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Auto merge of #21461 - jdm:webgltmp2, r=nox
Various webgl fixes for framebuffer attachment test These changes resolve all panics on macOS when running framebuffer-object-attachment.html in headless and headful testing. --- - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] There are tests for these changes OR - [x] Fixes #13710. Fixes #20570. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/21461) <!-- Reviewable:end -->
This commit is contained in:
commit
26745b2741
12 changed files with 655 additions and 177 deletions
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@ -11,7 +11,7 @@ use offscreen_gl_context::{GLLimits, GLVersion};
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use offscreen_gl_context::{NativeGLContext, NativeGLContextHandle, NativeGLContextMethods};
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use offscreen_gl_context::{OSMesaContext, OSMesaContextHandle};
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use std::sync::{Arc, Mutex};
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use super::webgl_thread::WebGLImpl;
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use super::webgl_thread::{WebGLImpl, GLState};
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/// The GLContextFactory is used to create shared GL contexts with the main thread GL context.
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/// Currently, shared textures are used to render WebGL textures into the WR compositor.
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@ -144,13 +144,13 @@ impl GLContextWrapper {
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}
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}
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pub fn apply_command(&self, cmd: WebGLCommand) {
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pub fn apply_command(&self, cmd: WebGLCommand, state: &mut GLState) {
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match *self {
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GLContextWrapper::Native(ref ctx) => {
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WebGLImpl::apply(ctx, cmd);
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WebGLImpl::apply(ctx, state, cmd);
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}
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GLContextWrapper::OSMesa(ref ctx) => {
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WebGLImpl::apply(ctx, cmd);
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WebGLImpl::apply(ctx, state, cmd);
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}
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}
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}
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@ -18,6 +18,33 @@ use webrender_api;
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/// It allows to get a WebGLThread handle for each script pipeline.
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pub use ::webgl_mode::WebGLThreads;
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struct GLContextData {
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ctx: GLContextWrapper,
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state: GLState,
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}
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pub struct GLState {
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clear_color: (f32, f32, f32, f32),
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scissor_test_enabled: bool,
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stencil_write_mask: (u32, u32),
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stencil_clear_value: i32,
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depth_write_mask: bool,
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depth_clear_value: f64,
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}
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impl Default for GLState {
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fn default() -> GLState {
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GLState {
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clear_color: (0., 0., 0., 0.),
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scissor_test_enabled: false,
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stencil_write_mask: (0, 0),
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stencil_clear_value: 0,
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depth_write_mask: true,
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depth_clear_value: 1.,
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}
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}
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}
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/// A WebGLThread manages the life cycle and message multiplexing of
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/// a set of WebGLContexts living in the same thread.
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pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> {
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@ -26,7 +53,7 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver
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/// Channel used to generate/update or delete `webrender_api::ImageKey`s.
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webrender_api: webrender_api::RenderApi,
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/// Map of live WebGLContexts.
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contexts: FnvHashMap<WebGLContextId, GLContextWrapper>,
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contexts: FnvHashMap<WebGLContextId, GLContextData>,
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/// Cached information for WebGLContexts.
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cached_context_info: FnvHashMap<WebGLContextId, WebGLContextInfo>,
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/// Current bound context.
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@ -93,9 +120,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
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let result = self.create_webgl_context(version, size, attributes);
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result_sender.send(result.map(|(id, limits, share_mode)| {
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let ctx = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id)
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let data = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found");
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let glsl_version = Self::get_glsl_version(ctx);
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let glsl_version = Self::get_glsl_version(&data.ctx);
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WebGLCreateContextResult {
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sender: WebGLMsgSender::new(id, webgl_chan.clone()),
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@ -139,8 +166,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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/// Handles a WebGLCommand for a specific WebGLContext
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fn handle_webgl_command(&mut self, context_id: WebGLContextId, command: WebGLCommand) {
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if let Some(ctx) = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) {
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ctx.apply_command(command);
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let data = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id);
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if let Some(data) = data {
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data.ctx.apply_command(command, &mut data.state);
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}
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}
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@ -158,28 +186,28 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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/// Handles a lock external callback received from webrender::ExternalImageHandler
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fn handle_lock(&mut self, context_id: WebGLContextId, sender: WebGLSender<(u32, Size2D<i32>, usize)>) {
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let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found in a WebGLMsg::Lock message");
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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// Insert a OpenGL Fence sync object that sends a signal when all the WebGL commands are finished.
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// The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details.
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let gl_sync = ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
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let gl_sync = data.ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
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info.gl_sync = Some(gl_sync);
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// It is important that the fence sync is properly flushed into the GPU's command queue.
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// Without proper flushing, the sync object may never be signaled.
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ctx.gl().flush();
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data.ctx.gl().flush();
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sender.send((info.texture_id, info.size, gl_sync as usize)).unwrap();
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}
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/// Handles an unlock external callback received from webrender::ExternalImageHandler
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fn handle_unlock(&mut self, context_id: WebGLContextId) {
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let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found in a WebGLMsg::Unlock message");
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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if let Some(gl_sync) = info.gl_sync.take() {
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// Release the GLSync object.
