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Use sdk/tests when syncing from upstream Khronos WebGL tests
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2538 changed files with 61415 additions and 54538 deletions
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[fragcolor-fragdata-invariant.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
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expected: FAIL
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[shader-uniform-packing-restrictions.html]
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[shader-with-non-reserved-words.html]
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[shaders-with-invariance.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant varying must fail]
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[WebGL test #17: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
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expected: FAIL
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[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail]
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[WebGL test #9: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail]
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expected: FAIL
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[WebGL test #9: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
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expected: FAIL
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[WebGL test #11: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
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expected: FAIL
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[WebGL test #14: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
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[WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
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expected: FAIL
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