vec<i32>) {
self.base.Uniform3iv_(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: i32, y: i32, z: i32, w: i32) {
self.base.Uniform4i(uniform, x, y, z, w)
self.base.Uniform4i(location, x, y, z, w)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform4iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform4iv(cx, uniform, data)
fn Uniform4iv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Int32Array>) {
self.base.Uniform4iv(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv_(&self,
location: Option<&WebGLUniformLocation>,
v: Vec<i32>) {
self.base.Uniform4iv_(location, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32, w: f32) {
self.base.Uniform4f(uniform, x, y, z, w)
self.base.Uniform4f(location, x, y, z, w)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform4fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
self.base.Uniform4fv(cx, uniform, data)
fn Uniform4fv(&self,
location: Option<&WebGLUniformLocation>,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.Uniform4fv(location, v)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
self.base.Uniform4fv_(location, v);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn UniformMatrix2fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
fn UniformMatrix2fv(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
data: *mut JSObject) -> Fallible<()> {
self.base.UniformMatrix2fv(cx, uniform, transpose, data)
v: CustomAutoRooterGuard<Float32Array>) {
self.base.UniformMatrix2fv(location, transpose, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn UniformMatrix3fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
transpose: bool,
data: *mut JSObject) -> Fallible<()> {
self.base.UniformMatrix3fv(cx, uniform, transpose, data)
fn UniformMatrix2fv_(&self, location: Option<&WebGLUniformLocation>, transpose: bool, value: Vec<f32>) {
self.base.UniformMatrix2fv_(location, transpose, value);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn UniformMatrix4fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
fn UniformMatrix3fv(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
data: *mut JSObject) -> Fallible<()> {
self.base.UniformMatrix4fv(cx, uniform, transpose, data)
v: CustomAutoRooterGuard<Float32Array>) {
self.base.UniformMatrix3fv(location, transpose, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix3fv_(&self, location: Option<&WebGLUniformLocation>, transpose: bool, value: Vec<f32>) {
self.base.UniformMatrix3fv_(location, transpose, value);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix4fv(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: CustomAutoRooterGuard<Float32Array>) {
self.base.UniformMatrix4fv(location, transpose, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix4fv_(&self, location: Option<&WebGLUniformLocation>, transpose: bool, value: Vec<f32>) {
self.base.UniformMatrix4fv_(location, transpose, value);
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
@ -770,9 +806,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib1fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
self.base.VertexAttrib1fv(cx, indx, data)
fn VertexAttrib1fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.base.VertexAttrib1fv(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib1fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -781,9 +821,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib2fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
self.base.VertexAttrib2fv(cx, indx, data)
fn VertexAttrib2fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.base.VertexAttrib2fv(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib2fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -792,9 +836,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib3fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
self.base.VertexAttrib3fv(cx, indx, data)
fn VertexAttrib3fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.base.VertexAttrib3fv(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib3fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -803,9 +851,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib4fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
self.base.VertexAttrib4fv(cx, indx, data)
fn VertexAttrib4fv(&self, indx: u32, v: CustomAutoRooterGuard<Float32Array>) {
self.base.VertexAttrib4fv(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv_(&self, indx: u32, v: Vec<f32>) {
self.base.VertexAttrib4fv_(indx, v)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10

View file

@ -47,10 +47,9 @@ use dom_struct::dom_struct;
use euclid::Size2D;
use fnv::FnvHashMap;
use half::f16;
use js::conversions::ConversionBehavior;
use js::jsapi::{JSContext, JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
use js::typedarray::{ArrayBufferView, TypedArray, TypedArrayElement, Float32, Int32};
use js::typedarray::{ArrayBufferView, TypedArray, TypedArrayElement, Float32Array, Int32Array};
use js::rust::CustomAutoRooterGuard;
use net_traits::image::base::PixelFormat;
use net_traits::image_cache::ImageResponse;
@ -1160,38 +1159,6 @@ impl Drop for WebGLRenderingContext {
}
}
// FIXME: After [1] lands and the relevant Servo and codegen PR too, we should
// convert all our raw JSObject pointers to proper types.
//
// [1]: https://github.com/servo/rust-mozjs/pull/304
#[allow(unsafe_code)]
unsafe fn typed_array_or_sequence_to_vec<T>(cx: *mut JSContext,
sequence_or_abv: *mut JSObject,
config: <T::Element as FromJSValConvertible>::Config)
-> Result<Vec<T::Element>, Error>
where T: TypedArrayElement,
T::Element: FromJSValConvertible + Clone,
<T::Element as FromJSValConvertible>::Config: Clone,
{
// TODO(servo/rust-mozjs#330): replace this with a macro that supports generic types.
let typed_array: Option<TypedArray<T, *mut JSObject>> =
TypedArray::from(sequence_or_abv).ok();
if let Some(mut typed_array) = typed_array {
return Ok(typed_array.as_slice().to_vec());
}
assert!(!sequence_or_abv.is_null());
rooted!(in(cx) let mut val = UndefinedValue());
sequence_or_abv.to_jsval(cx, val.handle_mut());
match Vec::<T::Element>::from_jsval(cx, val.handle(), config) {
Ok(ConversionResult::Success(v)) => Ok(v),
Ok(ConversionResult::Failure(error)) => Err(Error::Type(error.into_owned())),
// FIXME: What to do here? Generated code only aborts the execution of
// the script.