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ctx.gl().delete_sync(gl_sync);
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data.ctx.gl().delete_sync(gl_sync);
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}
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}
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@ -207,7 +235,10 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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let id = WebGLContextId(self.next_webgl_id);
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let (size, texture_id, limits) = ctx.get_info();
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self.next_webgl_id += 1;
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self.contexts.insert(id, ctx);
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self.contexts.insert(id, GLContextData {
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ctx,
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state: Default::default(),
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});
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self.cached_context_info.insert(id, WebGLContextInfo {
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texture_id,
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size,
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@ -232,10 +263,14 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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context_id: WebGLContextId,
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size: Size2D<i32>,
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sender: WebGLSender<Result<(), String>>) {
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let ctx = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id);
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match ctx.resize(size) {
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let data = Self::make_current_if_needed_mut(
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context_id,
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&mut self.contexts,
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&mut self.bound_context_id
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).expect("Missing WebGL context!");
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match data.ctx.resize(size) {
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Ok(_) => {
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let (real_size, texture_id, _) = ctx.get_info();
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let (real_size, texture_id, _) = data.ctx.get_info();
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self.observer.on_context_resize(context_id, texture_id, real_size);
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let info = self.cached_context_info.get_mut(&context_id).unwrap();
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@ -306,7 +341,7 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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})
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},
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WebGLContextShareMode::Readback => {
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let pixels = Self::raw_pixels(&self.contexts[&context_id], info.size);
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let pixels = Self::raw_pixels(&self.contexts[&context_id].ctx, info.size);
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match info.image_key.clone() {
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Some(image_key) => {
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// ImageKey was already created, but WR Images must
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@ -339,18 +374,20 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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fn handle_dom_to_texture(&mut self, command: DOMToTextureCommand) {
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match command {
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DOMToTextureCommand::Attach(context_id, texture_id, document_id, pipeline_id, size) => {
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let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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let data = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found in a WebGL DOMToTextureCommand::Attach command");
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// Initialize the texture that WR will use for frame outputs.
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ctx.gl().tex_image_2d(gl::TEXTURE_2D,
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0,
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gl::RGBA as gl::GLint,
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size.width,
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size.height,
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0,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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None);
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data.ctx.gl().tex_image_2d(
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gl::TEXTURE_2D,
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0,
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gl::RGBA as gl::GLint,
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size.width,
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size.height,
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0,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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None
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);
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self.dom_outputs.insert(pipeline_id, DOMToTextureData {
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context_id, texture_id, document_id, size
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});
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@ -361,14 +398,14 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
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let contexts = &self.contexts;
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let bound_context_id = &mut self.bound_context_id;
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let result = self.dom_outputs.get(&pipeline_id).and_then(|data| {
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let ctx = Self::make_current_if_needed(data.context_id, contexts, bound_context_id);
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ctx.and_then(|ctx| {
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let result = self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
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let data = Self::make_current_if_needed(dom_data.context_id, contexts, bound_context_id);
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data.and_then(|data| {
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// The next glWaitSync call is used to synchronize the two flows of
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// OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
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// glWaitSync doesn't block WebGL CPU thread.
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ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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Some((data.texture_id.get(), data.size))
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data.ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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Some((dom_data.texture_id.get(), dom_data.size))
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})
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});
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@ -390,28 +427,37 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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/// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
