libservo: Move size handling to RenderContext from WindowMethods (#35621)

This is the first step toward removing `WindowMethods`, which will
gradually be integrated into the `WebView` and `WebViewDelegate`. Sizing
of the `WebView` is now handled by the a size associated with a
`RenderingContext`. `WebView`s will eventually just paint the entire
size of their `RenderingContext`. Notes:

- This is transitionary step so now there is a `WebView::resize` and a
  `WebView::move_resize`. The first is the future which will resize the
  `WebView` and its associated `RenderingContext`. The second is a
  function that the virtual `WebView`s that will soon be replaced by a
  the one-`WebView` per `WebView` model.
- We do not need to call `WebView::move_resize` at as much any longer
  because the default size of the `WebView` is to take up the whole
  `RenderingContext`.
- `SurfmanRenderingContext` is no longer exposed in the API, as a
  surfman context doesn't naturally have a size unless a surface is
  bound to it.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-02-25 16:03:53 +01:00 committed by GitHub
parent ebb19bcd60
commit 23524a5413
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
19 changed files with 200 additions and 312 deletions

View file

@ -7,14 +7,14 @@ use std::collections::HashMap;
use std::path::PathBuf;
use std::rc::Rc;
use euclid::Vector2D;
use euclid::{Point2D, Vector2D};
use image::{DynamicImage, ImageFormat};
use keyboard_types::{Key, KeyboardEvent, Modifiers, ShortcutMatcher};
use log::{error, info};
use servo::base::id::WebViewId;
use servo::config::pref;
use servo::ipc_channel::ipc::IpcSender;
use servo::webrender_api::units::{DeviceIntPoint, DeviceIntSize};
use servo::webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
use servo::webrender_api::ScrollLocation;
use servo::{
AllowOrDenyRequest, AuthenticationRequest, FilterPattern, GamepadHapticEffectType, LoadStatus,
@ -130,13 +130,8 @@ impl RunningAppState {
};
let inner = self.inner();
let viewport_rect = inner
.window
.get_coordinates()
.viewport
.to_rect()
.to_untyped()
.to_u32();
let size = inner.window.rendering_context().size2d().to_i32();
let viewport_rect = DeviceIntRect::from_origin_and_size(Point2D::origin(), size);
let Some(image) = inner
.window
.rendering_context()
@ -467,17 +462,8 @@ impl WebViewDelegate for RunningAppState {
}
fn notify_ready_to_show(&self, webview: servo::WebView) {
let rect = self
.inner()
.window
.get_coordinates()
.get_viewport()
.to_f32();
webview.focus();
webview.move_resize(rect);
webview.raise_to_top(true);
webview.notify_rendering_context_resized();
}
fn notify_closed(&self, webview: servo::WebView) {

View file

@ -121,7 +121,7 @@ impl Window {
.window_handle()
.expect("could not get window handle from window");
let window_rendering_context = Rc::new(
WindowRenderingContext::new(display_handle, window_handle, &inner_size)
WindowRenderingContext::new(display_handle, window_handle, inner_size)
.expect("Could not create RenderingContext for Window"),
);
@ -135,9 +135,7 @@ impl Window {
// Make sure the gl context is made current.
window_rendering_context.make_current().unwrap();
let rendering_context_size = Size2D::new(inner_size.width, inner_size.height);
let rendering_context =
Rc::new(window_rendering_context.offscreen_context(rendering_context_size));
let rendering_context = Rc::new(window_rendering_context.offscreen_context(inner_size));
debug!("Created window {:?}", winit_window.id());
Window {
@ -614,11 +612,8 @@ impl WindowPortsMethods for Window {
},
WindowEvent::Resized(new_size) => {
if self.inner_size.get() != new_size {
let rendering_context_size = Size2D::new(new_size.width, new_size.height);
self.window_rendering_context
.resize(rendering_context_size.to_i32());
self.window_rendering_context.resize(new_size);
self.inner_size.set(new_size);
webview.notify_rendering_context_resized();
}
},
WindowEvent::ThemeChanged(theme) => {
@ -736,17 +731,9 @@ impl WindowMethods for Window {
let window_scale: Scale<f64, DeviceIndependentPixel, DevicePixel> =
Scale::new(self.winit_window.scale_factor());
let window_rect = (window_rect.to_f64() / window_scale).to_i32();
let viewport_origin = DeviceIntPoint::zero(); // bottom left
let mut viewport_size = winit_size_to_euclid_size(self.winit_window.inner_size()).to_f32();
viewport_size.height -= (self.toolbar_height() * self.hidpi_factor()).0;
let viewport = DeviceIntRect::from_origin_and_size(viewport_origin, viewport_size.to_i32());
let screen_size = self.screen_size.to_i32();
EmbedderCoordinates {
viewport,
framebuffer: viewport.size(),
window_rect,
screen_size,
// FIXME: Winit doesn't have API for available size. Fallback to screen size

View file

@ -86,7 +86,7 @@ impl WindowPortsMethods for Window {
// Because we are managing the rendering surface ourselves, there will be no other
// notification (such as from the display manager) that it has changed size, so we
// must notify the compositor here.
webview.notify_rendering_context_resized();
webview.resize(PhysicalSize::new(size.width as u32, size.height as u32));
Some(new_size)
}
@ -149,10 +149,7 @@ impl WindowPortsMethods for Window {
impl WindowMethods for Window {
fn get_coordinates(&self) -> EmbedderCoordinates {
let inner_size = self.inner_size.get();
EmbedderCoordinates {
viewport: Box2D::from_origin_and_size(Point2D::zero(), inner_size),
framebuffer: inner_size,
window_rect: self.window_rect,
screen_size: self.screen_size,
available_screen_size: self.screen_size,

View file

@ -7,6 +7,7 @@ use std::rc::Rc;
use std::sync::Arc;
use std::time::Instant;
use dpi::PhysicalSize;
use egui::text::{CCursor, CCursorRange};
use egui::text_edit::TextEditState;
use egui::{
@ -379,13 +380,11 @@ impl Minibrowser {
// If the top parts of the GUI changed size, then update the size of the WebView and also
// the size of its RenderingContext.
let available_size = ui.available_size();
let rect = Box2D::from_origin_and_size(
Point2D::origin(),
Size2D::new(available_size.x, available_size.y),
) * scale;
let size = Size2D::new(available_size.x, available_size.y) * scale;
let rect = Box2D::from_origin_and_size(Point2D::origin(), size);
if rect != webview.rect() {
webview.move_resize(rect);
rendering_context.resize(rect.size().to_i32().to_untyped());
webview.resize(PhysicalSize::new(size.width as u32, size.height as u32))
}
let min = ui.cursor().min;