Initial implementation of WebGLSync

This patch adds initial support for WebGLSync.

Note:
There is no test for the isSync, deleteSync and waitSync functions in the `conformance2/sync/sync-webgl-specific.html`.
This commit is contained in:
Istvan Miklos 2019-09-16 10:21:50 +02:00
parent 9706cd497d
commit 248545ddda
11 changed files with 378 additions and 83 deletions

View file

@ -238,6 +238,7 @@ fn map_limits(limits: RawGLLimits) -> GLLimits {
max_varying_vectors: limits.max_varying_vectors,
max_vertex_texture_image_units: limits.max_vertex_texture_image_units,
max_vertex_uniform_vectors: limits.max_vertex_uniform_vectors,
max_client_wait_timeout_webgl: std::time::Duration::new(1, 0),
}
}

View file

@ -1360,6 +1360,33 @@ impl WebGLImpl {
}
sender.send(value[0] != 0).unwrap()
},
WebGLCommand::FenceSync(ref sender) => {
let value = ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
sender
.send(unsafe { WebGLSyncId::new(value as u64) })
.unwrap();
},
WebGLCommand::IsSync(sync_id, ref sender) => {
let value = ctx.gl().is_sync(sync_id.get() as *const _);
sender.send(value).unwrap();
},
WebGLCommand::ClientWaitSync(sync_id, flags, timeout, ref sender) => {
let value =
ctx.gl()
.client_wait_sync(sync_id.get() as *const _, flags, timeout as u64);
sender.send(value).unwrap();
},
WebGLCommand::WaitSync(sync_id, flags, timeout) => {
ctx.gl()
.wait_sync(sync_id.get() as *const _, flags, timeout as u64);
},
WebGLCommand::GetSyncParameter(sync_id, param, ref sender) => {
let value = ctx.gl().get_sync_iv(sync_id.get() as *const _, param);
sender.send(value[0] as u32).unwrap();
},
WebGLCommand::DeleteSync(sync_id) => {
ctx.gl().delete_sync(sync_id.get() as *const _);
},
WebGLCommand::GetParameterBool4(param, ref sender) => {
let mut value = [0; 4];
unsafe {