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fn make_current_if_needed<'a>(context_id: WebGLContextId,
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contexts: &'a FnvHashMap<WebGLContextId, GLContextWrapper>,
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bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextWrapper> {
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contexts.get(&context_id).and_then(|ctx| {
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contexts: &'a FnvHashMap<WebGLContextId, GLContextData>,
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bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextData> {
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let data = contexts.get(&context_id);
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if let Some(data) = data {
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if Some(context_id) != *bound_id {
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ctx.make_current();
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data.ctx.make_current();
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*bound_id = Some(context_id);
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}
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}
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Some(ctx)
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})
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data
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}
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/// Gets a mutable reference to a GLContextWrapper for a WebGLContextId and makes it current if required.
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fn make_current_if_needed_mut<'a>(context_id: WebGLContextId,
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contexts: &'a mut FnvHashMap<WebGLContextId, GLContextWrapper>,
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bound_id: &mut Option<WebGLContextId>) -> &'a mut GLContextWrapper {
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let ctx = contexts.get_mut(&context_id).expect("WebGLContext not found!");
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if Some(context_id) != *bound_id {
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ctx.make_current();
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*bound_id = Some(context_id);
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fn make_current_if_needed_mut<'a>(
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context_id: WebGLContextId,
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contexts: &'a mut FnvHashMap<WebGLContextId, GLContextData>,
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bound_id: &mut Option<WebGLContextId>)
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-> Option<&'a mut GLContextData>
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{
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let data = contexts.get_mut(&context_id);
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|
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if let Some(ref data) = data {
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if Some(context_id) != *bound_id {
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data.ctx.make_current();
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*bound_id = Some(context_id);
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}
|
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}
|
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ctx
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|
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data
|
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}
|
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|
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/// Creates a `webrender_api::ImageKey` that uses shared textures.
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|
@ -636,7 +682,11 @@ pub struct WebGLImpl;
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|
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impl WebGLImpl {
|
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#[allow(unsafe_code)]
|
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pub fn apply<Native: NativeGLContextMethods>(ctx: &GLContext<Native>, command: WebGLCommand) {
|
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pub fn apply<Native: NativeGLContextMethods>(
|
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ctx: &GLContext<Native>,
|
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state: &mut GLState,
|
||||
command: WebGLCommand
|
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) {
|
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match command {
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WebGLCommand::GetContextAttributes(ref sender) =>
|
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sender.send(*ctx.borrow_attributes()).unwrap(),
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|
@ -667,13 +717,19 @@ impl WebGLImpl {
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},
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WebGLCommand::Clear(mask) =>
|
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ctx.gl().clear(mask),
|
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WebGLCommand::ClearColor(r, g, b, a) =>
|
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ctx.gl().clear_color(r, g, b, a),
|
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WebGLCommand::ClearDepth(depth) => {
|
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ctx.gl().clear_depth(depth.max(0.).min(1.) as f64)
|
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WebGLCommand::ClearColor(r, g, b, a) => {
|
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state.clear_color = (r, g, b, a);
|
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ctx.gl().clear_color(r, g, b, a);
|
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}
|
||||
WebGLCommand::ClearDepth(depth) => {
|
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let value = depth.max(0.).min(1.) as f64;
|
||||
state.depth_clear_value = value;
|
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ctx.gl().clear_depth(value)
|
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}
|
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WebGLCommand::ClearStencil(stencil) => {
|
||||
state.stencil_clear_value = stencil;
|
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ctx.gl().clear_stencil(stencil);
|
||||
}
|
||||
WebGLCommand::ClearStencil(stencil) =>
|
||||
ctx.gl().clear_stencil(stencil),
|
||||
WebGLCommand::ColorMask(r, g, b, a) =>
|
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ctx.gl().color_mask(r, g, b, a),
|
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WebGLCommand::CopyTexImage2D(target, level, internal_format, x, y, width, height, border) =>
|
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|
@ -684,21 +740,50 @@ impl WebGLImpl {
|
|||
ctx.gl().cull_face(mode),
|
||||
WebGLCommand::DepthFunc(func) =>
|
||||
ctx.gl().depth_func(func),
|
||||
WebGLCommand::DepthMask(flag) =>
|
||||
ctx.gl().depth_mask(flag),
|
||||
WebGLCommand::DepthMask(flag) => {
|
||||
state.depth_write_mask = flag;
|
||||
ctx.gl().depth_mask(flag);
|
||||
}
|
||||
WebGLCommand::DepthRange(near, far) => {
|
||||
ctx.gl().depth_range(near.max(0.).min(1.) as f64, far.max(0.).min(1.) as f64)
|
||||
}
|
||||
WebGLCommand::Disable(cap) =>
|
||||
ctx.gl().disable(cap),
|
||||
WebGLCommand::Enable(cap) =>
|
||||
ctx.gl().enable(cap),
|
||||
WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) =>
|
||||
ctx.gl().framebuffer_renderbuffer(target, attachment, renderbuffertarget,
|
||||
rb.map_or(0, WebGLRenderbufferId::get)),
|
||||
WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) =>
|
||||
ctx.gl().framebuffer_texture_2d(target, attachment, textarget,
