mirror of
https://github.com/servo/servo.git
synced 2025-08-06 06:00:15 +01:00
Make transform property animatable.
This just changes animatable to True, drops 'if product == "servo" block , fixes indentations and moves 'use' declarations at the top of the file. MozReview-Commit-ID: A96oxYXmknV
This commit is contained in:
parent
10b6c1bb4f
commit
22ff72dfc0
2 changed files with 860 additions and 864 deletions
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@ -19,6 +19,9 @@ use properties::longhands::text_shadow::computed_value::T as TextShadowList;
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use properties::longhands::text_shadow::computed_value::TextShadow;
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use properties::longhands::box_shadow::computed_value::T as BoxShadowList;
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use properties::longhands::box_shadow::single_value::computed_value::T as BoxShadow;
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use properties::longhands::transform::computed_value::ComputedMatrix;
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use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
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use properties::longhands::transform::computed_value::T as TransformList;
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use properties::longhands::vertical_align::computed_value::T as VerticalAlign;
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use properties::longhands::visibility::computed_value::T as Visibility;
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use properties::longhands::z_index::computed_value::T as ZIndex;
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@ -27,12 +30,14 @@ use std::cmp;
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use std::fmt;
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use style_traits::ToCss;
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use super::ComputedValues;
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use values::CSSFloat;
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use values::Either;
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use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
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use values::computed::{BorderRadiusSize, LengthOrNone};
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use values::computed::{CalcLengthOrPercentage, Context, LengthOrPercentage};
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use values::computed::position::{HorizontalPosition, Position, VerticalPosition};
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use values::computed::ToComputedValue;
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use values::specified::Angle as SpecifiedAngle;
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@ -852,17 +857,10 @@ impl Interpolate for LengthOrNone {
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}
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}
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% if product == "servo":
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use properties::longhands::transform::computed_value::ComputedMatrix;
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use properties::longhands::transform::computed_value::ComputedOperation as TransformOperation;
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use properties::longhands::transform::computed_value::T as TransformList;
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use values::CSSFloat;
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use values::specified::Angle as SpecifiedAngle;
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/// Check if it's possible to do a direct numerical interpolation
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/// between these two transform lists.
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/// http://dev.w3.org/csswg/css-transforms/#transform-transform-animation
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fn can_interpolate_list(from_list: &[TransformOperation],
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/// Check if it's possible to do a direct numerical interpolation
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/// between these two transform lists.
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/// http://dev.w3.org/csswg/css-transforms/#transform-transform-animation
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fn can_interpolate_list(from_list: &[TransformOperation],
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to_list: &[TransformOperation]) -> bool {
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// Lists must be equal length
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if from_list.len() != to_list.len() {
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@ -885,12 +883,12 @@ impl Interpolate for LengthOrNone {
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}
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true
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}
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}
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/// Build an equivalent 'identity transform function list' based
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/// on an existing transform list.
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/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
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fn build_identity_transform_list(list: &[TransformOperation]) -> Vec<TransformOperation> {
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/// Build an equivalent 'identity transform function list' based
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/// on an existing transform list.
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/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
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fn build_identity_transform_list(list: &[TransformOperation]) -> Vec<TransformOperation> {
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let mut result = vec!();
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for operation in list {
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@ -922,11 +920,11 @@ impl Interpolate for LengthOrNone {
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}
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result
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}
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}
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/// Interpolate two transform lists.
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/// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
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fn interpolate_transform_list(from_list: &[TransformOperation],
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/// Interpolate two transform lists.
