style: Unify parallel and sequential traversal scheduling

Use in_place_scope_fifo to spawn work into the thread pool while doing
work in the main thread.

Differential Revision: https://phabricator.services.mozilla.com/D179492
This commit is contained in:
Emilio Cobos Álvarez 2023-06-08 08:29:55 +00:00 committed by Martin Robinson
parent 7771cf25a8
commit 23d60c2195
5 changed files with 151 additions and 293 deletions

View file

@ -11,7 +11,6 @@ use crate::context::{PerThreadTraversalStatistics, StyleContext};
use crate::context::{ThreadLocalStyleContext, TraversalStatistics};
use crate::dom::{SendNode, TElement, TNode};
use crate::parallel;
use crate::parallel::{work_unit_max, DispatchMode};
use crate::scoped_tls::ScopedTLS;
use crate::traversal::{DomTraversal, PerLevelTraversalData, PreTraverseToken};
use rayon;
@ -48,11 +47,23 @@ fn report_statistics(stats: &PerThreadTraversalStatistics) {
gecko_stats.mStylesReused += stats.styles_reused;
}
fn parallelism_threshold() -> usize {
#[cfg(feature = "gecko")]
return static_prefs::pref!("layout.css.stylo-parallelism-threshold") as usize;
#[cfg(feature = "servo")]
return 16;
fn with_pool_in_place_scope<'scope, R>(
work_unit_max: usize,
pool: Option<&rayon::ThreadPool>,
closure: impl FnOnce(Option<&rayon::ScopeFifo<'scope>>) -> R,
) -> R {
if work_unit_max == 0 || pool.is_none() {
closure(None)
} else {
pool.unwrap().in_place_scope_fifo(|scope| {
closure(Some(scope))
})
}
}
/// See documentation of the pref for performance characteristics.
fn work_unit_max() -> usize {
static_prefs::pref!("layout.css.stylo-work-unit-size") as usize
}
/// Do a DOM traversal for top-down and (optionally) bottom-up processing, generic over `D`.
@ -95,87 +106,38 @@ where
// ThreadLocalStyleContext on the main thread. If the main thread
// ThreadLocalStyleContext has not released its TLS borrow by that point,
// we'll panic on double-borrow.
let mut tls_slots = None;
let mut scoped_tls = pool.map(ScopedTLS::<ThreadLocalStyleContext<E>>::new);
let mut tlc = ThreadLocalStyleContext::new();
let mut context = StyleContext {
shared: traversal.shared_context(),
thread_local: &mut tlc,
};
// Process the nodes breadth-first, just like the parallel traversal does.
// This helps keep similar traversal characteristics for the style sharing
// cache.
// Process the nodes breadth-first. This helps keep similar traversal characteristics for the
// style sharing cache.
let work_unit_max = work_unit_max();
let parallelism_threshold = parallelism_threshold();
let mut discovered = VecDeque::<SendNode<E::ConcreteNode>>::with_capacity(work_unit_max * 2);
let mut depth = root.depth();
let mut nodes_remaining_at_current_depth = 1;
discovered.push_back(unsafe { SendNode::new(root.as_node()) });
while let Some(node) = discovered.pop_front() {
let mut children_to_process = 0isize;
let traversal_data = PerLevelTraversalData {
current_dom_depth: depth,
};
traversal.process_preorder(&traversal_data, &mut context, *node, |n| {
children_to_process += 1;
discovered.push_back(unsafe { SendNode::new(n) });
});
traversal.handle_postorder_traversal(
with_pool_in_place_scope(work_unit_max, pool, |maybe_scope| {
let mut discovered = VecDeque::with_capacity(work_unit_max * 2);
discovered.push_back(unsafe { SendNode::new(root.as_node()) });
parallel::style_trees(
&mut context,
discovered,
root.as_node().opaque(),
*node,
children_to_process,
work_unit_max,
static_prefs::pref!("layout.css.stylo-local-work-queue.in-main-thread") as usize,
PerLevelTraversalData { current_dom_depth: root.depth() },
maybe_scope,
traversal,
scoped_tls.as_ref(),
);
nodes_remaining_at_current_depth -= 1;
// If there is enough work to parallelize over, and the caller allows parallelism, switch
// to the parallel driver. We do this only when moving to the next level in the dom so that
// we can pass the same depth for all the children.
if nodes_remaining_at_current_depth != 0 {
continue;
}
depth += 1;
if pool.is_some() && discovered.len() > parallelism_threshold && parallelism_threshold > 0 {
let pool = pool.unwrap();
let tls = ScopedTLS::<ThreadLocalStyleContext<E>>::new(pool);
let root_opaque = root.as_node().opaque();
pool.scope_fifo(|scope| {
// Enable a breadth-first rayon traversal. This causes the work
// queue to be always FIFO, rather than FIFO for stealers and
// FILO for the owner (which is what rayon does by default). This
// ensures that we process all the elements at a given depth before
// proceeding to the next depth, which is important for style sharing.
#[cfg(feature = "gecko")]
gecko_profiler_label!(Layout, StyleComputation);
parallel::traverse_nodes(
discovered.make_contiguous(),
DispatchMode::TailCall,
/* recursion_ok = */ true,
root_opaque,
PerLevelTraversalData {
current_dom_depth: depth,
},
scope,
pool,
traversal,
&tls,
);
});
tls_slots = Some(tls.into_slots());
break;
}
nodes_remaining_at_current_depth = discovered.len();
}
});
// Collect statistics from thread-locals if requested.
if dump_stats || report_stats {
let mut aggregate = mem::replace(&mut context.thread_local.statistics, Default::default());
let parallel = tls_slots.is_some();
if let Some(ref mut tls) = tls_slots {
for slot in tls.iter_mut() {
let parallel = pool.is_some();
if let Some(ref mut tls) = scoped_tls {
for slot in tls.slots() {
if let Some(cx) = slot.get_mut() {
aggregate += cx.statistics.clone();
}