Err(err) => panic!("unexpected conversion error: {:?}", err),
}
}
#[allow(unsafe_code)]
unsafe fn fallible_array_buffer_view_to_vec(cx: *mut JSContext, abv: *mut JSObject) -> Result<Vec<u8>, Error>
{
@ -2802,279 +2769,302 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
val: f32) {
if self.validate_uniform_parameters(uniform, UniformSetterType::Float, &[val]) {
self.send_command(WebGLCommand::Uniform1f(uniform.unwrap().id(), val))
if self.validate_uniform_parameters(location, UniformSetterType::Float, &[val]) {
self.send_command(WebGLCommand::Uniform1f(location.unwrap().id(), val))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
val: i32) {
if self.validate_uniform_parameters(uniform, UniformSetterType::Int, &[val]) {
self.send_command(WebGLCommand::Uniform1i(uniform.unwrap().id(), val))
if self.validate_uniform_parameters(location, UniformSetterType::Int, &[val]) {
self.send_command(WebGLCommand::Uniform1i(location.unwrap().id(), val))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform1iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default)?;
fn Uniform1iv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Int32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform, UniformSetterType::Int, &data_vec) {
self.send_command(WebGLCommand::Uniform1iv(uniform.unwrap().id(), data_vec))
self.Uniform1iv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location, UniformSetterType::Int, &v) {
self.send_command(WebGLCommand::Uniform1iv(location.unwrap().id(), v))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform1fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn Uniform1fv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform, UniformSetterType::Float, &data_vec) {
self.send_command(WebGLCommand::Uniform1fv(uniform.unwrap().id(), data_vec));
self.Uniform1fv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location, UniformSetterType::Float, &v) {
self.send_command(WebGLCommand::Uniform1fv(location.unwrap().id(), v));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: f32, y: f32) {
if self.validate_uniform_parameters(uniform, UniformSetterType::FloatVec2, &[x, y]) {
self.send_command(WebGLCommand::Uniform2f(uniform.unwrap().id(), x, y));
if self.validate_uniform_parameters(location, UniformSetterType::FloatVec2, &[x, y]) {
self.send_command(WebGLCommand::Uniform2f(location.unwrap().id(), x, y));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform2fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn Uniform2fv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec2,
&data_vec) {
self.send_command(WebGLCommand::Uniform2fv(uniform.unwrap().id(), data_vec));
self.Uniform2fv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec2,
&v) {
self.send_command(WebGLCommand::Uniform2fv(location.unwrap().id(), v));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: i32, y: i32) {
if self.validate_uniform_parameters(uniform,
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec2,
&[x, y]) {
self.send_command(WebGLCommand::Uniform2i(uniform.unwrap().id(), x, y));
self.send_command(WebGLCommand::Uniform2i(location.unwrap().id(), x, y));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform2iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default)?;
fn Uniform2iv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Int32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec2,
&data_vec) {
self.send_command(WebGLCommand::Uniform2iv(uniform.unwrap().id(), data_vec));
self.Uniform2iv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform2iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec2,
&v) {
self.send_command(WebGLCommand::Uniform2iv(location.unwrap().id(), v));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32) {
if self.validate_uniform_parameters(uniform,
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec3,
&[x, y, z]) {
self.send_command(WebGLCommand::Uniform3f(uniform.unwrap().id(), x, y, z));
self.send_command(WebGLCommand::Uniform3f(location.unwrap().id(), x, y, z));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform3fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn Uniform3fv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec3,
&data_vec) {
self.send_command(WebGLCommand::Uniform3fv(uniform.unwrap().id(), data_vec))
self.Uniform3fv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec3,
&v) {
self.send_command(WebGLCommand::Uniform3fv(location.unwrap().id(), v))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: i32, y: i32, z: i32) {
if self.validate_uniform_parameters(uniform,
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec3,
&[x, y, z]) {
self.send_command(WebGLCommand::Uniform3i(uniform.unwrap().id(), x, y, z))
self.send_command(WebGLCommand::Uniform3i(location.unwrap().id(), x, y, z))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform3iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default)?;
fn Uniform3iv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Int32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec3,
&data_vec) {
self.send_command(WebGLCommand::Uniform3iv(uniform.unwrap().id(), data_vec))
self.Uniform3iv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec3,
&v) {
self.send_command(WebGLCommand::Uniform3iv(location.unwrap().id(), v))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4i(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: i32, y: i32, z: i32, w: i32) {
if self.validate_uniform_parameters(uniform,
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec4,
&[x, y, z, w]) {
self.send_command(WebGLCommand::Uniform4i(uniform.unwrap().id(), x, y, z, w))
self.send_command(WebGLCommand::Uniform4i(location.unwrap().id(), x, y, z, w))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform4iv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default)?;
fn Uniform4iv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Int32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec4,
