Use out parameter for generated methods returning JSVal (#34087)

* Make generated bindings that return a WebIDL `any` value use out parameters.

Returning raw JSVal values makes it easier to create GC hazards in code
that calls these methods. Accepting a MutableHandle argument instead
ensures that the values are rooted by the caller.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Update mozjs.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2024-11-05 03:29:08 -05:00 committed by GitHub
parent 537958a3cc
commit 25a0764a37
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38 changed files with 763 additions and 515 deletions

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@ -9,7 +9,7 @@ use dom_struct::dom_struct;
use embedder_traits::{DualRumbleEffectParams, EmbedderMsg};
use ipc_channel::ipc;
use ipc_channel::router::ROUTER;
use js::jsval::JSVal;
use js::rust::MutableHandleValue;
use script_traits::GamepadSupportedHapticEffects;
use crate::dom::bindings::cell::DomRefCell;
@ -134,8 +134,8 @@ impl GamepadHapticActuator {
impl GamepadHapticActuatorMethods for GamepadHapticActuator {
/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-effects>
fn Effects(&self, cx: JSContext) -> JSVal {
to_frozen_array(self.effects.as_slice(), cx)
fn Effects(&self, cx: JSContext, retval: MutableHandleValue) {
to_frozen_array(self.effects.as_slice(), cx, retval)
}
/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-playeffect>