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/// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
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fn interpolate_transform_list(from_list: &[TransformOperation],
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to_list: &[TransformOperation],
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progress: f64) -> TransformList {
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let mut result = vec![];
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@ -997,10 +995,10 @@ impl Interpolate for LengthOrNone {
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}
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TransformList(Some(result))
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}
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}
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/// https://drafts.csswg.org/css-transforms/#Rotate3dDefined
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fn rotate_to_matrix(x: f32, y: f32, z: f32, a: SpecifiedAngle) -> ComputedMatrix {
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/// https://drafts.csswg.org/css-transforms/#Rotate3dDefined
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fn rotate_to_matrix(x: f32, y: f32, z: f32, a: SpecifiedAngle) -> ComputedMatrix {
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let half_rad = a.radians() / 2.0;
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let sc = (half_rad).sin() * (half_rad).cos();
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let sq = (half_rad).sin().powi(2);
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@ -1026,31 +1024,31 @@ impl Interpolate for LengthOrNone {
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m43: 0.0,
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m44: 1.0
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}
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}
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}
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/// A 2d matrix for interpolation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[allow(missing_docs)]
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pub struct InnerMatrix2D {
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/// A 2d matrix for interpolation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[allow(missing_docs)]
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pub struct InnerMatrix2D {
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pub m11: CSSFloat, pub m12: CSSFloat,
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pub m21: CSSFloat, pub m22: CSSFloat,
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}
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}
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/// A 2d translation function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Translate2D(f32, f32);
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/// A 2d translation function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Translate2D(f32, f32);
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/// A 2d scale function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Scale2D(f32, f32);
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/// A 2d scale function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Scale2D(f32, f32);
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/// A decomposed 2d matrix.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct MatrixDecomposed2D {
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/// A decomposed 2d matrix.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct MatrixDecomposed2D {
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/// The translation function.
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pub translate: Translate2D,
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/// The scale function.
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@ -1059,9 +1057,9 @@ impl Interpolate for LengthOrNone {
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pub angle: f32,
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/// The inner matrix.
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pub matrix: InnerMatrix2D,
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}
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}
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impl Interpolate for InnerMatrix2D {
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impl Interpolate for InnerMatrix2D {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(InnerMatrix2D {
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m11: try!(self.m11.interpolate(&other.m11, progress)),
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@ -1070,27 +1068,27 @@ impl Interpolate for LengthOrNone {
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m22: try!(self.m22.interpolate(&other.m22, progress)),
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})
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}
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}
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}
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impl Interpolate for Translate2D {
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impl Interpolate for Translate2D {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(Translate2D(
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try!(self.0.interpolate(&other.0, progress)),
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try!(self.1.interpolate(&other.1, progress))
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))
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}
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}
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}
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impl Interpolate for Scale2D {
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impl Interpolate for Scale2D {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(Scale2D(
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try!(self.0.interpolate(&other.0, progress)),
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try!(self.1.interpolate(&other.1, progress))
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))
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}
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}
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}
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impl Interpolate for MatrixDecomposed2D {
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impl Interpolate for MatrixDecomposed2D {
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/// https://drafts.csswg.org/css-transforms/#interpolation-of-decomposed-2d-matrix-values
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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// If x-axis of one is flipped, and y-axis of the other,
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@ -1134,9 +1132,9 @@ impl Interpolate for LengthOrNone {
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matrix: matrix,
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})
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}
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}
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}
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impl Interpolate for ComputedMatrix {
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impl Interpolate for ComputedMatrix {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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if self.is_3d() || other.is_3d() {
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let decomposed_from = decompose_3d_matrix(*self);
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@ -1158,9 +1156,9 @@ impl Interpolate for LengthOrNone {
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Ok(ComputedMatrix::from(interpolated))
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}
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}
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}
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}
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impl From<ComputedMatrix> for MatrixDecomposed2D {
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impl From<ComputedMatrix> for MatrixDecomposed2D {
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/// Decompose a 2D matrix.
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/// https://drafts.csswg.org/css-transforms/#decomposing-a-2d-matrix
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fn from(matrix: ComputedMatrix) -> MatrixDecomposed2D {
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@ -1222,9 +1220,9 @@ impl Interpolate for LengthOrNone {
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matrix: m,
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}
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}
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}
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}
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impl From<MatrixDecomposed2D> for ComputedMatrix {
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impl From<MatrixDecomposed2D> for ComputedMatrix {
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/// Recompose a 2D matrix.