|
||||
texture.map_or(0, WebGLTextureId::get), level),
|
||||
WebGLCommand::Disable(cap) => {
|
||||
if cap == gl::SCISSOR_TEST {
|
||||
state.scissor_test_enabled = false;
|
||||
}
|
||||
ctx.gl().disable(cap);
|
||||
}
|
||||
WebGLCommand::Enable(cap) => {
|
||||
if cap == gl::SCISSOR_TEST {
|
||||
state.scissor_test_enabled = true;
|
||||
}
|
||||
ctx.gl().enable(cap);
|
||||
}
|
||||
WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) => {
|
||||
let attach = |attachment| {
|
||||
ctx.gl().framebuffer_renderbuffer(target, attachment,
|
||||
renderbuffertarget,
|
||||
rb.map_or(0, WebGLRenderbufferId::get))
|
||||
};
|
||||
if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
|
||||
attach(gl::DEPTH_ATTACHMENT);
|
||||
attach(gl::STENCIL_ATTACHMENT);
|
||||
} else {
|
||||
attach(attachment);
|
||||
}
|
||||
}
|
||||
WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) => {
|
||||
let attach = |attachment| {
|
||||
ctx.gl().framebuffer_texture_2d(target, attachment, textarget,
|
||||
texture.map_or(0, WebGLTextureId::get), level)
|
||||
};
|
||||
if attachment == gl::DEPTH_STENCIL_ATTACHMENT {
|
||||
attach(gl::DEPTH_ATTACHMENT);
|
||||
attach(gl::STENCIL_ATTACHMENT);
|
||||
} else {
|
||||
attach(attachment)
|
||||
}
|
||||
}
|
||||
WebGLCommand::FrontFace(mode) =>
|
||||
ctx.gl().front_face(mode),
|
||||
WebGLCommand::DisableVertexAttribArray(attrib_id) =>
|
||||
|
@ -726,10 +811,18 @@ impl WebGLImpl {
|
|||
ctx.gl().stencil_func(func, ref_, mask),
|
||||
WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) =>
|
||||
ctx.gl().stencil_func_separate(face, func, ref_, mask),
|
||||
WebGLCommand::StencilMask(mask) =>
|
||||
ctx.gl().stencil_mask(mask),
|
||||
WebGLCommand::StencilMaskSeparate(face, mask) =>
|
||||
ctx.gl().stencil_mask_separate(face, mask),
|
||||
WebGLCommand::StencilMask(mask) => {
|
||||
state.stencil_write_mask = (mask, mask);
|
||||
ctx.gl().stencil_mask(mask);
|
||||
}
|
||||
WebGLCommand::StencilMaskSeparate(face, mask) => {
|
||||
if face == gl::FRONT {
|
||||
state.stencil_write_mask.0 = mask;
|
||||
} else {
|
||||
state.stencil_write_mask.1 = mask;
|
||||
}
|
||||
ctx.gl().stencil_mask_separate(face, mask);
|
||||
}
|
||||
WebGLCommand::StencilOp(fail, zfail, zpass) =>
|
||||
ctx.gl().stencil_op(fail, zfail, zpass),
|
||||
WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) =>
|
||||
|
@ -1105,6 +1198,9 @@ impl WebGLImpl {
|
|||
}
|
||||
sender.send(value).unwrap();
|
||||
}
|
||||
WebGLCommand::InitializeFramebuffer { color, depth, stencil } => {
|
||||
Self::initialize_framebuffer(ctx.gl(), state, color, depth, stencil)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: update test expectations in order to enable debug assertions
|
||||
|
@ -1115,6 +1211,62 @@ impl WebGLImpl {
|
|||
assert_eq!(error, gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error);
|
||||
}
|
||||
|
||||
fn initialize_framebuffer(
|
||||
gl: &gl::Gl,
|
||||
state: &GLState,
|
||||
color: bool,
|
||||
depth: bool,
|
||||
stencil: bool,
|
||||
) {
|
||||
let bits = [
|
||||
(color, gl::COLOR_BUFFER_BIT),
|
||||
(depth, gl::DEPTH_BUFFER_BIT),
|
||||
(stencil, gl::STENCIL_BUFFER_BIT),
|
||||
].iter().fold(0, |bits, &(enabled, bit)| bits | if enabled { bit } else { 0 });
|
||||
|
||||
if state.scissor_test_enabled {
|
||||
gl.disable(gl::SCISSOR_TEST);
|
||||
}
|
||||
|
||||
if color {
|
||||
gl.clear_color(0., 0., 0., 0.);
|
||||
}
|
||||
|
||||
if depth {
|
||||
gl.depth_mask(true);
|
||||
gl.clear_depth(1.);
|
||||
}
|
||||
|
||||
if stencil {
|
||||
gl.stencil_mask_separate(gl::FRONT, 0xFFFFFFFF);
|
||||
gl.stencil_mask_separate(gl::BACK, 0xFFFFFFFF);
|
||||
gl.clear_stencil(0);
|
||||
}
|
||||
|
||||
gl.clear(bits);
|
||||
|
||||
if state.scissor_test_enabled {
|
||||
gl.enable(gl::SCISSOR_TEST);
|
||||
}
|
||||
|
||||
if color {
|
||||
let (r, g, b, a) = state.clear_color;
|
||||
gl.clear_color(r, g, b, a);
|
||||
}
|
||||
|
||||
if depth {
|
||||
gl.depth_mask(state.depth_write_mask);
|
||||
gl.clear_depth(state.depth_clear_value);
|
||||
}
|
||||
|
||||
if stencil {
|
||||
let (front, back) = state.stencil_write_mask;
|
||||
gl.stencil_mask_separate(gl::FRONT, front);
|
||||
gl.stencil_mask_separate(gl::BACK, back);
|
||||
gl.clear_stencil(state.stencil_clear_value);
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
fn link_program(gl: &gl::Gl, program: WebGLProgramId) -> ProgramLinkInfo {
|
||||
gl.link_program(program.get());
|
||||
|
|
|
@ -296,6 +296,7 @@ pub enum WebGLCommand {
|
|||
GetUniformFloat4(WebGLProgramId, i32, WebGLSender<[f32; 4]>),
|
||||
GetUniformFloat9(WebGLProgramId, i32, WebGLSender<[f32; 9]>),
|
||||
GetUniformFloat16(WebGLProgramId, i32, WebGLSender<[f32; 16]>),
|
||||
InitializeFramebuffer { color: bool, depth: bool, stencil: bool },
|
||||
}
|
||||
|
||||
macro_rules! define_resource_id_struct {
|
||||
|
|
|
@ -18,6 +18,12 @@ use dom::webgltexture::WebGLTexture;
|
|||
use dom_struct::dom_struct;
|
||||
use std::cell::Cell;
|
||||
|
||||
pub enum CompleteForRendering {
|
||||
Complete,
|
||||
Incomplete,
|
||||
MissingColorAttachment,
|
||||
}
|
||||
|
||||
#[must_root]
|
||||
#[derive(Clone, JSTraceable, MallocSizeOf)]
|
||||
enum WebGLFramebufferAttachment {
|
||||
|
@ -25,6 +31,31 @@ enum WebGLFramebufferAttachment {
|
|||
Texture { texture: Dom<WebGLTexture>, level: i32 },
|
||||
}
|
||||
|
||||
impl WebGLFramebufferAttachment {
|
||||
fn needs_initialization(&self) -> bool {
|
||||
match *self {
|
||||
WebGLFramebufferAttachment::Renderbuffer(ref r) => !r.is_initialized(),
|
||||
WebGLFramebufferAttachment::Texture { .. } => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn mark_initialized(&self) {
|
||||
match *self {
|
||||
WebGLFramebufferAttachment::Renderbuffer(ref r) => r.mark_initialized(),
|
||||
WebGLFramebufferAttachment::Texture { .. } => ()
|
||||
}
|
||||
}
|
||||
|
||||
fn root(&self) -> WebGLFramebufferAttachmentRoot {
|
||||
match *self {
|
||||
WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
|
||||
WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
|
||||
WebGLFramebufferAttachment::Texture { ref texture, .. } =>
|
||||
WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, JSTraceable, MallocSizeOf)]
|
||||
pub enum WebGLFramebufferAttachmentRoot {
|
||||
Renderbuffer(DomRoot<WebGLRenderbuffer>),
|
||||
|
@ -46,6 +77,7 @@ pub struct WebGLFramebuffer {
|
|||
depth: DomRefCell<Option<WebGLFramebufferAttachment>>,
|
||||
stencil: DomRefCell<Option<WebGLFramebufferAttachment>>,
|
||||
depthstencil: DomRefCell<Option<WebGLFramebufferAttachment>>,
|
||||
is_initialized: Cell<bool>,
|
||||
}
|
||||
|
||||
impl WebGLFramebuffer {
|
||||
|
@ -56,11 +88,12 @@ impl WebGLFramebuffer {
|
|||
target: Cell::new(None),
|
||||
is_deleted: Cell::new(false),
|
||||
size: Cell::new(None),
|
||||
status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED),
|
||||
status: Cell::new(constants::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT),
|
||||
color: DomRefCell::new(None),
|
||||
depth: DomRefCell::new(None),
|
||||
stencil: DomRefCell::new(None),
|
||||
depthstencil: DomRefCell::new(None),
|
||||
is_initialized: Cell::new(false),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,6 +160,12 @@ impl WebGLFramebuffer {
|
|||
let has_s = s.is_some();
|
||||
let has_zs = zs.is_some();
|
||||
let attachments = [&*c, &*z, &*s, &*zs];
|
||||
let attachment_constraints = [
|
||||
&[constants::RGBA4, constants::RGB5_A1, constants::RGB565, constants::RGBA][..],
|
||||
&[constants::DEPTH_COMPONENT16][..],
|
||||
&[constants::STENCIL_INDEX8][..],
|
||||
&[constants::DEPTH_STENCIL][..],
|
||||
];
|
||||
|
||||
// From the WebGL spec, 6.6 ("Framebuffer Object Attachments"):
|
||||
//
|
||||
|
@ -148,17 +187,18 @@ impl WebGLFramebuffer {
|
|||
}
|
||||
|
||||
let mut fb_size = None;
|
||||
for attachment in &attachments {
|
||||
for (attachment, constraints) in attachments.iter().zip(&attachment_constraints) {
|
||||
// Get the size of this attachment.