View file

@ -123,28 +123,29 @@ fn stylo_threads_pref() -> i32 {
static_prefs::pref!("layout.css.stylo-threads")
}
/// The performance benefit of additional threads seems to level off at around six, so we cap it
/// there on many-core machines (see bug 1431285 comment 14).
pub(crate) const STYLO_MAX_THREADS: usize = 6;
lazy_static! {
/// Global thread pool
pub static ref STYLE_THREAD_POOL: std::sync::Mutex<StyleThreadPool> = {
use std::cmp;
// We always set this pref on startup, before layout or script have had a chance of
// accessing (and thus creating) the thread-pool.
let threads_pref: i32 = stylo_threads_pref();
let num_threads = if threads_pref >= 0 {
threads_pref as usize
} else {
use num_cpus;
use std::cmp;
// The default heuristic is num_virtual_cores * .75. This gives us three threads on a
// hyper-threaded dual core, and six threads on a hyper-threaded quad core.
//
// The performance benefit of additional threads seems to level off at around six, so
// we cap it there on many-core machines (see bug 1431285 comment 14).
let threads = cmp::min(cmp::max(num_cpus::get() * 3 / 4, 1), 6);
let threads = cmp::max(num_cpus::get() * 3 / 4, 1);
// There's no point in creating a thread pool if there's one thread.
if threads == 1 { 0 } else { threads }
};
let num_threads = cmp::min(num_threads, STYLO_MAX_THREADS);
let (pool, num_threads) = if num_threads < 1 {
(None, None)
} else {