&data_vec) {
self.send_command(WebGLCommand::Uniform4iv(uniform.unwrap().id(), data_vec))
self.Uniform4iv_(location, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4iv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<i32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::IntVec4,
&v) {
self.send_command(WebGLCommand::Uniform4iv(location.unwrap().id(), v))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4f(&self,
uniform: Option<&WebGLUniformLocation>,
location: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32, w: f32) {
if self.validate_uniform_parameters(uniform,
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec4,
&[x, y, z, w]) {
self.send_command(WebGLCommand::Uniform4f(uniform.unwrap().id(), x, y, z, w))
self.send_command(WebGLCommand::Uniform4f(location.unwrap().id(), x, y, z, w))
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn Uniform4fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn Uniform4fv(&self,
location: Option<&WebGLUniformLocation>,
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if self.validate_uniform_parameters(uniform,
self.Uniform4fv_(location, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4fv_(&self, location: Option<&WebGLUniformLocation>, v: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatVec4,
&data_vec) {
self.send_command(WebGLCommand::Uniform4fv(uniform.unwrap().id(), data_vec))
&v) {
self.send_command(WebGLCommand::Uniform4fv(location.unwrap().id(), v))
}
Ok(())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn UniformMatrix2fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
fn UniformMatrix2fv(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
if self.validate_uniform_parameters(uniform,
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
self.UniformMatrix2fv_(location, transpose, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix2fv_(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat2,
&data_vec) {
self.send_command(WebGLCommand::UniformMatrix2fv(uniform.unwrap().id(), transpose, data_vec));
&value) {
self.send_command(WebGLCommand::UniformMatrix2fv(location.unwrap().id(), transpose, value));
}
Ok(())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn UniformMatrix3fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
fn UniformMatrix3fv(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
if self.validate_uniform_parameters(uniform,
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
self.UniformMatrix3fv_(location, transpose, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix3fv_(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat3,
&data_vec) {
self.send_command(WebGLCommand::UniformMatrix3fv(uniform.unwrap().id(), transpose, data_vec));
&value) {
self.send_command(WebGLCommand::UniformMatrix3fv(location.unwrap().id(), transpose, value));
}
Ok(())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn UniformMatrix4fv(&self,
cx: *mut JSContext,
uniform: Option<&WebGLUniformLocation>,
fn UniformMatrix4fv(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatMat4,
&data_vec) {
self.send_command(WebGLCommand::UniformMatrix4fv(uniform.unwrap().id(), transpose, data_vec));
mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
self.UniformMatrix4fv_(location, transpose, data_vec);
}
Ok(())
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn UniformMatrix4fv_(&self,
location: Option<&WebGLUniformLocation>,
transpose: bool,
value: Vec<f32>) {
if self.validate_uniform_parameters(location,
UniformSetterType::FloatMat4,
&value) {
self.send_command(WebGLCommand::UniformMatrix4fv(location.unwrap().id(), transpose, value));
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
@ -3101,14 +3091,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib1fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn VertexAttrib1fv(&self, indx: u32, mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if data_vec.len() < 1 {
return Ok(self.webgl_error(InvalidOperation));
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, data_vec[0], 0f32, 0f32, 1f32);
Ok(())
self.VertexAttrib1fv_(indx, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib1fv_(&self, indx: u32, values: Vec<f32>) {
self.vertex_attrib(indx, values[0], 0f32, 0f32, 1f32);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3118,14 +3113,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib2fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn VertexAttrib2fv(&self, indx: u32, mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if data_vec.len() < 2 {
return Ok(self.webgl_error(InvalidOperation));
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, data_vec[0], data_vec[1], 0f32, 1f32);
Ok(())
self.VertexAttrib2fv_(indx, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib2fv_(&self, indx: u32, values: Vec<f32>) {
self.vertex_attrib(indx, values[0], values[1], 0f32, 1f32);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3135,14 +3135,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib3fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn VertexAttrib3fv(&self, indx: u32, mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if data_vec.len() < 3 {
return Ok(self.webgl_error(InvalidOperation));
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, data_vec[0], data_vec[1], data_vec[2], 1f32);
Ok(())
self.VertexAttrib3fv_(indx, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib3fv_(&self, indx: u32, values: Vec<f32>) {
self.vertex_attrib(indx, values[0], values[1], values[2], 1f32);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3152,15 +3157,19 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
#[allow(unsafe_code)]
unsafe fn VertexAttrib4fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
assert!(!data.is_null());
let data_vec = typed_array_or_sequence_to_vec::<Float32>(cx, data, ())?;
fn VertexAttrib4fv(&self, indx: u32, mut v: CustomAutoRooterGuard<Float32Array>) {
let data_vec = unsafe { v.as_slice().to_vec() };
