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Initial implementation of WebGLSync
This patch adds initial support for WebGLSync. Note: There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
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parent
9706cd497d
commit
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11 changed files with 378 additions and 83 deletions
138
components/script/dom/webglsync.rs
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138
components/script/dom/webglsync.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
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use crate::dom::bindings::codegen::Bindings::WebGLSyncBinding;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::refcounted::Trusted;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::webglobject::WebGLObject;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::task_source::TaskSource;
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use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLSyncId};
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct WebGLSync {
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webgl_object: WebGLObject,
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sync_id: WebGLSyncId,
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marked_for_deletion: Cell<bool>,
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client_wait_status: Cell<Option<u32>>,
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sync_status: Cell<Option<u32>>,
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}
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impl WebGLSync {
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fn new_inherited(context: &WebGLRenderingContext, sync_id: WebGLSyncId) -> Self {
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Self {
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webgl_object: WebGLObject::new_inherited(context),
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sync_id,
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marked_for_deletion: Cell::new(false),
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client_wait_status: Cell::new(None),
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sync_status: Cell::new(None),
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}
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}
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pub fn new(context: &WebGLRenderingContext) -> DomRoot<Self> {
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::FenceSync(sender));
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let sync_id = receiver.recv().unwrap();
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reflect_dom_object(
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Box::new(WebGLSync::new_inherited(context, sync_id)),
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&*context.global(),
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WebGLSyncBinding::Wrap,
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)
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}
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}
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impl WebGLSync {
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pub fn client_wait_sync(
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&self,
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context: &WebGLRenderingContext,
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flags: u32,
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timeout: u64,
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) -> Option<u32> {
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match self.client_wait_status.get() {
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Some(constants::TIMEOUT_EXPIRED) | Some(constants::WAIT_FAILED) | None => {
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let global = self.global();
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let this = Trusted::new(self);
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let context = Trusted::new(context);
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let task = task!(request_client_wait_status: move || {
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let this = this.root();
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let context = context.root();
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::ClientWaitSync(
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this.sync_id,
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flags,
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timeout,
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sender,
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));
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this.client_wait_status.set(Some(receiver.recv().unwrap()));
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});
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global
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.as_window()
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.task_manager()
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.dom_manipulation_task_source()
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.queue(task, global.upcast())
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.unwrap();
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},
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_ => {},
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}
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self.client_wait_status.get()
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}
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pub fn delete(&self, fallible: bool) {
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if self.is_valid() {
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self.marked_for_deletion.set(true);
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let context = self.upcast::<WebGLObject>().context();
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let cmd = WebGLCommand::DeleteSync(self.sync_id);
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if fallible {
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context.send_command_ignored(cmd);
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} else {
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context.send_command(cmd);
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}
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}
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}
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pub fn get_sync_status(&self, pname: u32, context: &WebGLRenderingContext) -> Option<u32> {
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match self.sync_status.get() {
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Some(constants::UNSIGNALED) | None => {
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let global = self.global();
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let this = Trusted::new(self);
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let context = Trusted::new(context);
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let task = task!(request_sync_status: move || {
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let this = this.root();
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let context = context.root();
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::GetSyncParameter(this.sync_id, pname, sender));
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this.sync_status.set(Some(receiver.recv().unwrap()));
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});
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global
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.as_window()
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.task_manager()
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.dom_manipulation_task_source()
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.queue(task, global.upcast())
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.unwrap();
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},
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_ => {},
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}
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self.sync_status.get()
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}
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pub fn is_valid(&self) -> bool {
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!self.marked_for_deletion.get()
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}
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pub fn id(&self) -> WebGLSyncId {
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self.sync_id
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}
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}
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impl Drop for WebGLSync {
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fn drop(&mut self) {
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self.delete(true);
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}
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}
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