View file

@ -27,7 +27,7 @@ use crate::dom::{OpaqueNode, SendNode, TElement};
use crate::scoped_tls::ScopedTLS;
use crate::traversal::{DomTraversal, PerLevelTraversalData};
use rayon;
use smallvec::SmallVec;
use std::collections::VecDeque;
/// The minimum stack size for a thread in the styling pool, in kilobytes.
#[cfg(feature = "gecko")]
@ -54,17 +54,8 @@ pub const STYLE_THREAD_STACK_SIZE_KB: usize = 512;
///
/// [1] https://bugzilla.mozilla.org/show_bug.cgi?id=1395708#c15
/// [2] See Gecko bug 1376883 for more discussion on the measurements.
///
pub const STACK_SAFETY_MARGIN_KB: usize = 168;
/// See documentation of the pref for performance characteristics.
pub fn work_unit_max() -> usize {
#[cfg(feature = "gecko")]
return static_prefs::pref!("layout.css.stylo-work-unit-size") as usize;
#[cfg(feature = "servo")]
return 16;
}
/// A callback to create our thread local context. This needs to be
/// out of line so we don't allocate stack space for the entire struct
/// in the caller.
@ -76,223 +67,130 @@ where
*slot = Some(ThreadLocalStyleContext::new());
}
/// A parallel top-down DOM traversal.
///
/// This algorithm traverses the DOM in a breadth-first, top-down manner. The
/// goals are:
/// * Never process a child before its parent (since child style depends on
/// parent style). If this were to happen, the styling algorithm would panic.
/// * Prioritize discovering nodes as quickly as possible to maximize
/// opportunities for parallelism. But this needs to be weighed against
/// styling cousins on a single thread to improve sharing.
/// * Style all the children of a given node (i.e. all sibling nodes) on
/// a single thread (with an upper bound to handle nodes with an
/// abnormally large number of children). This is important because we use
/// a thread-local cache to share styles between siblings.
#[inline(always)]
#[allow(unsafe_code)]
fn top_down_dom<'a, 'scope, E, D>(
nodes: &'a [SendNode<E::ConcreteNode>],
root: OpaqueNode,
mut traversal_data: PerLevelTraversalData,
// Sends one chunk of work to the thread-pool.
fn distribute_one_chunk<'a, 'scope, E, D>(
items: VecDeque<SendNode<E::ConcreteNode>>,
traversal_root: OpaqueNode,
work_unit_max: usize,
traversal_data: PerLevelTraversalData,
scope: &'a rayon::ScopeFifo<'scope>,
pool: &'scope rayon::ThreadPool,
traversal: &'scope D,
tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>,
) where
E: TElement + 'scope,
D: DomTraversal<E>,
{
let work_unit_max = work_unit_max();
debug_assert!(nodes.len() <= work_unit_max);
// We set this below, when we have a borrow of the thread-local-context
// available.
let recursion_ok;
// Collect all the children of the elements in our work unit. This will
// contain the combined children of up to work_unit_max nodes, which may
// be numerous. As such, we store it in a large SmallVec to minimize heap-
// spilling, and never move it.
let mut discovered_child_nodes = SmallVec::<[SendNode<E::ConcreteNode>; 128]>::new();
{
// Scope the borrow of the TLS so that the borrow is dropped before
// a potential recursive call when we pass TailCall.
let mut tlc = tls.ensure(|slot: &mut Option<ThreadLocalStyleContext<E>>| {
create_thread_local_context(slot)
});
// Check that we're not in danger of running out of stack.
recursion_ok = !tlc.stack_limit_checker.limit_exceeded();
scope.spawn_fifo(move |scope| {
gecko_profiler_label!(Layout, StyleComputation);
let mut tlc = tls.ensure(create_thread_local_context);
let mut context = StyleContext {
shared: traversal.shared_context(),
thread_local: &mut *tlc,
};
for n in nodes {
// If the last node we processed produced children, we may want to
// spawn them off into a work item. We do this at the beginning of
// the loop (rather than at the end) so that we can traverse our
// last bits of work directly on this thread without a spawn call.
//
// This has the important effect of removing the allocation and
// context-switching overhead of the parallel traversal for perfectly
// linear regions of the DOM, i.e.:
//
// <russian><doll><tag><nesting></nesting></tag></doll></russian>
//
// which are not at all uncommon.
//
// There's a tension here between spawning off a work item as soon
// as discovered_child_nodes is nonempty and waiting until we have a
// full work item to do so. The former optimizes for speed of
// discovery (we'll start discovering the kids of the things in
// "nodes" ASAP). The latter gives us better sharing (e.g. we can
// share between cousins much better, because we don't hand them off
// as separate work items, which are likely to end up on separate
// threads) and gives us a chance to just handle everything on this
// thread for small DOM subtrees, as in the linear example above.
//
// There are performance and "number of ComputedValues"
// measurements for various testcases in
// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c10 and
// following.
//
// The worst case behavior for waiting until we have a full work
// item is a deep tree which has work_unit_max "linear" branches,
// hence work_unit_max elements at each level. Such a tree would
// end up getting processed entirely sequentially, because we would
// process each level one at a time as a single work unit, whether
// via our end-of-loop tail call or not. If we kicked off a
// traversal as soon as we discovered kids, we would instead
// process such a tree more or less with a thread-per-branch,
// multiplexed across our actual threadpool.
if discovered_child_nodes.len() >= work_unit_max {
let mut traversal_data_copy = traversal_data.clone();
traversal_data_copy.current_dom_depth += 1;
traverse_nodes(
&discovered_child_nodes,
DispatchMode::NotTailCall,
recursion_ok,
root,
traversal_data_copy,
scope,
pool,
