Use isize for FragmentIndex.

This commit is contained in:
Ms2ger 2015-04-02 14:53:10 +02:00
parent 2cc3c1d9c2
commit 232dadc81d
2 changed files with 4 additions and 4 deletions

View file

@ -154,7 +154,7 @@ pub struct Line {
int_range_index! {
#[derive(RustcEncodable)]
#[doc = "The index of a fragment in a flattened vector of DOM elements."]
struct FragmentIndex(int)
struct FragmentIndex(isize)
}
bitflags! {
@ -642,8 +642,8 @@ impl LineBreaker {
fn push_fragment_to_line(&mut self, layout_context: &LayoutContext, fragment: Fragment) {
let indentation = self.indentation_for_pending_fragment();
if self.pending_line_is_empty() {
assert!(self.new_fragments.len() <= (u16::MAX as uint));
self.pending_line.range.reset(FragmentIndex(self.new_fragments.len() as int),
assert!(self.new_fragments.len() <= (u16::MAX as usize));
self.pending_line.range.reset(FragmentIndex(self.new_fragments.len() as isize),
FragmentIndex(0));
}

View file

@ -192,7 +192,7 @@ impl ImageResponder<UntrustedNodeAddress> for LayoutImageResponder {
let script_chan = self.script_chan.clone();
box move |_, node_address| {
let ScriptControlChan(ref chan) = script_chan;
debug!("Dirtying {:x}", node_address.0 as uint);
debug!("Dirtying {:x}", node_address.0 as usize);
let mut nodes = SmallVec1::new();
nodes.vec_push(node_address);
drop(chan.send(ConstellationControlMsg::SendEvent(