View file

@ -9,7 +9,7 @@ use sparkle::gl;
use sparkle::gl::Gl;
use std::borrow::Cow;
use std::fmt;
use std::num::NonZeroU32;
use std::num::{NonZeroU32, NonZeroU64};
use std::ops::Deref;
use webrender_api::{DocumentId, ImageKey, PipelineId};
use webvr_traits::WebVRPoseInformation;
@ -280,6 +280,12 @@ pub enum WebGLCommand {
StencilMaskSeparate(u32, u32),
StencilOp(u32, u32, u32),
StencilOpSeparate(u32, u32, u32, u32),
FenceSync(WebGLSender<WebGLSyncId>),
IsSync(WebGLSyncId, WebGLSender<bool>),
ClientWaitSync(WebGLSyncId, u32, u64, WebGLSender<u32>),
WaitSync(WebGLSyncId, u32, i64),
GetSyncParameter(WebGLSyncId, u32, WebGLSender<u32>),
DeleteSync(WebGLSyncId),
Hint(u32, u32),
LineWidth(f32),
PixelStorei(u32, i32),
@ -434,20 +440,29 @@ pub enum WebGLCommand {
GetQueryState(WebGLSender<u32>, WebGLQueryId, u32),
}
macro_rules! nonzero_type {
(u32) => {
NonZeroU32
};
(u64) => {
NonZeroU64
};
}
macro_rules! define_resource_id {
($name:ident) => {
($name:ident, $type:tt) => {
#[derive(Clone, Copy, Eq, Hash, PartialEq)]
pub struct $name(NonZeroU32);
pub struct $name(nonzero_type!($type));
impl $name {
#[allow(unsafe_code)]
#[inline]
pub unsafe fn new(id: u32) -> Self {
$name(NonZeroU32::new_unchecked(id))
pub unsafe fn new(id: $type) -> Self {
$name(<nonzero_type!($type)>::new_unchecked(id))
}
#[inline]
pub fn get(self) -> u32 {
pub fn get(self) -> $type {
self.0.get()
}
}
@ -458,7 +473,7 @@ macro_rules! define_resource_id {
where
D: ::serde::Deserializer<'de>,
{
let id = u32::deserialize(deserializer)?;
let id = <$type>::deserialize(deserializer)?;
if id == 0 {
Err(::serde::de::Error::custom("expected a non-zero value"))
} else {
@ -498,14 +513,15 @@ macro_rules! define_resource_id {
};
}
define_resource_id!(WebGLBufferId);
define_resource_id!(WebGLFramebufferId);
define_resource_id!(WebGLRenderbufferId);
define_resource_id!(WebGLTextureId);
define_resource_id!(WebGLProgramId);
define_resource_id!(WebGLQueryId);
define_resource_id!(WebGLShaderId);
define_resource_id!(WebGLVertexArrayId);
define_resource_id!(WebGLBufferId, u32);
define_resource_id!(WebGLFramebufferId, u32);
define_resource_id!(WebGLRenderbufferId, u32);
define_resource_id!(WebGLTextureId, u32);
define_resource_id!(WebGLProgramId, u32);
define_resource_id!(WebGLQueryId, u32);
define_resource_id!(WebGLShaderId, u32);
define_resource_id!(WebGLSyncId, u64);
define_resource_id!(WebGLVertexArrayId, u32);
#[derive(
Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
@ -893,6 +909,7 @@ pub struct GLLimits {
pub max_varying_vectors: u32,
pub max_vertex_texture_image_units: u32,
pub max_vertex_uniform_vectors: u32,
pub max_client_wait_timeout_webgl: std::time::Duration,
}
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, Serialize)]

View file

@ -45,12 +45,13 @@ use canvas_traits::canvas::{
CanvasGradientStop, CanvasId, LinearGradientStyle, RadialGradientStyle,
};
use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
use canvas_traits::webgl::WebGLVertexArrayId;
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, GlType, TexDataType, TexFormat};
use canvas_traits::webgl::{GLFormats, GLLimits, WebGLQueryId};
use canvas_traits::webgl::{WebGLBufferId, WebGLChan, WebGLContextShareMode, WebGLError};
use canvas_traits::webgl::{WebGLFramebufferId, WebGLMsgSender, WebGLPipeline, WebGLProgramId};
use canvas_traits::webgl::{WebGLReceiver, WebGLRenderbufferId, WebGLSLVersion, WebGLSender};
use canvas_traits::webgl::{WebGLShaderId, WebGLTextureId, WebGLVersion, WebGLVertexArrayId};
use canvas_traits::webgl::{WebGLShaderId, WebGLSyncId, WebGLTextureId, WebGLVersion};
use crossbeam_channel::{Receiver, Sender};
use cssparser::RGBA;
use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
@ -480,6 +481,7 @@ unsafe_no_jsmanaged_fields!(WebGLProgramId);
unsafe_no_jsmanaged_fields!(WebGLQueryId);
unsafe_no_jsmanaged_fields!(WebGLRenderbufferId);
unsafe_no_jsmanaged_fields!(WebGLShaderId);
unsafe_no_jsmanaged_fields!(WebGLSyncId);
unsafe_no_jsmanaged_fields!(WebGLTextureId);
unsafe_no_jsmanaged_fields!(WebGLVertexArrayId);
unsafe_no_jsmanaged_fields!(WebGLVersion);

View file

@ -527,6 +527,7 @@ pub mod webglrenderbuffer;
pub mod webglrenderingcontext;
pub mod webglshader;
pub mod webglshaderprecisionformat;
pub mod webglsync;
pub mod webgltexture;
pub mod webgluniformlocation;
pub mod webglvertexarrayobjectoes;