|
||||
let size = match **attachment {
|
||||
let (format, size) = match **attachment {
|
||||
Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb)) => {
|
||||
att_rb.size()
|
||||
(Some(att_rb.internal_format()), att_rb.size())
|
||||
}
|
||||
Some(WebGLFramebufferAttachment::Texture { texture: ref att_tex, level } ) => {
|
||||
let info = att_tex.image_info_at_face(0, level as u32);
|
||||
Some((info.width() as i32, info.height() as i32))
|
||||
(info.internal_format().map(|t| t.as_gl_constant()),
|
||||
Some((info.width() as i32, info.height() as i32)))
|
||||
}
|
||||
None => None,
|
||||
None => (None, None),
|
||||
};
|
||||
|
||||
// Make sure that, if we've found any other attachment,
|
||||
|
@ -171,6 +211,13 @@ impl WebGLFramebuffer {
|
|||
fb_size = size;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(format) = format {
|
||||
if constraints.iter().all(|c| *c != format) {
|
||||
self.status.set(constants::FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
self.size.set(fb_size);
|
||||
|
||||
|
@ -181,7 +228,7 @@ impl WebGLFramebuffer {
|
|||
self.status.set(constants::FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
||||
}
|
||||
} else {
|
||||
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
|
||||
self.status.set(constants::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -189,25 +236,52 @@ impl WebGLFramebuffer {
|
|||
return self.status.get();
|
||||
}
|
||||
|
||||
pub fn check_status_for_rendering(&self) -> CompleteForRendering {
|
||||
let result = self.check_status();
|
||||
if result != constants::FRAMEBUFFER_COMPLETE {
|
||||
return CompleteForRendering::Incomplete;
|
||||
}
|
||||
|
||||
if self.color.borrow().is_none() {
|
||||
return CompleteForRendering::MissingColorAttachment;
|
||||
}
|
||||
|
||||
if !self.is_initialized.get() {
|
||||
let attachments = [
|
||||
(&self.color, constants::COLOR_BUFFER_BIT),
|
||||
(&self.depth, constants::DEPTH_BUFFER_BIT),
|
||||
(&self.stencil, constants::STENCIL_BUFFER_BIT),
|
||||
(&self.depthstencil, constants::DEPTH_BUFFER_BIT | constants::STENCIL_BUFFER_BIT)
|
||||
];
|
||||
let mut clear_bits = 0;
|
||||
for &(attachment, bits) in &attachments {
|
||||
if let Some(ref att) = *attachment.borrow() {
|
||||
if att.needs_initialization() {
|
||||
att.mark_initialized();
|
||||
clear_bits |= bits;
|
||||
}
|
||||
}
|
||||
}
|
||||
self.upcast::<WebGLObject>().context().initialize_framebuffer(clear_bits);
|
||||
self.is_initialized.set(true);
|
||||
}
|
||||
|
||||
CompleteForRendering::Complete
|
||||
}
|
||||
|
||||
pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
|
||||
let binding = match attachment {
|
||||
constants::COLOR_ATTACHMENT0 => &self.color,
|
||||
constants::DEPTH_ATTACHMENT => &self.depth,
|
||||
constants::STENCIL_ATTACHMENT => &self.stencil,
|
||||
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
|
||||
_ => return Err(WebGLError::InvalidEnum),
|
||||
};
|
||||
let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?;
|
||||
|
||||
let rb_id = match rb {
|
||||
Some(rb) => {
|
||||
if !rb.ever_bound() {
|
||||
return Err(WebGLError::InvalidOperation);
|
||||
}
|
||||
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(Dom::from_ref(rb)));
|
||||
Some(rb.id())
|
||||
}
|
||||
|
||||
_ => {
|
||||
*binding.borrow_mut() = None;
|
||||
None
|
||||
}
|
||||
_ => None
|
||||
};
|
||||
|
||||
self.upcast::<WebGLObject>().context().send_command(
|
||||
|
@ -219,38 +293,91 @@ impl WebGLFramebuffer {
|
|||
),
|
||||
);
|
||||
|
||||
if rb.is_none() {
|
||||
self.detach_binding(binding, attachment);
|
||||
}
|
||||
|
||||
self.update_status();
|
||||
self.is_initialized.set(false);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
|
||||
let binding = match attachment {
|
||||
constants::COLOR_ATTACHMENT0 => &self.color,
|
||||
constants::DEPTH_ATTACHMENT => &self.depth,
|
||||
constants::STENCIL_ATTACHMENT => &self.stencil,
|
||||
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
|
||||
_ => return None,
|
||||
fn detach_binding(
|
||||
&self,
|
||||
binding: &DomRefCell<Option<WebGLFramebufferAttachment>>,
|
||||
attachment: u32,
|
||||
) {
|
||||
*binding.borrow_mut() = None;
|
||||
if INTERESTING_ATTACHMENT_POINTS.contains(&attachment) {
|
||||
self.reattach_depth_stencil();
|
||||
}
|
||||
}
|
||||
|
||||
fn attachment_binding(
|
||||
&self,
|
||||
attachment: u32
|
||||
) -> Option<&DomRefCell<Option<WebGLFramebufferAttachment>>>
|
||||
{
|
||||
match attachment {
|
||||
constants::COLOR_ATTACHMENT0 => Some(&self.color),
|
||||
constants::DEPTH_ATTACHMENT => Some(&self.depth),
|
||||
constants::STENCIL_ATTACHMENT => Some(&self.stencil),
|
||||
constants::DEPTH_STENCIL_ATTACHMENT => Some(&self.depthstencil),
|
||||
_ => None
|
||||
}
|
||||
}
|
||||
|
||||
fn reattach_depth_stencil(&self) {
|
||||
let reattach = |attachment: &WebGLFramebufferAttachment, attachment_point| {
|
||||
let context = self.upcast::<WebGLObject>().context();
|
||||
match *attachment {
|
||||
WebGLFramebufferAttachment::Renderbuffer(ref rb) => {
|
||||
context.send_command(
|
||||
WebGLCommand::FramebufferRenderbuffer(
|
||||
constants::FRAMEBUFFER,
|
||||
attachment_point,
|
||||
constants::RENDERBUFFER,
|
||||
Some(rb.id())
|
||||
)
|
||||
);
|
||||
}
|
||||
WebGLFramebufferAttachment::Texture { ref texture, level } => {
|
||||
context.send_command(
|
||||
WebGLCommand::FramebufferTexture2D(
|
||||
constants::FRAMEBUFFER,
|
||||
attachment_point,
|
||||
texture.target().expect("missing texture target"),
|
||||
Some(texture.id()),
|
||||
level
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
binding.borrow().as_ref().map(|bin| {
|
||||
match bin {
|
||||
&WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
|
||||
WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
|
||||
&WebGLFramebufferAttachment::Texture { ref texture, .. } =>
|
||||
WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
|
||||
}
|
||||
})
|
||||
// Since the DEPTH_STENCIL attachment causes both the DEPTH and STENCIL
|
||||
// attachments to be overwritten, we need to ensure that we reattach
|
||||
// the DEPTH and STENCIL attachments when any of those attachments
|
||||
// is cleared.