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/// https://drafts.csswg.org/css-transforms/#recomposing-to-a-2d-matrix
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fn from(decomposed: MatrixDecomposed2D) -> ComputedMatrix {
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computed_matrix.m22 *= decomposed.scale.1;
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computed_matrix
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}
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}
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}
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/// A 3d translation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Translate3D(f32, f32, f32);
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/// A 3d translation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Translate3D(f32, f32, f32);
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/// A 3d scale function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Scale3D(f32, f32, f32);
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/// A 3d scale function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Scale3D(f32, f32, f32);
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/// A 3d skew function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Skew(f32, f32, f32);
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/// A 3d skew function.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Skew(f32, f32, f32);
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/// A 3d perspective transformation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Perspective(f32, f32, f32, f32);
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/// A 3d perspective transformation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Perspective(f32, f32, f32, f32);
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/// A quaternion used to represent a rotation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Quaternion(f32, f32, f32, f32);
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/// A quaternion used to represent a rotation.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct Quaternion(f32, f32, f32, f32);
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/// A decomposed 3d matrix.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct MatrixDecomposed3D {
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/// A decomposed 3d matrix.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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pub struct MatrixDecomposed3D {
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/// A translation function.
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pub translate: Translate3D,
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/// A scale function.
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@ -1300,11 +1298,11 @@ impl Interpolate for LengthOrNone {
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pub perspective: Perspective,
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/// The quaternion used to represent the rotation.
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pub quaternion: Quaternion,
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}
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}
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/// Decompose a 3D matrix.
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/// https://drafts.csswg.org/css-transforms/#decomposing-a-3d-matrix
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fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D, ()> {
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/// Decompose a 3D matrix.
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/// https://drafts.csswg.org/css-transforms/#decomposing-a-3d-matrix
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fn decompose_3d_matrix(mut matrix: ComputedMatrix) -> Result<MatrixDecomposed3D, ()> {
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// Normalize the matrix.
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if matrix.m44 == 0.0 {
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return Err(());
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@ -1445,32 +1443,32 @@ impl Interpolate for LengthOrNone {
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perspective: perspective,
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quaternion: quaternion
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})
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}
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}
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// Combine 2 point.
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fn combine(a: [f32; 3], b: [f32; 3], ascl: f32, bscl: f32) -> [f32; 3] {
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// Combine 2 point.
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fn combine(a: [f32; 3], b: [f32; 3], ascl: f32, bscl: f32) -> [f32; 3] {
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[
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(ascl * a[0]) + (bscl * b[0]),
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(ascl * a[1]) + (bscl * b[1]),
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(ascl * a[2]) + (bscl * b[2])
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]
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}
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}
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// Dot product.
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fn dot(a: [f32; 3], b: [f32; 3]) -> f32 {
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// Dot product.
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fn dot(a: [f32; 3], b: [f32; 3]) -> f32 {
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a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
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}
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}
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// Cross product.
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fn cross(row1: [f32; 3], row2: [f32; 3]) -> [f32; 3] {
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// Cross product.
