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Animation: update image active frame when update the rendering (#36286)
When no CSS animation exist, register timer for image animation, update
animated image active image frame as part of update_the_rendering, mark
node as dirty if the corresponding image need update. Added unit test to
test ImageAnimationState.
Part of https://github.com/servo/servo/issues/36057, the last step to
let the Animated Image "Move".
Testing: Introduced new WPT RefTest for animated image, but fail because
of https://github.com/servo/servo/issues/36931. New unit test for
`ImageAnimationState`.
Fixes: https://github.com/servo/servo/issues/22903
https://github.com/servo/servo/issues/36057
[Try](1472472966
)
---------
Signed-off-by: rayguo17 <rayguo17@gmail.com>
This commit is contained in:
parent
2353c0089f
commit
23ce7b31ac
12 changed files with 313 additions and 8 deletions
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@ -76,6 +76,10 @@ impl Animations {
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self.pending_events.borrow_mut().clear();
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}
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pub(crate) fn animations_present(&self) -> bool {
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self.has_running_animations.get() || !self.pending_events.borrow().is_empty()
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}
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// Mark all animations dirty, if they haven't been marked dirty since the
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// specified `current_timeline_value`. Returns true if animations were marked
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// dirty or false otherwise.
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@ -5051,6 +5051,35 @@ impl Document {
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self.image_animation_manager.borrow_mut()
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}
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pub(crate) fn update_animating_images(&self) {
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let mut image_animation_manager = self.image_animation_manager.borrow_mut();
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if !image_animation_manager.image_animations_present() {
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return;
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}
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image_animation_manager
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.update_active_frames(&self.window, self.current_animation_timeline_value());
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if !self.animations().animations_present() {
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let next_scheduled_time =
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image_animation_manager.next_schedule_time(self.current_animation_timeline_value());
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// TODO: Once we have refresh signal from the compositor,
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// we should get rid of timer for animated image update.
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if let Some(next_scheduled_time) = next_scheduled_time {
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self.schedule_image_animation_update(next_scheduled_time);
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}
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}
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}
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fn schedule_image_animation_update(&self, next_scheduled_time: f64) {
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let callback = ImageAnimationUpdateCallback {
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document: Trusted::new(self),
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};
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self.global().schedule_callback(
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OneshotTimerCallback::ImageAnimationUpdate(callback),
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Duration::from_secs_f64(next_scheduled_time),
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);
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}
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/// <https://html.spec.whatwg.org/multipage/#shared-declarative-refresh-steps>
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pub(crate) fn shared_declarative_refresh_steps(&self, content: &[u8]) {
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// 1. If document's will declaratively refresh is true, then return.
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@ -6747,6 +6776,21 @@ impl FakeRequestAnimationFrameCallback {
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}
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}
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/// This is a temporary workaround to update animated images,
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/// we should get rid of this after we have refresh driver #3406
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#[derive(JSTraceable, MallocSizeOf)]
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pub(crate) struct ImageAnimationUpdateCallback {
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/// The document.
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#[ignore_malloc_size_of = "non-owning"]
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document: Trusted<Document>,
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}
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impl ImageAnimationUpdateCallback {
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pub(crate) fn invoke(self, can_gc: CanGc) {
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with_script_thread(|script_thread| script_thread.update_the_rendering(true, can_gc))
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}
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}
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#[derive(JSTraceable, MallocSizeOf)]
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pub(crate) enum AnimationFrameCallback {
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DevtoolsFramerateTick {
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@ -2,20 +2,37 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use fxhash::FxHashMap;
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use compositing_traits::{ImageUpdate, SerializableImageData};
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use embedder_traits::UntrustedNodeAddress;
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use fxhash::{FxHashMap, FxHashSet};
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use ipc_channel::ipc::IpcSharedMemory;
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use libc::c_void;
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use script_bindings::root::Dom;
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use script_layout_interface::ImageAnimationState;
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use style::dom::OpaqueNode;
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use webrender_api::units::DeviceIntSize;
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use webrender_api::{ImageDescriptor, ImageDescriptorFlags, ImageFormat};
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::trace::NoTrace;
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use crate::dom::node::{Node, from_untrusted_node_address};
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use crate::dom::window::Window;
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#[derive(Clone, Debug, Default, JSTraceable, MallocSizeOf)]
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#[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)]
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pub struct ImageAnimationManager {
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#[no_trace]
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pub node_to_image_map: FxHashMap<OpaqueNode, ImageAnimationState>,
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/// A list of nodes with in-progress image animations.