|
||||
if let Some(ref depth) = *self.depth.borrow() {
|
||||
reattach(depth, constants::DEPTH_ATTACHMENT);
|
||||
}
|
||||
if let Some(ref stencil) = *self.stencil.borrow() {
|
||||
reattach(stencil, constants::STENCIL_ATTACHMENT);
|
||||
}
|
||||
if let Some(ref depth_stencil) = *self.depthstencil.borrow() {
|
||||
reattach(depth_stencil, constants::DEPTH_STENCIL_ATTACHMENT);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
|
||||
let binding = self.attachment_binding(attachment)?;
|
||||
binding.borrow().as_ref().map(WebGLFramebufferAttachment::root)
|
||||
}
|
||||
|
||||
pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
|
||||
level: i32) -> WebGLResult<()> {
|
||||
let binding = match attachment {
|
||||
constants::COLOR_ATTACHMENT0 => &self.color,
|
||||
constants::DEPTH_ATTACHMENT => &self.depth,
|
||||
constants::STENCIL_ATTACHMENT => &self.stencil,
|
||||
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
|
||||
_ => return Err(WebGLError::InvalidEnum),
|
||||
};
|
||||
let binding = self.attachment_binding(attachment).ok_or(WebGLError::InvalidEnum)?;
|
||||
|
||||
let tex_id = match texture {
|
||||
// Note, from the GLES 2.0.25 spec, page 113:
|
||||
|
@ -304,7 +431,6 @@ impl WebGLFramebuffer {
|
|||
}
|
||||
|
||||
_ => {
|
||||
*binding.borrow_mut() = None;
|
||||
None
|
||||
}
|
||||
};
|
||||
|
@ -319,19 +445,26 @@ impl WebGLFramebuffer {
|
|||
),
|
||||
);
|
||||
|
||||
if texture.is_none() {
|
||||
self.detach_binding(binding, attachment);
|
||||
}
|
||||
|
||||
self.update_status();
|
||||
self.is_initialized.set(false);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F)
|
||||
where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
|
||||
where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32)
|
||||
{
|
||||
let attachments = [&self.color,
|
||||
&self.depth,
|
||||
&self.stencil,
|
||||
&self.depthstencil];
|
||||
let attachments = [
|
||||
(&self.color, constants::COLOR_ATTACHMENT0),
|
||||
(&self.depth, constants::DEPTH_ATTACHMENT),
|
||||
(&self.stencil, constants::STENCIL_ATTACHMENT),
|
||||
(&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT)
|
||||
];
|
||||
|
||||
for attachment in &attachments {
|
||||
for (attachment, name) in &attachments {
|
||||
let matched = {
|
||||
match *attachment.borrow() {
|
||||
Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb))
|
||||
|
@ -341,20 +474,22 @@ impl WebGLFramebuffer {
|
|||
};
|
||||
|
||||
if matched {
|
||||
closure(attachment);
|
||||
closure(attachment, *name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F)
|
||||
where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
|
||||
where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>, u32)
|
||||
{
|
||||
let attachments = [&self.color,
|
||||
&self.depth,
|
||||
&self.stencil,
|
||||
&self.depthstencil];
|
||||
let attachments = [
|
||||
(&self.color, constants::COLOR_ATTACHMENT0),
|
||||
(&self.depth, constants::DEPTH_ATTACHMENT),
|
||||
(&self.stencil, constants::STENCIL_ATTACHMENT),
|
||||
(&self.depthstencil, constants::DEPTH_STENCIL_ATTACHMENT)
|
||||
];
|
||||
|
||||
for attachment in &attachments {
|
||||
for (attachment, name) in &attachments {
|
||||
let matched = {
|
||||
match *attachment.borrow() {
|
||||
Some(WebGLFramebufferAttachment::Texture { texture: ref att_texture, .. })
|
||||
|
@ -364,33 +499,45 @@ impl WebGLFramebuffer {
|
|||
};
|
||||
|
||||
if matched {
|
||||
closure(attachment);
|
||||
closure(attachment, *name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
|
||||
self.with_matching_renderbuffers(rb, |att| {
|
||||
let mut depth_or_stencil_updated = false;
|
||||
self.with_matching_renderbuffers(rb, |att, name| {
|
||||
depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name);
|
||||
*att.borrow_mut() = None;
|
||||
self.update_status();
|
||||
});
|
||||
|
||||
if depth_or_stencil_updated {
|
||||
self.reattach_depth_stencil();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn detach_texture(&self, texture: &WebGLTexture) {
|
||||
self.with_matching_textures(texture, |att| {
|
||||
let mut depth_or_stencil_updated = false;
|
||||
self.with_matching_textures(texture, |att, name| {
|
||||
depth_or_stencil_updated |= INTERESTING_ATTACHMENT_POINTS.contains(&name);
|
||||
*att.borrow_mut() = None;
|
||||
self.update_status();
|
||||
});
|
||||
|
||||
if depth_or_stencil_updated {
|
||||
self.reattach_depth_stencil();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) {
|
||||
self.with_matching_renderbuffers(rb, |_att| {
|
||||
self.with_matching_renderbuffers(rb, |_att, _| {
|
||||
self.update_status();
|
||||
});
|
||||
}
|
||||
|
||||
pub fn invalidate_texture(&self, texture: &WebGLTexture) {
|
||||
self.with_matching_textures(texture, |_att| {
|
||||
self.with_matching_textures(texture, |_att, _name| {
|
||||
self.update_status();
|
||||
});
|
||||
}
|
||||
|
@ -405,3 +552,9 @@ impl Drop for WebGLFramebuffer {
|
|||
self.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static INTERESTING_ATTACHMENT_POINTS: &[u32] = &[
|
||||
