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libservo: Move size handling to RenderContext
from WindowMethods
(#35621)
This is the first step toward removing `WindowMethods`, which will gradually be integrated into the `WebView` and `WebViewDelegate`. Sizing of the `WebView` is now handled by the a size associated with a `RenderingContext`. `WebView`s will eventually just paint the entire size of their `RenderingContext`. Notes: - This is transitionary step so now there is a `WebView::resize` and a `WebView::move_resize`. The first is the future which will resize the `WebView` and its associated `RenderingContext`. The second is a function that the virtual `WebView`s that will soon be replaced by a the one-`WebView` per `WebView` model. - We do not need to call `WebView::move_resize` at as much any longer because the default size of the `WebView` is to take up the whole `RenderingContext`. - `SurfmanRenderingContext` is no longer exposed in the API, as a surfman context doesn't naturally have a size unless a surface is bound to it. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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parent
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19 changed files with 200 additions and 312 deletions
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@ -121,7 +121,7 @@ impl Window {
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.window_handle()
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.expect("could not get window handle from window");
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let window_rendering_context = Rc::new(
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WindowRenderingContext::new(display_handle, window_handle, &inner_size)
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WindowRenderingContext::new(display_handle, window_handle, inner_size)
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.expect("Could not create RenderingContext for Window"),
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);
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@ -135,9 +135,7 @@ impl Window {
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// Make sure the gl context is made current.
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window_rendering_context.make_current().unwrap();
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let rendering_context_size = Size2D::new(inner_size.width, inner_size.height);
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let rendering_context =
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Rc::new(window_rendering_context.offscreen_context(rendering_context_size));
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let rendering_context = Rc::new(window_rendering_context.offscreen_context(inner_size));
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debug!("Created window {:?}", winit_window.id());
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Window {
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@ -614,11 +612,8 @@ impl WindowPortsMethods for Window {
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},
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WindowEvent::Resized(new_size) => {
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if self.inner_size.get() != new_size {
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let rendering_context_size = Size2D::new(new_size.width, new_size.height);
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self.window_rendering_context
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.resize(rendering_context_size.to_i32());
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self.window_rendering_context.resize(new_size);
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self.inner_size.set(new_size);
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webview.notify_rendering_context_resized();
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}
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},
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WindowEvent::ThemeChanged(theme) => {
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@ -736,17 +731,9 @@ impl WindowMethods for Window {
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let window_scale: Scale<f64, DeviceIndependentPixel, DevicePixel> =
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Scale::new(self.winit_window.scale_factor());
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let window_rect = (window_rect.to_f64() / window_scale).to_i32();
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let viewport_origin = DeviceIntPoint::zero(); // bottom left
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let mut viewport_size = winit_size_to_euclid_size(self.winit_window.inner_size()).to_f32();
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viewport_size.height -= (self.toolbar_height() * self.hidpi_factor()).0;
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let viewport = DeviceIntRect::from_origin_and_size(viewport_origin, viewport_size.to_i32());
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let screen_size = self.screen_size.to_i32();
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EmbedderCoordinates {
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viewport,
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framebuffer: viewport.size(),
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window_rect,
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screen_size,
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// FIXME: Winit doesn't have API for available size. Fallback to screen size
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