style: Fix the default behavior of scale:<number>{1}.

The current spec says: "If only the X value is given, the Y value
defaults to the same value.", so we should update the behavior.

Besides, we also update the serialization, so we serialization both
specified and computed value by servo. We enable the preference
for all the css-transforms, so some of them are passed now.

Differential Revision: https://phabricator.services.mozilla.com/D10638
This commit is contained in:
Boris Chiou 2018-11-06 23:44:24 +00:00 committed by Emilio Cobos Álvarez
parent 264a679c50
commit 23f2e99e99
No known key found for this signature in database
GPG key ID: 056B727BB9C1027C
4 changed files with 65 additions and 23 deletions

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@ -2212,7 +2212,6 @@ impl ComputedScale {
Scale::None => (1.0, 1.0, 1.0),
Scale::Scale3D(sx, sy, sz) => (sx, sy, sz),
Scale::Scale(sx, sy) => (sx, sy, 1.),
Scale::ScaleX(sx) => (sx, 1., 1.),
}
}
}
@ -2224,21 +2223,38 @@ impl Animate for ComputedScale {
other: &Self,
procedure: Procedure,
) -> Result<Self, ()> {
let from = ComputedScale::resolve(self);
let to = ComputedScale::resolve(other);
// FIXME(emilio, bug 1464791): why does this do something different than
// Scale3D / TransformOperation::Scale3D?
if procedure == Procedure::Add {
// scale(x1,y1,z1)*scale(x2,y2,z2) = scale(x1*x2, y1*y2, z1*z2)
return Ok(Scale::Scale3D(from.0 * to.0, from.1 * to.1, from.2 * to.2));
match (self, other) {
(&Scale::None, &Scale::None) => Ok(Scale::None),
(&Scale::Scale3D(_, ..), _) | (_, &Scale::Scale3D(_, ..)) => {
let from = ComputedScale::resolve(self);
let to = ComputedScale::resolve(other);
// FIXME(emilio, bug 1464791): why does this do something different than
// Scale3D / TransformOperation::Scale3D?
if procedure == Procedure::Add {
// scale(x1,y1,z1)*scale(x2,y2,z2) = scale(x1*x2, y1*y2, z1*z2)
return Ok(Scale::Scale3D(from.0 * to.0, from.1 * to.1, from.2 * to.2));
}
Ok(Scale::Scale3D(
animate_multiplicative_factor(from.0, to.0, procedure)?,
animate_multiplicative_factor(from.1, to.1, procedure)?,
animate_multiplicative_factor(from.2, to.2, procedure)?,
))
},
(&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
let from = ComputedScale::resolve(self);
let to = ComputedScale::resolve(other);
// FIXME(emilio, bug 1464791): why does this do something different than
// Scale / TransformOperation::Scale?
if procedure == Procedure::Add {
// scale(x1,y1)*scale(x2,y2) = scale(x1*x2, y1*y2)
return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1));
}
Ok(Scale::Scale(
animate_multiplicative_factor(from.0, to.0, procedure)?,
animate_multiplicative_factor(from.1, to.1, procedure)?,
))
},
}
Ok(Scale::Scale3D(
animate_multiplicative_factor(from.0, to.0, procedure)?,
animate_multiplicative_factor(from.1, to.1, procedure)?,
animate_multiplicative_factor(from.2, to.2, procedure)?,
))
}
}