Use sdk/tests when syncing from upstream Khronos WebGL tests

This commit is contained in:
Anthony Ramine 2018-08-25 01:28:24 +02:00
parent 4852f7d616
commit 26a311fc62
2538 changed files with 61415 additions and 54538 deletions

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[fragcolor-fragdata-invariant.html]
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
expected: FAIL

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[shader-uniform-packing-restrictions.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

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[shader-with-non-reserved-words.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

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@ -1,24 +1,11 @@
[shaders-with-invariance.html]
bug: https://github.com/servo/servo/issues/20601
type: testharness
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant varying must fail]
[WebGL test #17: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail]
[WebGL test #9: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
expected: FAIL
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail]
expected: FAIL
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail]
expected: FAIL
[WebGL test #9: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
expected: FAIL
[WebGL test #11: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
expected: FAIL
[WebGL test #14: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
[WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
expected: FAIL

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@ -1,193 +1,193 @@
[gl-pointcoord.html]
[WebGL test #7: at (32, 32) expected: 1,253,0 was 0,0,0]
[WebGL test #48: pixel 48,192 should be 65,125,0\nat (48, 192) expected: 65,125,0 was 0,0,0]
expected: FAIL
[WebGL test #8: at (48, 32) expected: 65,253,0 was 0,0,0]
[WebGL test #67: pixel 160,208 should be 1,61,0\nat (160, 208) expected: 1,61,0 was 0,0,0]
expected: FAIL
[WebGL test #9: at (64, 32) expected: 129,253,0 was 0,0,0]
[WebGL test #15: pixel 32,64 should be 1,125,0\nat (32, 64) expected: 1,125,0 was 0,0,0]
expected: FAIL
[WebGL test #10: at (80, 32) expected: 193,253,0 was 0,0,0]
[WebGL test #45: pixel 64,176 should be 129,189,0\nat (64, 176) expected: 129,189,0 was 0,0,0]
expected: FAIL
[WebGL test #11: at (32, 48) expected: 1,189,0 was 0,0,0]
[WebGL test #18: pixel 80,64 should be 193,125,0\nat (80, 64) expected: 193,125,0 was 0,0,0]
expected: FAIL
[WebGL test #12: at (48, 48) expected: 65,189,0 was 0,0,0]
[WebGL test #47: pixel 32,192 should be 1,125,0\nat (32, 192) expected: 1,125,0 was 0,0,0]
expected: FAIL
[WebGL test #13: at (64, 48) expected: 129,189,0 was 0,0,0]
[WebGL test #42: pixel 80,160 should be 193,253,0\nat (80, 160) expected: 193,253,0 was 0,0,0]
expected: FAIL
[WebGL test #14: at (80, 48) expected: 193,189,0 was 0,0,0]
[WebGL test #34: pixel 208,64 should be 193,125,0\nat (208, 64) expected: 193,125,0 was 0,0,0]
expected: FAIL
[WebGL test #15: at (32, 64) expected: 1,125,0 was 0,0,0]
[WebGL test #53: pixel 64,208 should be 129,61,0\nat (64, 208) expected: 129,61,0 was 0,0,0]
expected: FAIL
[WebGL test #16: at (48, 64) expected: 65,125,0 was 0,0,0]
[WebGL test #29: pixel 192,48 should be 129,189,0\nat (192, 48) expected: 129,189,0 was 0,0,0]
expected: FAIL
[WebGL test #17: at (64, 64) expected: 129,125,0 was 0,0,0]
[WebGL test #40: pixel 48,160 should be 65,253,0\nat (48, 160) expected: 65,253,0 was 0,0,0]
expected: FAIL
[WebGL test #18: at (80, 64) expected: 193,125,0 was 0,0,0]
[WebGL test #59: pixel 160,176 should be 1,189,0\nat (160, 176) expected: 1,189,0 was 0,0,0]
expected: FAIL
[WebGL test #19: at (32, 80) expected: 1,61,0 was 0,0,0]
[WebGL test #26: pixel 208,32 should be 193,253,0\nat (208, 32) expected: 193,253,0 was 0,0,0]
expected: FAIL
[WebGL test #20: at (48, 80) expected: 65,61,0 was 0,0,0]
[WebGL test #62: pixel 208,176 should be 193,189,0\nat (208, 176) expected: 193,189,0 was 0,0,0]
expected: FAIL
[WebGL test #21: at (64, 80) expected: 129,61,0 was 0,0,0]
[WebGL test #8: pixel 48,32 should be 65,253,0\nat (48, 32) expected: 65,253,0 was 0,0,0]
expected: FAIL
[WebGL test #22: at (80, 80) expected: 193,61,0 was 0,0,0]
[WebGL test #31: pixel 160,64 should be 1,125,0\nat (160, 64) expected: 1,125,0 was 0,0,0]
expected: FAIL
[WebGL test #23: at (160, 32) expected: 1,253,0 was 0,0,0]
[WebGL test #65: pixel 192,192 should be 129,125,0\nat (192, 192) expected: 129,125,0 was 0,0,0]
expected: FAIL
[WebGL test #24: at (176, 32) expected: 65,253,0 was 0,0,0]
[WebGL test #55: pixel 160,160 should be 1,253,0\nat (160, 160) expected: 1,253,0 was 0,0,0]
expected: FAIL
[WebGL test #25: at (192, 32) expected: 129,253,0 was 0,0,0]
[WebGL test #10: pixel 80,32 should be 193,253,0\nat (80, 32) expected: 193,253,0 was 0,0,0]
expected: FAIL
[WebGL test #26: at (208, 32) expected: 193,253,0 was 0,0,0]
[WebGL test #11: pixel 32,48 should be 1,189,0\nat (32, 48) expected: 1,189,0 was 0,0,0]
expected: FAIL
[WebGL test #27: at (160, 48) expected: 1,189,0 was 0,0,0]
[WebGL test #50: pixel 80,192 should be 193,125,0\nat (80, 192) expected: 193,125,0 was 0,0,0]
expected: FAIL
[WebGL test #28: at (176, 48) expected: 65,189,0 was 0,0,0]
[WebGL test #51: pixel 32,208 should be 1,61,0\nat (32, 208) expected: 1,61,0 was 0,0,0]
expected: FAIL
[WebGL test #29: at (192, 48) expected: 129,189,0 was 0,0,0]
[WebGL test #21: pixel 64,80 should be 129,61,0\nat (64, 80) expected: 129,61,0 was 0,0,0]
expected: FAIL
[WebGL test #30: at (208, 48) expected: 193,189,0 was 0,0,0]
[WebGL test #54: pixel 80,208 should be 193,61,0\nat (80, 208) expected: 193,61,0 was 0,0,0]
expected: FAIL
[WebGL test #31: at (160, 64) expected: 1,125,0 was 0,0,0]
[WebGL test #33: pixel 192,64 should be 129,125,0\nat (192, 64) expected: 129,125,0 was 0,0,0]
expected: FAIL
[WebGL test #32: at (176, 64) expected: 65,125,0 was 0,0,0]
[WebGL test #17: pixel 64,64 should be 129,125,0\nat (64, 64) expected: 129,125,0 was 0,0,0]
expected: FAIL
[WebGL test #33: at (192, 64) expected: 129,125,0 was 0,0,0]
[WebGL test #38: pixel 208,80 should be 193,61,0\nat (208, 80) expected: 193,61,0 was 0,0,0]
expected: FAIL
[WebGL test #34: at (208, 64) expected: 193,125,0 was 0,0,0]
[WebGL test #49: pixel 64,192 should be 129,125,0\nat (64, 192) expected: 129,125,0 was 0,0,0]
expected: FAIL
[WebGL test #35: at (160, 80) expected: 1,61,0 was 0,0,0]
[WebGL test #7: pixel 32,32 should be 1,253,0\nat (32, 32) expected: 1,253,0 was 0,0,0]
expected: FAIL
[WebGL test #36: at (176, 80) expected: 65,61,0 was 0,0,0]
[WebGL test #13: pixel 64,48 should be 129,189,0\nat (64, 48) expected: 129,189,0 was 0,0,0]
expected: FAIL
[WebGL test #37: at (192, 80) expected: 129,61,0 was 0,0,0]
[WebGL test #46: pixel 80,176 should be 193,189,0\nat (80, 176) expected: 193,189,0 was 0,0,0]
expected: FAIL
[WebGL test #38: at (208, 80) expected: 193,61,0 was 0,0,0]
[WebGL test #9: pixel 64,32 should be 129,253,0\nat (64, 32) expected: 129,253,0 was 0,0,0]
expected: FAIL
[WebGL test #39: at (32, 160) expected: 1,253,0 was 0,0,0]
[WebGL test #28: pixel 176,48 should be 65,189,0\nat (176, 48) expected: 65,189,0 was 0,0,0]
expected: FAIL
[WebGL test #40: at (48, 160) expected: 65,253,0 was 0,0,0]
[WebGL test #25: pixel 192,32 should be 129,253,0\nat (192, 32) expected: 129,253,0 was 0,0,0]
expected: FAIL
[WebGL test #41: at (64, 160) expected: 129,253,0 was 0,0,0]
[WebGL test #20: pixel 48,80 should be 65,61,0\nat (48, 80) expected: 65,61,0 was 0,0,0]
expected: FAIL
[WebGL test #42: at (80, 160) expected: 193,253,0 was 0,0,0]
[WebGL test #57: pixel 192,160 should be 129,253,0\nat (192, 160) expected: 129,253,0 was 0,0,0]
expected: FAIL
[WebGL test #43: at (32, 176) expected: 1,189,0 was 0,0,0]
[WebGL test #30: pixel 208,48 should be 193,189,0\nat (208, 48) expected: 193,189,0 was 0,0,0]
expected: FAIL
[WebGL test #44: at (48, 176) expected: 65,189,0 was 0,0,0]
[WebGL test #36: pixel 176,80 should be 65,61,0\nat (176, 80) expected: 65,61,0 was 0,0,0]
expected: FAIL
[WebGL test #45: at (64, 176) expected: 129,189,0 was 0,0,0]
[WebGL test #37: pixel 192,80 should be 129,61,0\nat (192, 80) expected: 129,61,0 was 0,0,0]
expected: FAIL
[WebGL test #46: at (80, 176) expected: 193,189,0 was 0,0,0]
[WebGL test #52: pixel 48,208 should be 65,61,0\nat (48, 208) expected: 65,61,0 was 0,0,0]
expected: FAIL
[WebGL test #47: at (32, 192) expected: 1,125,0 was 0,0,0]
[WebGL test #23: pixel 160,32 should be 1,253,0\nat (160, 32) expected: 1,253,0 was 0,0,0]
expected: FAIL
[WebGL test #48: at (48, 192) expected: 65,125,0 was 0,0,0]
[WebGL test #16: pixel 48,64 should be 65,125,0\nat (48, 64) expected: 65,125,0 was 0,0,0]
expected: FAIL
[WebGL test #49: at (64, 192) expected: 129,125,0 was 0,0,0]
[WebGL test #32: pixel 176,64 should be 65,125,0\nat (176, 64) expected: 65,125,0 was 0,0,0]
expected: FAIL
[WebGL test #50: at (80, 192) expected: 193,125,0 was 0,0,0]
[WebGL test #24: pixel 176,32 should be 65,253,0\nat (176, 32) expected: 65,253,0 was 0,0,0]
expected: FAIL
[WebGL test #51: at (32, 208) expected: 1,61,0 was 0,0,0]
[WebGL test #60: pixel 176,176 should be 65,189,0\nat (176, 176) expected: 65,189,0 was 0,0,0]
expected: FAIL
[WebGL test #52: at (48, 208) expected: 65,61,0 was 0,0,0]
[WebGL test #43: pixel 32,176 should be 1,189,0\nat (32, 176) expected: 1,189,0 was 0,0,0]
expected: FAIL
[WebGL test #53: at (64, 208) expected: 129,61,0 was 0,0,0]
[WebGL test #63: pixel 160,192 should be 1,125,0\nat (160, 192) expected: 1,125,0 was 0,0,0]
expected: FAIL
[WebGL test #54: at (80, 208) expected: 193,61,0 was 0,0,0]
[WebGL test #64: pixel 176,192 should be 65,125,0\nat (176, 192) expected: 65,125,0 was 0,0,0]
expected: FAIL
[WebGL test #55: at (160, 160) expected: 1,253,0 was 0,0,0]
[WebGL test #44: pixel 48,176 should be 65,189,0\nat (48, 176) expected: 65,189,0 was 0,0,0]
expected: FAIL
[WebGL test #56: at (176, 160) expected: 65,253,0 was 0,0,0]
[WebGL test #56: pixel 176,160 should be 65,253,0\nat (176, 160) expected: 65,253,0 was 0,0,0]
expected: FAIL
[WebGL test #57: at (192, 160) expected: 129,253,0 was 0,0,0]
[WebGL test #19: pixel 32,80 should be 1,61,0\nat (32, 80) expected: 1,61,0 was 0,0,0]
expected: FAIL
[WebGL test #58: at (208, 160) expected: 193,253,0 was 0,0,0]
[WebGL test #35: pixel 160,80 should be 1,61,0\nat (160, 80) expected: 1,61,0 was 0,0,0]
expected: FAIL
[WebGL test #59: at (160, 176) expected: 1,189,0 was 0,0,0]
[WebGL test #70: pixel 208,208 should be 193,61,0\nat (208, 208) expected: 193,61,0 was 0,0,0]
expected: FAIL
[WebGL test #60: at (176, 176) expected: 65,189,0 was 0,0,0]
[WebGL test #58: pixel 208,160 should be 193,253,0\nat (208, 160) expected: 193,253,0 was 0,0,0]
expected: FAIL
[WebGL test #61: at (192, 176) expected: 129,189,0 was 0,0,0]
[WebGL test #68: pixel 176,208 should be 65,61,0\nat (176, 208) expected: 65,61,0 was 0,0,0]
expected: FAIL
[WebGL test #62: at (208, 176) expected: 193,189,0 was 0,0,0]
[WebGL test #22: pixel 80,80 should be 193,61,0\nat (80, 80) expected: 193,61,0 was 0,0,0]
expected: FAIL
[WebGL test #63: at (160, 192) expected: 1,125,0 was 0,0,0]
[WebGL test #66: pixel 208,192 should be 193,125,0\nat (208, 192) expected: 193,125,0 was 0,0,0]
expected: FAIL
[WebGL test #64: at (176, 192) expected: 65,125,0 was 0,0,0]
[WebGL test #69: pixel 192,208 should be 129,61,0\nat (192, 208) expected: 129,61,0 was 0,0,0]
expected: FAIL
[WebGL test #65: at (192, 192) expected: 129,125,0 was 0,0,0]
[WebGL test #39: pixel 32,160 should be 1,253,0\nat (32, 160) expected: 1,253,0 was 0,0,0]
expected: FAIL
[WebGL test #66: at (208, 192) expected: 193,125,0 was 0,0,0]
[WebGL test #14: pixel 80,48 should be 193,189,0\nat (80, 48) expected: 193,189,0 was 0,0,0]
expected: FAIL
[WebGL test #67: at (160, 208) expected: 1,61,0 was 0,0,0]
[WebGL test #12: pixel 48,48 should be 65,189,0\nat (48, 48) expected: 65,189,0 was 0,0,0]
expected: FAIL
[WebGL test #68: at (176, 208) expected: 65,61,0 was 0,0,0]
[WebGL test #61: pixel 192,176 should be 129,189,0\nat (192, 176) expected: 129,189,0 was 0,0,0]
expected: FAIL
[WebGL test #69: at (192, 208) expected: 129,61,0 was 0,0,0]
[WebGL test #27: pixel 160,48 should be 1,189,0\nat (160, 48) expected: 1,189,0 was 0,0,0]
expected: FAIL
[WebGL test #70: at (208, 208) expected: 193,61,0 was 0,0,0]
[WebGL test #41: pixel 64,160 should be 129,253,0\nat (64, 160) expected: 129,253,0 was 0,0,0]
expected: FAIL