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rooted_nodes: DomRefCell<FxHashMap<NoTrace<OpaqueNode>, Dom<Node>>>,
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}
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impl ImageAnimationManager {
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pub fn new() -> Self {
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ImageAnimationManager {
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node_to_image_map: Default::default(),
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rooted_nodes: DomRefCell::new(FxHashMap::default()),
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}
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}
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@ -25,5 +42,81 @@ impl ImageAnimationManager {
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pub fn restore_image_animate_set(&mut self, map: FxHashMap<OpaqueNode, ImageAnimationState>) {
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let _ = std::mem::replace(&mut self.node_to_image_map, map);
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self.root_newly_animating_dom_nodes();
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self.unroot_unused_nodes();
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}
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pub fn next_schedule_time(&self, now: f64) -> Option<f64> {
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self.node_to_image_map
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.values()
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.map(|state| state.time_to_next_frame(now))
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.min_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal))
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}
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pub fn image_animations_present(&self) -> bool {
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!self.node_to_image_map.is_empty()
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}
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pub fn update_active_frames(&mut self, window: &Window, now: f64) {
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let rooted_nodes = self.rooted_nodes.borrow();
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let updates: Vec<ImageUpdate> = self
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.node_to_image_map
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.iter_mut()
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.filter_map(|(node, state)| {
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if state.update_frame_for_animation_timeline_value(now) {
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let image = &state.image;
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let frame = image
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.frames()
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.nth(state.active_frame)
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.expect("active_frame should within range of frames");
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if let Some(node) = rooted_nodes.get(&NoTrace(*node)) {
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node.dirty(crate::dom::node::NodeDamage::OtherNodeDamage);
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}
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Some(ImageUpdate::UpdateImage(
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image.id.unwrap(),
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ImageDescriptor {
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format: ImageFormat::BGRA8,
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size: DeviceIntSize::new(image.width as i32, image.height as i32),
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stride: None,
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offset: 0,
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flags: ImageDescriptorFlags::ALLOW_MIPMAPS,
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},
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SerializableImageData::Raw(IpcSharedMemory::from_bytes(frame.bytes)),
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))
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} else {
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None
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}
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})
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.collect();
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window.compositor_api().update_images(updates);
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}
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// Unroot any nodes that we have rooted but no longer have animating images.
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fn unroot_unused_nodes(&self) {
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let nodes: FxHashSet<&OpaqueNode> = self.node_to_image_map.keys().collect();
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self.rooted_nodes
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.borrow_mut()
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.retain(|node, _| nodes.contains(&node.0));
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}
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/// Ensure that all nodes with Image animations are rooted. This should be called
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/// immediately after a restyle, to ensure that these addresses are still valid.
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#[allow(unsafe_code)]
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fn root_newly_animating_dom_nodes(&self) {
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let mut rooted_nodes = self.rooted_nodes.borrow_mut();
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for opaque_node in self.node_to_image_map.keys() {
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let opaque_node = *opaque_node;
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if rooted_nodes.contains_key(&NoTrace(opaque_node)) {
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continue;
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}
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let address = UntrustedNodeAddress(opaque_node.0 as *const c_void);
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unsafe {
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rooted_nodes.insert(
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NoTrace(opaque_node),
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Dom::from_ref(&*from_untrusted_node_address(address)),
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)
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};
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}
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}
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}
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@ -1289,6 +1289,10 @@ impl ScriptThread {
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// TODO: Mark paint timing from https://w3c.github.io/paint-timing.
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// Update the rendering of those does not require a reflow.
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// e.g. animated images.
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document.update_animating_images();
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#[cfg(feature = "webgpu")]
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document.update_rendering_of_webgpu_canvases();
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@ -24,7 +24,9 @@ use crate::dom::bindings::refcounted::Trusted;
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use crate::dom::bindings::reflector::{DomGlobal, DomObject};
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use crate::dom::bindings::root::Dom;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::document::{FakeRequestAnimationFrameCallback, RefreshRedirectDue};
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use crate::dom::document::{
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FakeRequestAnimationFrameCallback, ImageAnimationUpdateCallback, RefreshRedirectDue,
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};
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use crate::dom::eventsource::EventSourceTimeoutCallback;
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use crate::dom::globalscope::GlobalScope;
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#[cfg(feature = "testbinding")]
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@ -83,6 +85,7 @@ pub(crate) enum OneshotTimerCallback {
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TestBindingCallback(TestBindingCallback),
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FakeRequestAnimationFrame(FakeRequestAnimationFrameCallback),
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RefreshRedirectDue(RefreshRedirectDue),
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ImageAnimationUpdate(ImageAnimationUpdateCallback),
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}
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impl OneshotTimerCallback {
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@ -95,6 +98,7 @@ impl OneshotTimerCallback {
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OneshotTimerCallback::TestBindingCallback(callback) => callback.invoke(),
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OneshotTimerCallback::FakeRequestAnimationFrame(callback) => callback.invoke(can_gc),
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OneshotTimerCallback::RefreshRedirectDue(callback) => callback.invoke(can_gc),
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OneshotTimerCallback::ImageAnimationUpdate(callback) => callback.invoke(can_gc),
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}
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}
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}
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