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Move last_touch_point into the TouchState machine
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c54558d5ef
commit
2171683244
1 changed files with 10 additions and 20 deletions
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@ -185,9 +185,6 @@ pub struct IOCompositor<Window: WindowMethods> {
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/// When tracking a touch for gesture detection, the point where it started
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first_touch_point: Option<TypedPoint2D<DevicePixel, f32>>,
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/// When tracking a touch for gesture detection, its most recent point
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last_touch_point: Option<TypedPoint2D<DevicePixel, f32>>,
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/// Pending scroll events.
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pending_scroll_events: Vec<ScrollEvent>,
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@ -220,8 +217,8 @@ enum TouchState {
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DefaultPrevented(u32),
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/// A single touch point is active and may perform click or pan default actions.
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Touching,
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/// A single touch point is active and has started panning.
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Panning,
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/// A single touch point is active and has started panning. Contains the latest touch location.
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Panning(TypedPoint2D<DevicePixel, f32>),
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/// A multi-touch gesture is in progress. Contains the number of active touch points.
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MultiTouch(u32),
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}
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@ -353,7 +350,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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composition_request: CompositionRequest::NoCompositingNecessary,
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touch_gesture_state: TouchState::Nothing,
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first_touch_point: None,
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last_touch_point: None,
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pending_scroll_events: Vec::new(),
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composite_target: composite_target,
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shutdown_state: ShutdownState::NotShuttingDown,
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@ -1235,11 +1231,10 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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TouchState::Nothing => {
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// TODO: Don't wait for script if we know the page has no touch event listeners.
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self.first_touch_point = Some(point);
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self.last_touch_point = Some(point);
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TouchState::WaitingForScript(1)
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}
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TouchState::Touching |
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TouchState::Panning => {
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TouchState::Panning(_) => {
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// Was a single-touch sequence; now a multi-touch sequence:
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TouchState::MultiTouch(2)
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}
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@ -1276,21 +1271,17 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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if px.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
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px.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
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{
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self.touch_gesture_state = TouchState::Panning;
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self.touch_gesture_state = TouchState::Panning(point);
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self.on_scroll_window_event(delta, point.cast().unwrap());
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}
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}
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None => warn!("first_touch_point not set")
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}
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}
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TouchState::Panning => {
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match self.last_touch_point {
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Some(p0) => {
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let delta = point - p0;
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self.on_scroll_window_event(delta, point.cast().unwrap());
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}
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None => warn!("last_touch_point not set")
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}
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TouchState::Panning(p0) => {
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let delta = point - p0;
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self.on_scroll_window_event(delta, point.cast().unwrap());
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self.touch_gesture_state = TouchState::Panning(point);
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}
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TouchState::DefaultPrevented(_) => {
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// Send the event to script.
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@ -1303,7 +1294,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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// TODO: Pinch zooming.
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}
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}
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self.last_touch_point = Some(point);
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}
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fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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@ -1321,7 +1311,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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TouchState::Nothing
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}
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TouchState::Nothing |
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TouchState::Panning |
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TouchState::Panning(_) |
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TouchState::WaitingForScript(1) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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@ -1343,7 +1333,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Nothing |
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TouchState::Touching |
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TouchState::Panning |
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TouchState::Panning(_) |
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TouchState::WaitingForScript(1) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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