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auto merge of #5245 : nnethercote/servo/only-one-quit-event, r=glennw
This fixes #5234, in that the huge memory spike disappears. It still takes ~15 seconds for the window to actually disappear after that first `Quit` event is received by the IOCompositor. Maybe that's a pre-existing problem. There may be better ways to do this, like handling it on the sending side (i.e. within glutin) instead of the receiving side. I just did it this way because it seemed like the easiest thing.
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commit
2281bca892
1 changed files with 11 additions and 4 deletions
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@ -128,6 +128,9 @@ pub struct IOCompositor<Window: WindowMethods> {
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/// Pending scroll events.
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pending_scroll_events: Vec<ScrollEvent>,
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/// Has a Quit event been seen?
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has_seen_quit_event: bool,
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}
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pub struct ScrollEvent {
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@ -217,6 +220,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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fragment_point: None,
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outstanding_paint_msgs: 0,
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last_composite_time: 0,
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has_seen_quit_event: false,
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}
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}
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@ -787,10 +791,13 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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WindowEvent::Quit => {
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debug!("shutting down the constellation for WindowEvent::Quit");
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let ConstellationChan(ref chan) = self.constellation_chan;
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chan.send(ConstellationMsg::Exit).unwrap();
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self.shutdown_state = ShutdownState::ShuttingDown;
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if !self.has_seen_quit_event {
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self.has_seen_quit_event = true;
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debug!("shutting down the constellation for WindowEvent::Quit");
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let ConstellationChan(ref chan) = self.constellation_chan;
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chan.send(ConstellationMsg::Exit).unwrap();
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self.shutdown_state = ShutdownState::ShuttingDown;
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}
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}
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}
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}
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