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Initial implementation of WebGLSync
This patch adds initial support for WebGLSync. Note: There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
This commit is contained in:
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9706cd497d
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248545ddda
11 changed files with 378 additions and 83 deletions
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@ -2,6 +2,9 @@
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[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
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expected: FAIL
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[WebGL test #72: Property either does not exist or is not a function: bindVertexArray]
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expected: FAIL
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[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
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expected: FAIL
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@ -11,9 +14,6 @@
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[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
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expected: FAIL
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[WebGL test #52: Property either does not exist or is not a function: deleteSync]
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expected: FAIL
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[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
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expected: FAIL
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@ -23,22 +23,16 @@
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[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
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expected: FAIL
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[WebGL test #74: Property either does not exist or is not a function: uniformBlockBinding]
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[WebGL test #60: Property either does not exist or is not a function: bindBufferBase]
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expected: FAIL
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[WebGL test #59: Property either does not exist or is not a function: bindTransformFeedback]
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[WebGL test #63: Property either does not exist or is not a function: getUniformIndices]
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expected: FAIL
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[WebGL test #73: Property either does not exist or is not a function: getActiveUniformBlockName]
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[WebGL test #57: Property either does not exist or is not a function: getTransformFeedbackVarying]
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expected: FAIL
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[WebGL test #72: Property either does not exist or is not a function: getActiveUniformBlockParameter]
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expected: FAIL
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[WebGL test #63: Property either does not exist or is not a function: getTransformFeedbackVarying]
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expected: FAIL
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[WebGL test #50: Property either does not exist or is not a function: fenceSync]
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[WebGL test #64: Property either does not exist or is not a function: getActiveUniforms]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
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@ -47,13 +41,13 @@
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[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
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expected: FAIL
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[WebGL test #61: Property either does not exist or is not a function: endTransformFeedback]
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[WebGL test #58: Property either does not exist or is not a function: pauseTransformFeedback]
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expected: FAIL
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[WebGL test #67: Property either does not exist or is not a function: bindBufferRange]
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[WebGL test #62: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #69: Property either does not exist or is not a function: getUniformIndices]
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[WebGL test #56: Property either does not exist or is not a function: transformFeedbackVaryings]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
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@ -68,7 +62,7 @@
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[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
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expected: FAIL
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[WebGL test #54: Property either does not exist or is not a function: waitSync]
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[WebGL test #54: Property either does not exist or is not a function: beginTransformFeedback]
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: readBuffer]
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@ -83,22 +77,19 @@
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[WebGL test #47: Property either does not exist or is not a function: samplerParameteri]
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expected: FAIL
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[WebGL test #53: Property either does not exist or is not a function: clientWaitSync]
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expected: FAIL
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[WebGL test #66: Property either does not exist or is not a function: bindBufferBase]
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expected: FAIL
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[WebGL test #56: Property either does not exist or is not a function: createTransformFeedback]
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expected: FAIL
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[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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[WebGL test #77: Property either does not exist or is not a function: isVertexArray]
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[WebGL test #68: Property either does not exist or is not a function: uniformBlockBinding]
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expected: FAIL
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[WebGL test #64: Property either does not exist or is not a function: pauseTransformFeedback]
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[WebGL test #55: Property either does not exist or is not a function: endTransformFeedback]
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expected: FAIL
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[WebGL test #69: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #70: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
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@ -107,9 +98,6 @@
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[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
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expected: FAIL
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[WebGL test #68: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
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expected: FAIL
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@ -119,13 +107,13 @@
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[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
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expected: FAIL
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[WebGL test #55: Property either does not exist or is not a function: getSyncParameter]
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[WebGL test #51: Property either does not exist or is not a function: deleteTransformFeedback]
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expected: FAIL
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[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
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expected: FAIL
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[WebGL test #78: Property either does not exist or is not a function: bindVertexArray]
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[WebGL test #61: Property either does not exist or is not a function: bindBufferRange]
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expected: FAIL
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[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
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@ -134,15 +122,18 @@
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[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
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expected: FAIL
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[WebGL test #51: Property either does not exist or is not a function: isSync]
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expected: FAIL
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[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
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expected: FAIL
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[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
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expected: FAIL
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[WebGL test #71: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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[WebGL test #52: Property either does not exist or is not a function: isTransformFeedback]
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expected: FAIL
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[WebGL test #46: Property either does not exist or is not a function: bindSampler]
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expected: FAIL
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@ -152,9 +143,6 @@
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[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
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expected: FAIL
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[WebGL test #60: Property either does not exist or is not a function: beginTransformFeedback]
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expected: FAIL
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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@ -170,31 +158,31 @@
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[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
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expected: FAIL
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[WebGL test #70: Property either does not exist or is not a function: getActiveUniforms]
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[WebGL test #66: Property either does not exist or is not a function: getActiveUniformBlockParameter]
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expected: FAIL
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[WebGL test #58: Property either does not exist or is not a function: isTransformFeedback]
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expected: FAIL
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[WebGL test #71: Property either does not exist or is not a function: getUniformBlockIndex]
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[WebGL test #53: Property either does not exist or is not a function: bindTransformFeedback]
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expected: FAIL
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[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
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expected: FAIL
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[WebGL test #65: Property either does not exist or is not a function: resumeTransformFeedback]
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[WebGL test #50: Property either does not exist or is not a function: createTransformFeedback]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
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expected: FAIL
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[WebGL test #59: Property either does not exist or is not a function: resumeTransformFeedback]
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expected: FAIL
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[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
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expected: FAIL
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[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
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expected: FAIL
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[WebGL test #76: Property either does not exist or is not a function: deleteVertexArray]
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[WebGL test #67: Property either does not exist or is not a function: getActiveUniformBlockName]
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expected: FAIL
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[WebGL test #49: Property either does not exist or is not a function: getSamplerParameter]
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@ -203,7 +191,7 @@
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[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
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expected: FAIL
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[WebGL test #57: Property either does not exist or is not a function: deleteTransformFeedback]
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[WebGL test #65: Property either does not exist or is not a function: getUniformBlockIndex]
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expected: FAIL
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[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
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@ -215,9 +203,6 @@
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[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
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expected: FAIL
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[WebGL test #75: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #44: Property either does not exist or is not a function: deleteSampler]
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expected: FAIL
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@ -230,9 +215,6 @@
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[WebGL test #45: Property either does not exist or is not a function: isSampler]
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expected: FAIL
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[WebGL test #62: Property either does not exist or is not a function: transformFeedbackVaryings]
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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@ -1,5 +0,0 @@
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[sync-webgl-specific.html]
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expected: ERROR
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[WebGL test #3: gl.getError() should be 0. Was 1280.]
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expected: FAIL
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