View file

@ -28,17 +28,18 @@ use crate::dom::webglrenderingcontext::{
};
use crate::dom::webglshader::WebGLShader;
use crate::dom::webglshaderprecisionformat::WebGLShaderPrecisionFormat;
use crate::dom::webglsync::WebGLSync;
use crate::dom::webgltexture::WebGLTexture;
use crate::dom::webgluniformlocation::WebGLUniformLocation;
use crate::dom::window::Window;
use crate::script_runtime::JSContext;
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/webgl.idl
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{GLContextAttributes, WebGLVersion};
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/webgl.idl
use canvas_traits::webgl::{webgl_channel, GLContextAttributes, WebGLCommand, WebGLVersion};
use dom_struct::dom_struct;
use euclid::default::Size2D;
use js::jsapi::JSObject;
use js::jsval::{BooleanValue, JSVal, NullValue, UInt32Value};
use js::jsval::{BooleanValue, Int32Value, JSVal, NullValue, UInt32Value};
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBufferView;
use script_layout_interface::HTMLCanvasDataSource;
@ -125,7 +126,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
#[allow(unsafe_code)]
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn GetParameter(&self, cx: JSContext, parameter: u32) -> JSVal {
self.base.GetParameter(cx, parameter)
match parameter {
constants::MAX_CLIENT_WAIT_TIMEOUT_WEBGL => {
Int32Value(self.base.limits().max_client_wait_timeout_webgl.as_nanos() as i32)
},
_ => self.base.GetParameter(cx, parameter),
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
@ -1197,6 +1203,124 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
},
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
fn FenceSync(&self, condition: u32, flags: u32) -> Option<DomRoot<WebGLSync>> {
if flags != 0 {
self.base.webgl_error(InvalidValue);
return None;
}
if condition != constants::SYNC_GPU_COMMANDS_COMPLETE {
self.base.webgl_error(InvalidEnum);
return None;
}
Some(WebGLSync::new(&self.base))
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
fn IsSync(&self, sync: Option<&WebGLSync>) -> bool {
match sync {
Some(sync) => {
if !sync.is_valid() {
return false;
}
handle_potential_webgl_error!(
self.base,
self.base.validate_ownership(sync),
return false
);
let (sender, receiver) = webgl_channel().unwrap();
self.base
.send_command(WebGLCommand::IsSync(sync.id(), sender));
receiver.recv().unwrap()
},
None => false,
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
fn ClientWaitSync(&self, sync: &WebGLSync, flags: u32, timeout: u64) -> u32 {
if !sync.is_valid() {
self.base.webgl_error(InvalidOperation);
return constants::WAIT_FAILED;
}
handle_potential_webgl_error!(
self.base,
self.base.validate_ownership(sync),
return constants::WAIT_FAILED
);
if flags != 0 && flags != constants::SYNC_FLUSH_COMMANDS_BIT {
self.base.webgl_error(InvalidValue);
return constants::WAIT_FAILED;
}
if timeout > self.base.limits().max_client_wait_timeout_webgl.as_nanos() as u64 {
self.base.webgl_error(InvalidOperation);
return constants::WAIT_FAILED;
}
match sync.client_wait_sync(&self.base, flags, timeout) {
Some(status) => status,
None => constants::WAIT_FAILED,
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
fn WaitSync(&self, sync: &WebGLSync, flags: u32, timeout: i64) {
if !sync.is_valid() {
self.base.webgl_error(InvalidOperation);
return;
}
handle_potential_webgl_error!(self.base, self.base.validate_ownership(sync), return);
if flags != 0 {
self.base.webgl_error(InvalidValue);
return;
}
if timeout != constants::TIMEOUT_IGNORED {
self.base.webgl_error(InvalidValue);
return;
}
self.base
.send_command(WebGLCommand::WaitSync(sync.id(), flags, timeout));
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
fn GetSyncParameter(&self, _cx: JSContext, sync: &WebGLSync, pname: u32) -> JSVal {
if !sync.is_valid() {
self.base.webgl_error(InvalidOperation);
return NullValue();
}
handle_potential_webgl_error!(
self.base,
self.base.validate_ownership(sync),
return NullValue()
);
match pname {
constants::OBJECT_TYPE | constants::SYNC_CONDITION | constants::SYNC_FLAGS => {
let (sender, receiver) = webgl_channel().unwrap();
self.base
.send_command(WebGLCommand::GetSyncParameter(sync.id(), pname, sender));
UInt32Value(receiver.recv().unwrap())
},
constants::SYNC_STATUS => match sync.get_sync_status(pname, &self.base) {
Some(status) => UInt32Value(status),
None => UInt32Value(constants::UNSIGNALED),
},
_ => {
self.base.webgl_error(InvalidEnum);
NullValue()
},
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
fn DeleteSync(&self, sync: Option<&WebGLSync>) {
if let Some(sync) = sync {
handle_potential_webgl_error!(self.base, self.base.validate_ownership(sync), return);
sync.delete(false);
}
}
}
impl LayoutCanvasWebGLRenderingContextHelpers for LayoutDom<WebGL2RenderingContext> {

View file

@ -0,0 +1,138 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
use crate::dom::bindings::codegen::Bindings::WebGLSyncBinding;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::refcounted::Trusted;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::DomRoot;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::task_source::TaskSource;
use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLSyncId};
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct WebGLSync {
webgl_object: WebGLObject,
sync_id: WebGLSyncId,
marked_for_deletion: Cell<bool>,
client_wait_status: Cell<Option<u32>>,
sync_status: Cell<Option<u32>>,
}
impl WebGLSync {
fn new_inherited(context: &WebGLRenderingContext, sync_id: WebGLSyncId) -> Self {
Self {
webgl_object: WebGLObject::new_inherited(context),
sync_id,
marked_for_deletion: Cell::new(false),
client_wait_status: Cell::new(None),
sync_status: Cell::new(None),
}
}
pub fn new(context: &WebGLRenderingContext) -> DomRoot<Self> {
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::FenceSync(sender));
let sync_id = receiver.recv().unwrap();
reflect_dom_object(
Box::new(WebGLSync::new_inherited(context, sync_id)),
&*context.global(),
WebGLSyncBinding::Wrap,
)
}
}
impl WebGLSync {
pub fn client_wait_sync(
&self,
context: &WebGLRenderingContext,
flags: u32,
timeout: u64,
) -> Option<u32> {
match self.client_wait_status.get() {
Some(constants::TIMEOUT_EXPIRED) | Some(constants::WAIT_FAILED) | None => {
let global = self.global();
let this = Trusted::new(self);
let context = Trusted::new(context);
let task = task!(request_client_wait_status: move || {
let this = this.root();
let context = context.root();
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::ClientWaitSync(
this.sync_id,
flags,
timeout,
sender,
));
this.client_wait_status.set(Some(receiver.recv().unwrap()));
});
global
.as_window()
.task_manager()
.dom_manipulation_task_source()
.queue(task, global.upcast())
.unwrap();
},
_ => {},
}
self.client_wait_status.get()
}
pub fn delete(&self, fallible: bool) {
if self.is_valid() {
self.marked_for_deletion.set(true);
let context = self.upcast::<WebGLObject>().context();
let cmd = WebGLCommand::DeleteSync(self.sync_id);
if fallible {
context.send_command_ignored(cmd);
} else {
context.send_command(cmd);
}
}
}
pub fn get_sync_status(&self, pname: u32, context: &WebGLRenderingContext) -> Option<u32> {
match self.sync_status.get() {
Some(constants::UNSIGNALED) | None => {
let global = self.global();
let this = Trusted::new(self);
let context = Trusted::new(context);
let task = task!(request_sync_status: move || {
let this = this.root();
let context = context.root();
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::GetSyncParameter(this.sync_id, pname, sender));
this.sync_status.set(Some(receiver.recv().unwrap()));
});
global
.as_window()
.task_manager()
.dom_manipulation_task_source()
.queue(task, global.upcast())
.unwrap();
},
_ => {},
}
self.sync_status.get()
}
pub fn is_valid(&self) -> bool {
!self.marked_for_deletion.get()
}
pub fn id(&self) -> WebGLSyncId {
self.sync_id
}
}
impl Drop for WebGLSync {
fn drop(&mut self) {
self.delete(true);
}
}

View file

@ -15,9 +15,6 @@ typedef unsigned long long GLuint64;
// interface WebGLSampler : WebGLObject {
// };
// interface WebGLSync : WebGLObject {
// };
// interface WebGLTransformFeedback : WebGLObject {
// };
@ -542,12 +539,12 @@ interface mixin WebGL2RenderingContextBase
any getSamplerParameter(WebGLSampler sampler, GLenum pname);*/
/* Sync objects */
/*WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
[WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync);
void deleteSync(WebGLSync? sync);
GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
any getSyncParameter(WebGLSync sync, GLenum pname);*/
any getSyncParameter(WebGLSync sync, GLenum pname);
/* Transform Feedback */
/*WebGLTransformFeedback? createTransformFeedback();

View file

@ -0,0 +1,11 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.14
//
[Pref="dom.webgl2.enabled"]
interface WebGLSync : WebGLObject {
};

View file

@ -2,6 +2,9 @@
[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
expected: FAIL
@ -11,9 +14,6 @@
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: deleteSync]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
expected: FAIL
@ -23,22 +23,16 @@
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: uniformBlockBinding]
[WebGL test #60: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: bindTransformFeedback]
[WebGL test #63: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: getActiveUniformBlockName]
[WebGL test #57: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: fenceSync]
[WebGL test #64: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
@ -47,13 +41,13 @@
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #61: Property either does not exist or is not a function: endTransformFeedback]
[WebGL test #58: Property either does not exist or is not a function: pauseTransformFeedback]
expected: FAIL
[WebGL test #67: Property either does not exist or is not a function: bindBufferRange]
[WebGL test #62: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: getUniformIndices]
[WebGL test #56: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
@ -68,7 +62,7 @@
[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: waitSync]
[WebGL test #54: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
@ -83,22 +77,19 @@
[WebGL test #47: Property either does not exist or is not a function: samplerParameteri]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: clientWaitSync]
expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: isVertexArray]
[WebGL test #68: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: pauseTransformFeedback]
[WebGL test #55: Property either does not exist or is not a function: endTransformFeedback]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
@ -107,9 +98,6 @@
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
@ -119,13 +107,13 @@
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: getSyncParameter]
[WebGL test #51: Property either does not exist or is not a function: deleteTransformFeedback]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: bindVertexArray]
[WebGL test #61: Property either does not exist or is not a function: bindBufferRange]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
@ -134,15 +122,18 @@
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: isSync]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: bindSampler]
expected: FAIL
@ -152,9 +143,6 @@
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #60: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
@ -170,31 +158,31 @@
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: getActiveUniforms]
[WebGL test #66: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #58: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: getUniformBlockIndex]
[WebGL test #53: Property either does not exist or is not a function: bindTransformFeedback]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #65: Property either does not exist or is not a function: resumeTransformFeedback]
[WebGL test #50: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: resumeTransformFeedback]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #76: Property either does not exist or is not a function: deleteVertexArray]
[WebGL test #67: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: getSamplerParameter]
@ -203,7 +191,7 @@
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
expected: FAIL
[WebGL test #57: Property either does not exist or is not a function: deleteTransformFeedback]
[WebGL test #65: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
@ -215,9 +203,6 @@
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #75: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: deleteSampler]
expected: FAIL
@ -230,9 +215,6 @@
[WebGL test #45: Property either does not exist or is not a function: isSampler]
expected: FAIL
[WebGL test #62: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL

View file

@ -1,5 +0,0 @@
[sync-webgl-specific.html]
expected: ERROR
[WebGL test #3: gl.getError() should be 0. Was 1280.]
expected: FAIL