Initial implementation of WebGLSync

This patch adds initial support for WebGLSync.

Note:
There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
This commit is contained in:
Istvan Miklos 2019-09-16 10:21:50 +02:00
parent 9706cd497d
commit 248545ddda
11 changed files with 378 additions and 83 deletions

View file

@ -2,6 +2,9 @@
[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
expected: FAIL
@ -11,9 +14,6 @@
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: deleteSync]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
expected: FAIL
@ -23,22 +23,16 @@
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: uniformBlockBinding]
[WebGL test #60: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: bindTransformFeedback]
[WebGL test #63: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: getActiveUniformBlockName]
[WebGL test #57: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: fenceSync]
[WebGL test #64: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
@ -47,13 +41,13 @@
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #61: Property either does not exist or is not a function: endTransformFeedback]
[WebGL test #58: Property either does not exist or is not a function: pauseTransformFeedback]
expected: FAIL
[WebGL test #67: Property either does not exist or is not a function: bindBufferRange]
[WebGL test #62: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: getUniformIndices]
[WebGL test #56: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
@ -68,7 +62,7 @@
[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: waitSync]
[WebGL test #54: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
@ -83,22 +77,19 @@
[WebGL test #47: Property either does not exist or is not a function: samplerParameteri]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: clientWaitSync]
expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: isVertexArray]
[WebGL test #68: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: pauseTransformFeedback]
[WebGL test #55: Property either does not exist or is not a function: endTransformFeedback]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
@ -107,9 +98,6 @@
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
@ -119,13 +107,13 @@
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: getSyncParameter]
[WebGL test #51: Property either does not exist or is not a function: deleteTransformFeedback]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: bindVertexArray]
[WebGL test #61: Property either does not exist or is not a function: bindBufferRange]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
@ -134,15 +122,18 @@
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: isSync]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: bindSampler]
expected: FAIL
@ -152,9 +143,6 @@
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #60: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
@ -170,31 +158,31 @@
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: getActiveUniforms]
[WebGL test #66: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #58: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: getUniformBlockIndex]
[WebGL test #53: Property either does not exist or is not a function: bindTransformFeedback]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #65: Property either does not exist or is not a function: resumeTransformFeedback]
[WebGL test #50: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: resumeTransformFeedback]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #76: Property either does not exist or is not a function: deleteVertexArray]
[WebGL test #67: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: getSamplerParameter]
@ -203,7 +191,7 @@
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
expected: FAIL
[WebGL test #57: Property either does not exist or is not a function: deleteTransformFeedback]
[WebGL test #65: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
@ -215,9 +203,6 @@
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #75: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: deleteSampler]
expected: FAIL
@ -230,9 +215,6 @@
[WebGL test #45: Property either does not exist or is not a function: isSampler]
expected: FAIL
[WebGL test #62: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL

View file

@ -1,5 +0,0 @@
[sync-webgl-specific.html]
expected: ERROR
[WebGL test #3: gl.getError() should be 0. Was 1280.]
expected: FAIL