if data_vec.len() < 4 {
return Ok(self.webgl_error(InvalidOperation));
return self.webgl_error(InvalidOperation);
}
self.vertex_attrib(indx, data_vec[0], data_vec[1], data_vec[2], data_vec[3]);
Ok(())
self.VertexAttrib4fv_(indx, data_vec);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn VertexAttrib4fv_(&self, indx: u32, values: Vec<f32>) {
self.vertex_attrib(indx, values[0], values[1], values[2], values[3]);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10

View file

@ -648,98 +648,68 @@ interface WebGLRenderingContextBase
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
void uniform1f(WebGLUniformLocation? location, GLfloat x);
//void uniform1fv(WebGLUniformLocation? location, Float32Array v);
//void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
[Throws]
void uniform1fv(WebGLUniformLocation? location, object v);
void uniform1i(WebGLUniformLocation? location, GLint x);
//void uniform1iv(WebGLUniformLocation? location, Int32Array v);
//void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
[Throws]
void uniform1iv(WebGLUniformLocation? location, object v);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
//void uniform2fv(WebGLUniformLocation? location, Float32Array v);
//void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
[Throws]
void uniform2fv(WebGLUniformLocation? location, object v);
//void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
//void uniform2iv(WebGLUniformLocation? location, Int32Array v);
//void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
[Throws]
void uniform2iv(WebGLUniformLocation? location, object v);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
[Throws]
void uniform3fv(WebGLUniformLocation? location, object v);
//void uniform3fv(WebGLUniformLocation? location, Float32Array v);
//void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
[Throws]
void uniform3iv(WebGLUniformLocation? location, object v);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// FIXME(dmarcos) The function below is the original function in the webIdl:
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
// The Code genearator doesn't handle typed arrays, so we use object
// instead, and handle the type error ourselves.
[Throws]
void uniform4fv(WebGLUniformLocation? location, object v);
//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
//void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
// See FIXME above
[Throws]
void uniform4iv(WebGLUniformLocation? location, object v);
void uniform1fv(WebGLUniformLocation? location, Float32Array v);
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform1i(WebGLUniformLocation? location, GLint x);
void uniform1iv(WebGLUniformLocation? location, Int32Array v);
void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
void uniform2fv(WebGLUniformLocation? location, Float32Array v);
void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
void uniform2iv(WebGLUniformLocation? location, Int32Array v);
void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
void uniform3fv(WebGLUniformLocation? location, Float32Array v);
void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
void uniform3iv(WebGLUniformLocation? location, Int32Array v);
void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void uniform4fv(WebGLUniformLocation? location, Float32Array v);
void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
void uniform4iv(WebGLUniformLocation? location, Int32Array v);
void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
//void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
// Float32Array value);
//void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
// sequence<GLfloat> value);
[Throws]
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
object v);
//void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
// Float32Array value);
//void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
// sequence<GLfloat> value);
[Throws]
Float32Array value);
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
sequence<GLfloat> value);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
object v);
//void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
// Float32Array value);
//void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
// sequence<GLfloat> value);
[Throws]
Float32Array value);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
sequence<GLfloat> value);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
object v);
Float32Array value);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
sequence<GLfloat> value);
void useProgram(WebGLProgram? program);
void validateProgram(WebGLProgram program);
// FIXME(dmarcos)
// The code generator doesn't handle Float32Array so we're using 'object'
void vertexAttrib1f(GLuint indx, GLfloat x);
//void vertexAttrib1fv(GLuint indx, Float32Array values);
[Throws]
void vertexAttrib1fv(GLuint indx, object values);
//void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib1fv(GLuint indx, Float32Array values);
void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
//void vertexAttrib2fv(GLuint indx, Float32Array values);
[Throws]
void vertexAttrib2fv(GLuint indx, object values);
//void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib2fv(GLuint indx, Float32Array values);
void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
//void vertexAttrib3fv(GLuint indx, Float32Array values);
[Throws]
void vertexAttrib3fv(GLuint indx, object values);
//void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib3fv(GLuint indx, Float32Array values);
void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
//void vertexAttrib4fv(GLuint indx, Float32Array values);
[Throws]
void vertexAttrib4fv(GLuint indx, object values);
//void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
void vertexAttrib4fv(GLuint indx, Float32Array values);
void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLintptr offset);