constants::DEPTH_ATTACHMENT,
|
||||
constants::STENCIL_ATTACHMENT,
|
||||
constants::DEPTH_STENCIL_ATTACHMENT,
|
||||
];
|
||||
|
|
|
@ -23,6 +23,7 @@ pub struct WebGLRenderbuffer {
|
|||
is_deleted: Cell<bool>,
|
||||
size: Cell<Option<(i32, i32)>>,
|
||||
internal_format: Cell<Option<u32>>,
|
||||
is_initialized: Cell<bool>,
|
||||
}
|
||||
|
||||
impl WebGLRenderbuffer {
|
||||
|
@ -34,6 +35,7 @@ impl WebGLRenderbuffer {
|
|||
is_deleted: Cell::new(false),
|
||||
internal_format: Cell::new(None),
|
||||
size: Cell::new(None),
|
||||
is_initialized: Cell::new(false),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,6 +68,14 @@ impl WebGLRenderbuffer {
|
|||
self.internal_format.get().unwrap_or(constants::RGBA4)
|
||||
}
|
||||
|
||||
pub fn mark_initialized(&self) {
|
||||
self.is_initialized.set(true);
|
||||
}
|
||||
|
||||
pub fn is_initialized(&self) -> bool {
|
||||
self.is_initialized.get()
|
||||
}
|
||||
|
||||
pub fn bind(&self, target: u32) {
|
||||
self.ever_bound.set(true);
|
||||
self.upcast::<WebGLObject>()
|
||||
|
@ -76,6 +86,22 @@ impl WebGLRenderbuffer {
|
|||
pub fn delete(&self) {
|
||||
if !self.is_deleted.get() {
|
||||
self.is_deleted.set(true);
|
||||
|
||||
/*
|
||||
If a renderbuffer object is deleted while its image is attached to the currently
|
||||
bound framebuffer, then it is as if FramebufferRenderbuffer had been called, with
|
||||
a renderbuffer of 0, for each attachment point to which this image was attached
|
||||
in the currently bound framebuffer.
|
||||
- GLES 2.0, 4.4.3, "Attaching Renderbuffer Images to a Framebuffer"
|
||||
*/
|
||||
let currently_bound_framebuffer =
|
||||
self.upcast::<WebGLObject>()
|
||||
.context()
|
||||
.bound_framebuffer();
|
||||
if let Some(fb) = currently_bound_framebuffer {
|
||||
fb.detach_renderbuffer(self);
|
||||
}
|
||||
|
||||
self.upcast::<WebGLObject>()
|
||||
.context()
|
||||
.send_command(WebGLCommand::DeleteRenderbuffer(self.id));
|
||||
|
|
|
@ -39,7 +39,7 @@ use dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget};
|
|||
use dom::webglactiveinfo::WebGLActiveInfo;
|
||||
use dom::webglbuffer::WebGLBuffer;
|
||||
use dom::webglcontextevent::WebGLContextEvent;
|
||||
use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot};
|
||||
use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot, CompleteForRendering};
|
||||
use dom::webglobject::WebGLObject;
|
||||
use dom::webglprogram::WebGLProgram;
|
||||
use dom::webglrenderbuffer::WebGLRenderbuffer;
|
||||
|
@ -339,10 +339,14 @@ impl WebGLRenderingContext {
|
|||
// this: clear() and getParameter(IMPLEMENTATION_COLOR_READ_*).
|
||||
fn validate_framebuffer(&self) -> WebGLResult<()> {
|
||||
match self.bound_framebuffer.get() {
|
||||
Some(ref fb) if fb.check_status() != constants::FRAMEBUFFER_COMPLETE => {
|
||||
Err(InvalidFramebufferOperation)
|
||||
Some(fb) => match fb.check_status_for_rendering() {
|
||||
CompleteForRendering::Complete => Ok(()),
|
||||
CompleteForRendering::Incomplete =>
|
||||
Err(InvalidFramebufferOperation),
|
||||
CompleteForRendering::MissingColorAttachment =>
|
||||
Err(InvalidOperation),
|
||||
},
|
||||
_ => Ok(()),
|
||||
None => Ok(()),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1057,6 +1061,21 @@ impl WebGLRenderingContext {
|
|||
_ => Err(InvalidEnum),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initialize_framebuffer(&self, clear_bits: u32) {
|
||||
if clear_bits == 0 {
|
||||
return;
|
||||
}
|
||||
self.send_command(WebGLCommand::InitializeFramebuffer {
|
||||
color: clear_bits & constants::COLOR_BUFFER_BIT != 0,
|
||||
depth: clear_bits & constants::DEPTH_BUFFER_BIT != 0,
|
||||
stencil: clear_bits & constants::STENCIL_BUFFER_BIT != 0,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn bound_framebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
|
||||
self.bound_framebuffer.get()
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for WebGLRenderingContext {
|
||||
|
@ -1572,6 +1591,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
renderbuffer.bind(target);
|
||||
}
|
||||
_ => {
|
||||
if renderbuffer.is_some() {
|
||||
self.webgl_error(InvalidOperation);
|
||||
}
|
||||
|
||||
self.bound_renderbuffer.set(None);
|
||||
// Unbind the currently bound renderbuffer
|
||||
self.send_command(WebGLCommand::BindRenderbuffer(target, None));
|
||||
|
@ -1971,20 +1994,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
handle_potential_webgl_error!(self, self.validate_ownership(renderbuffer), return);
|
||||
handle_object_deletion!(self, self.bound_renderbuffer, renderbuffer,
|
||||
Some(WebGLCommand::BindRenderbuffer(constants::RENDERBUFFER, None)));
|
||||
// From the GLES 2.0.25 spec, page 113:
|
||||
//
|
||||
// "If a renderbuffer object is deleted while its
|
||||
// image is attached to the currently bound
|
||||
// framebuffer, then it is as if
|
||||
// FramebufferRenderbuffer had been called, with a
|
||||
// renderbuffer of 0, for each attachment point to
|
||||
// which this image was attached in the currently
|
||||
// bound framebuffer."