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fn cross(row1: [f32; 3], row2: [f32; 3]) -> [f32; 3] {
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[
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row1[1] * row2[2] - row1[2] * row2[1],
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row1[2] * row2[0] - row1[0] * row2[2],
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row1[0] * row2[1] - row1[1] * row2[0]
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]
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}
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}
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impl Interpolate for Translate3D {
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impl Interpolate for Translate3D {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(Translate3D(
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try!(self.0.interpolate(&other.0, progress)),
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@ -1478,9 +1476,9 @@ impl Interpolate for LengthOrNone {
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try!(self.2.interpolate(&other.2, progress))
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))
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}
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}
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}
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impl Interpolate for Scale3D {
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impl Interpolate for Scale3D {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(Scale3D(
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try!(self.0.interpolate(&other.0, progress)),
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@ -1488,9 +1486,9 @@ impl Interpolate for LengthOrNone {
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try!(self.2.interpolate(&other.2, progress))
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))
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}
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}
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}
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impl Interpolate for Skew {
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impl Interpolate for Skew {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(Skew(
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try!(self.0.interpolate(&other.0, progress)),
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@ -1498,9 +1496,9 @@ impl Interpolate for LengthOrNone {
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try!(self.2.interpolate(&other.2, progress))
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))
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}
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}
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}
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impl Interpolate for Perspective {
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impl Interpolate for Perspective {
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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Ok(Perspective(
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try!(self.0.interpolate(&other.0, progress)),
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@ -1509,9 +1507,9 @@ impl Interpolate for LengthOrNone {
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try!(self.3.interpolate(&other.3, progress))
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))
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}
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}
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}
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impl Interpolate for MatrixDecomposed3D {
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impl Interpolate for MatrixDecomposed3D {
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/// https://drafts.csswg.org/css-transforms/#interpolation-of-decomposed-3d-matrix-values
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fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
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let mut interpolated = *self;
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@ -1549,9 +1547,9 @@ impl Interpolate for LengthOrNone {
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Ok(interpolated)
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}
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}
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}
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impl From<MatrixDecomposed3D> for ComputedMatrix {
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impl From<MatrixDecomposed3D> for ComputedMatrix {
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/// Recompose a 3D matrix.
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/// https://drafts.csswg.org/css-transforms/#recomposing-to-a-3d-matrix
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fn from(decomposed: MatrixDecomposed3D) -> ComputedMatrix {
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@ -1618,10 +1616,10 @@ impl Interpolate for LengthOrNone {
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matrix
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}
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}
|
||||
}
|
||||
|
||||
// Multiplication of two 4x4 matrices.
|
||||
fn multiply(a: ComputedMatrix, b: ComputedMatrix) -> ComputedMatrix {
|
||||
// Multiplication of two 4x4 matrices.
|
||||
fn multiply(a: ComputedMatrix, b: ComputedMatrix) -> ComputedMatrix {
|
||||
let mut a_clone = a;
|
||||
% for i in range(1, 5):
|
||||
% for j in range(1, 5):
|
||||
|
@ -1632,9 +1630,9 @@ impl Interpolate for LengthOrNone {
|
|||
% endfor
|
||||
% endfor
|
||||
a_clone
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputedMatrix {
|
||||
impl ComputedMatrix {
|
||||
fn is_3d(&self) -> bool {
|
||||
self.m13 != 0.0 || self.m14 != 0.0 ||
|
||||
self.m23 != 0.0 || self.m24 != 0.0 ||
|
||||
|
@ -1746,10 +1744,10 @@ impl Interpolate for LengthOrNone {
|
|||
|
||||
Some(x)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// https://drafts.csswg.org/css-transforms/#interpolation-of-transforms
|
||||
impl Interpolate for TransformList {
|
||||
/// https://drafts.csswg.org/css-transforms/#interpolation-of-transforms
|
||||
impl Interpolate for TransformList {
|
||||
#[inline]
|
||||
fn interpolate(&self, other: &TransformList, progress: f64) -> Result<Self, ()> {
|
||||
// http://dev.w3.org/csswg/css-transforms/#interpolation-of-transforms
|
||||
|
@ -1776,7 +1774,5 @@ impl Interpolate for LengthOrNone {
|
|||
|
||||
Ok(result)
|
||||
}
|
||||
}
|
||||
% endif
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1051,7 +1051,7 @@ ${helpers.single_keyword("animation-fill-mode",
|
|||
|
||||
|
||||
<%helpers:longhand name="transform" products="gecko servo" extra_prefixes="webkit"
|
||||
animatable="${product == 'servo'}"
|
||||
animatable="True"
|
||||
spec="https://drafts.csswg.org/css-transforms/#propdef-transform">
|
||||
use app_units::Au;
|
||||
use style_traits::ToCss;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue