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stylo: Round down when computing viewport units
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1 changed files with 10 additions and 12 deletions
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@ -198,23 +198,21 @@ impl ToCss for ViewportPercentageLength {
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impl ViewportPercentageLength {
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/// Computes the given viewport-relative length for the given viewport size.
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pub fn to_computed_value(&self, viewport_size: Size2D<Au>) -> Au {
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macro_rules! to_unit {
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($viewport_dimension:expr) => {
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$viewport_dimension.to_f32_px() / 100.0
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}
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}
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let value = match *self {
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let (factor, length) = match *self {
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ViewportPercentageLength::Vw(length) =>
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length * to_unit!(viewport_size.width),
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(length, viewport_size.width),
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ViewportPercentageLength::Vh(length) =>
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length * to_unit!(viewport_size.height),
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(length, viewport_size.height),
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ViewportPercentageLength::Vmin(length) =>
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length * to_unit!(cmp::min(viewport_size.width, viewport_size.height)),
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(length, cmp::min(viewport_size.width, viewport_size.height)),
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ViewportPercentageLength::Vmax(length) =>
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length * to_unit!(cmp::max(viewport_size.width, viewport_size.height)),
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(length, cmp::max(viewport_size.width, viewport_size.height)),
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};
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Au::from_f32_px(value)
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// See bug 989802. We truncate so that adding multiple viewport units
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// that add up to 100 does not overflow due to rounding differences
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let trunc_scaled = ((length.0 as f64) * factor as f64 / 100.).trunc();
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Au::from_f64_au(trunc_scaled)
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}
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}
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