|
||||
//
|
||||
if let Some(fb) = self.bound_framebuffer.get() {
|
||||
fb.detach_renderbuffer(renderbuffer);
|
||||
}
|
||||
|
||||
renderbuffer.delete()
|
||||
}
|
||||
}
|
||||
|
@ -2020,18 +2029,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
));
|
||||
}
|
||||
|
||||
// From the GLES 2.0.25 spec, page 113:
|
||||
//
|
||||
// "If a texture object is deleted while its image is
|
||||
// attached to the currently bound framebuffer, then
|
||||
// it is as if FramebufferTexture2D had been called,
|
||||
// with a texture of 0, for each attachment point to
|
||||
// which this image was attached in the currently
|
||||
// bound framebuffer."
|
||||
if let Some(fb) = self.bound_framebuffer.get() {
|
||||
fb.detach_texture(texture);
|
||||
}
|
||||
|
||||
texture.delete()
|
||||
}
|
||||
}
|
||||
|
@ -2723,10 +2720,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
|
||||
fn StencilMaskSeparate(&self, face: u32, mask: u32) {
|
||||
match face {
|
||||
constants::FRONT | constants::BACK | constants::FRONT_AND_BACK =>
|
||||
constants::FRONT |
|
||||
constants::BACK |
|
||||
constants::FRONT_AND_BACK =>
|
||||
self.send_command(WebGLCommand::StencilMaskSeparate(face, mask)),
|
||||
_ => return self.webgl_error(InvalidEnum),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
|
||||
|
|
|
@ -146,7 +146,7 @@ impl WebGLTexture {
|
|||
}
|
||||
};
|
||||
|
||||
let base_image_info = self.base_image_info().unwrap();
|
||||
let base_image_info = self.base_image_info();
|
||||
if !base_image_info.is_initialized() {
|
||||
return Err(WebGLError::InvalidOperation);
|
||||
}
|
||||
|
@ -186,6 +186,22 @@ impl WebGLTexture {
|
|||
DOMToTextureCommand::Detach(self.id),
|
||||
);
|
||||
}
|
||||
|
||||
/*
|
||||
If a texture object is deleted while its image is attached to the currently
|
||||
bound framebuffer, then it is as if FramebufferTexture2D had been called, with
|
||||
a texture of 0, for each attachment point to which this image was attached
|
||||
in the currently bound framebuffer.
|
||||
- GLES 2.0, 4.4.3, "Attaching Texture Images to a Framebuffer"
|
||||
*/
|
||||
let currently_bound_framebuffer =
|
||||
self.upcast::<WebGLObject>()
|
||||
.context()
|
||||
.bound_framebuffer();
|
||||
if let Some(fb) = currently_bound_framebuffer {
|
||||
fb.detach_texture(self);
|
||||
}
|
||||
|
||||
context.send_command(WebGLCommand::DeleteTexture(self.id));
|
||||
}
|
||||
}
|
||||
|
@ -327,7 +343,7 @@ impl WebGLTexture {
|
|||
fn is_cube_complete(&self) -> bool {
|
||||
debug_assert_eq!(self.face_count.get(), 6);
|
||||
|
||||
let image_info = self.base_image_info().unwrap();
|
||||
let image_info = self.base_image_info();
|
||||
if !image_info.is_defined() {
|
||||
return false;
|
||||
}
|
||||
|
@ -389,10 +405,10 @@ impl WebGLTexture {
|
|||
self.image_info_array.borrow_mut()[pos as usize] = image_info;
|
||||
}
|
||||
|
||||
fn base_image_info(&self) -> Option<ImageInfo> {
|
||||
fn base_image_info(&self) -> ImageInfo {
|
||||
assert!((self.base_mipmap_level as usize) < MAX_LEVEL_COUNT);
|
||||
|
||||
Some(self.image_info_at_face(0, self.base_mipmap_level))
|
||||
self.image_info_at_face(0, self.base_mipmap_level)
|
||||
}
|
||||
|
||||
pub fn set_attached_to_dom(&self) {
|
||||
|
|
|
@ -1,2 +1,97 @@
|
|||
[webgl-specific-stencil-settings.html]
|
||||
expected: CRASH
|
||||
[WebGL test #623: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #642: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #565: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #611: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #555: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #629: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #513: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #584: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #578: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #620: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #614: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #650: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #488: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #543: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #501: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #590: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #534: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #632: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #494: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #626: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #537: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #658: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #507: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #571: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #546: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #549: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #667: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #540: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #552: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #617: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: wtu.dummySetProgramAndDrawNothing(gl)]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[framebuffer-object-attachment.html]
|
||||
expected: CRASH
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -26,3 +26,12 @@
|
|||
[WebGL test #16: Creating framebuffer from ALPHA texture succeeded even though it is not a renderable format]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D ALPHA from RGB]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D RGBA from RGB]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D LUMINANCE_ALPHA from RGB]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,2 +1,34 @@
|
|||
[framebuffer-object-attachment.html]
|
||||
expected: CRASH
|
||||
[WebGL test #13: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_INCOMPLETE_ATTACHMENT]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : ]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: checkFramebufferStatus expects [FRAMEBUFFER_COMPLETE\], was FRAMEBUFFER_UNSUPPORTED]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : ]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16 should be true. Was false.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: getError expected: NO_ERROR. Was INVALID_ENUM : Query should not generate error]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
[framebuffer-texture-level1.html]
|
||||
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36061.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : Setup framebuffer with texture should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36061.]
|
||||
[WebGL test #2: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36055.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36055.]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue