Make WebGLRenderingContext::new take a &GlobalScope

This commit is contained in:
Anthony Ramine 2016-10-01 21:23:41 +02:00
parent 20bacbf42e
commit 22252605af
2 changed files with 7 additions and 9 deletions

View file

@ -12,7 +12,6 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContext
use dom::bindings::codegen::UnionTypes::CanvasRenderingContext2DOrWebGLRenderingContext;
use dom::bindings::conversions::ConversionResult;
use dom::bindings::error::{Error, Fallible};
use dom::bindings::global::GlobalRef;
use dom::bindings::inheritance::Castable;
use dom::bindings::js::{HeapGCValue, JS, LayoutJS, Root};
use dom::bindings::num::Finite;
@ -178,7 +177,7 @@ impl HTMLCanvasElement {
GLContextAttributes::default()
};
let maybe_ctx = WebGLRenderingContext::new(GlobalRef::Window(window.r()), self, size, attrs);
let maybe_ctx = WebGLRenderingContext::new(window.upcast(), self, size, attrs);
*self.context.borrow_mut() = maybe_ctx.map( |ctx| CanvasContext::WebGL(JS::from_ref(&*ctx)));
}