traversal,
tls,
);
discovered_child_nodes.clear();
}
let node = **n;
let mut children_to_process = 0isize;
traversal.process_preorder(&traversal_data, &mut context, node, |n| {
children_to_process += 1;
let send_n = unsafe { SendNode::new(n) };
discovered_child_nodes.push(send_n);
});
traversal.handle_postorder_traversal(&mut context, root, node, children_to_process);
}
}
// Handle whatever elements we have queued up but not kicked off traversals
// for yet. If any exist, we can process them (or at least one work unit's
// worth of them) directly on this thread by passing TailCall.
if !discovered_child_nodes.is_empty() {
traversal_data.current_dom_depth += 1;
traverse_nodes(
&discovered_child_nodes,
DispatchMode::TailCall,
recursion_ok,
root,
style_trees(
&mut context,
items,
traversal_root,
work_unit_max,
static_prefs::pref!("layout.css.stylo-local-work-queue.in-worker") as usize,
traversal_data,
scope,
pool,
Some(scope),
traversal,
tls,
Some(tls),
);
}
})
}
/// Controls whether traverse_nodes may make a recursive call to continue
/// doing work, or whether it should always dispatch work asynchronously.
#[derive(Clone, Copy, PartialEq)]
pub enum DispatchMode {
/// This is the last operation by the caller.
TailCall,
/// This is not the last operation by the caller.
NotTailCall,
}
impl DispatchMode {
fn is_tail_call(&self) -> bool {
matches!(*self, DispatchMode::TailCall)
}
}
/// Enqueues |nodes| for processing, possibly on this thread if the tail call
/// conditions are met.
#[inline]
pub fn traverse_nodes<'a, 'scope, E, D>(
nodes: &[SendNode<E::ConcreteNode>],
mode: DispatchMode,
recursion_ok: bool,
root: OpaqueNode,
/// Distributes all items into the thread pool, in `work_unit_max` chunks.
fn distribute_work<'a, 'scope, E, D>(
mut items: VecDeque<SendNode<E::ConcreteNode>>,
traversal_root: OpaqueNode,
work_unit_max: usize,
traversal_data: PerLevelTraversalData,
scope: &'a rayon::ScopeFifo<'scope>,
pool: &'scope rayon::ThreadPool,
traversal: &'scope D,
tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>,
) where
E: TElement + 'scope,
D: DomTraversal<E>,
{
debug_assert_ne!(nodes.len(), 0);
while items.len() > work_unit_max {
let rest = items.split_off(work_unit_max);
distribute_one_chunk(
items,
traversal_root,
work_unit_max,
traversal_data,
scope,
traversal,
tls,
);
items = rest;
}
distribute_one_chunk(
items,
traversal_root,
work_unit_max,
traversal_data,
scope,
traversal,
tls,
);
}
// This is a tail call from the perspective of the caller. However, we only
// want to actually dispatch the job as a tail call if there's nothing left
// in our local queue. Otherwise we need to return to it to maintain proper
// breadth-first ordering. We also need to take care to avoid stack
// overflow due to excessive tail recursion. The stack overflow avoidance
// isn't observable to content -- we're still completely correct, just not
// using tail recursion any more. See Gecko bugs 1368302 and 1376883.
let may_dispatch_tail =
mode.is_tail_call() && recursion_ok && !pool.current_thread_has_pending_tasks().unwrap();
/// Processes `discovered` items, possibly spawning work in other threads as needed.
#[inline]
pub fn style_trees<'a, 'scope, E, D>(
context: &mut StyleContext<E>,
mut discovered: VecDeque<SendNode<E::ConcreteNode>>,
traversal_root: OpaqueNode,
work_unit_max: usize,
local_queue_size: usize,
mut traversal_data: PerLevelTraversalData,
scope: Option<&'a rayon::ScopeFifo<'scope>>,
traversal: &'scope D,
tls: Option<&'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>>,
) where
E: TElement + 'scope,
D: DomTraversal<E>,
{
let mut nodes_remaining_at_current_depth = discovered.len();
while let Some(node) = discovered.pop_front() {
let mut children_to_process = 0isize;
traversal.process_preorder(&traversal_data, context, *node, |n| {
children_to_process += 1;
discovered.push_back(unsafe { SendNode::new(n) });
});
let work_unit_max = work_unit_max();
// In the common case, our children fit within a single work unit, in which case we can pass
// the nodes directly and avoid extra allocation.
if nodes.len() <= work_unit_max {
if may_dispatch_tail {
top_down_dom(&nodes, root, traversal_data, scope, pool, traversal, tls);
} else {
let work = nodes.to_vec();
scope.spawn_fifo(move |scope| {
#[cfg(feature = "gecko")]
gecko_profiler_label!(Layout, StyleComputation);
top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls);
});
traversal.handle_postorder_traversal(context, traversal_root, *node, children_to_process);
nodes_remaining_at_current_depth -= 1;
// If we have enough children at the next depth in the DOM, spawn them to a different job
// relatively soon, while keeping always at least `local_queue_size` worth of work for
// ourselves.
let discovered_children = discovered.len() - nodes_remaining_at_current_depth;
if discovered_children >= work_unit_max &&
discovered.len() >= local_queue_size + work_unit_max &&
scope.is_some()
{
let kept_work = std::cmp::max(nodes_remaining_at_current_depth, local_queue_size);
let mut traversal_data_copy = traversal_data.clone();
traversal_data_copy.current_dom_depth += 1;
distribute_work(
discovered.split_off(kept_work),
traversal_root,
work_unit_max,
traversal_data_copy,
scope.unwrap(),
traversal,
tls.unwrap(),
);
}
} else {
for chunk in nodes.chunks(work_unit_max) {
let work = chunk.to_vec();
let traversal_data_copy = traversal_data.clone();
scope.spawn_fifo(move |scope| {
#[cfg(feature = "gecko")]
gecko_profiler_label!(Layout, StyleComputation);
let work = work;
top_down_dom(
&work,
root,
traversal_data_copy,
scope,
pool,
traversal,
tls,
)
});
if nodes_remaining_at_current_depth == 0 {
traversal_data.current_dom_depth += 1;
nodes_remaining_at_current_depth = discovered.len();
}
}
}

View file

@ -7,6 +7,7 @@
#![allow(unsafe_code)]
#![deny(missing_docs)]
use crate::global_style_data::STYLO_MAX_THREADS;
use rayon;
use std::cell::{Ref, RefCell, RefMut};
use std::ops::DerefMut;
@ -20,7 +21,7 @@ use std::ops::DerefMut;
/// the Send bound.
pub struct ScopedTLS<'scope, T: Send> {
pool: &'scope rayon::ThreadPool,
slots: Box<[RefCell<Option<T>>]>,
slots: [RefCell<Option<T>>; STYLO_MAX_THREADS],
}
/// The scoped TLS is `Sync` because no more than one worker thread can access a
@ -30,16 +31,11 @@ unsafe impl<'scope, T: Send> Sync for ScopedTLS<'scope, T> {}
impl<'scope, T: Send> ScopedTLS<'scope, T> {
/// Create a new scoped TLS that will last as long as this rayon threadpool
/// reference.
pub fn new(p: &'scope rayon::ThreadPool) -> Self {
let count = p.current_num_threads();
let mut v = Vec::with_capacity(count);
for _ in 0..count {
v.push(RefCell::new(None));
}
pub fn new(pool: &'scope rayon::ThreadPool) -> Self {
debug_assert!(pool.current_num_threads() <= STYLO_MAX_THREADS);
ScopedTLS {
pool: p,
slots: v.into_boxed_slice(),
pool,
slots: Default::default(),
}
}
@ -71,8 +67,9 @@ impl<'scope, T: Send> ScopedTLS<'scope, T> {
RefMut::map(opt, |x| x.as_mut().unwrap())
}
/// Returns the slots, consuming the scope.
pub fn into_slots(self) -> Box<[RefCell<Option<T>>]> {
self.slots
/// Returns the slots. Safe because if we have a mut reference the tls can't be referenced by
/// any other thread.
pub fn slots(&mut self) -> &mut [RefCell<Option<T>>] {
&mut self.slots
}
}

View file

@ -26,7 +26,7 @@ pub type UndisplayedStyleCache =
/// currently only holds the dom depth for the bloom filter.
///
/// NB: Keep this as small as possible, please!
#[derive(Clone, Debug)]
#[derive(Clone, Copy, Debug)]
pub struct PerLevelTraversalData {
/// The current dom depth.
///