Use sdk/tests when syncing from upstream Khronos WebGL tests

This commit is contained in:
Anthony Ramine 2018-08-25 01:28:24 +02:00
parent 4852f7d616
commit 26a311fc62
2538 changed files with 61415 additions and 54538 deletions

File diff suppressed because it is too large Load diff

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[gl-vertex-attrib.html]
[WebGL test #979: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #978: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #976: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #980: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #975: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #977: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #982: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #981: getError expected: INVALID_VALUE. Was INVALID_OPERATION : ]
expected: FAIL

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[gl-vertexattribpointer.html]
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : vertexAttribPointer should succeed if no buffer is bound and `offset` is zero.]
expected: FAIL

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@ -1,6 +1,5 @@
[buffer-offscreen-test.html] [buffer-offscreen-test.html]
bug: https://github.com/servo/servo/issues/21132 bug: https://github.com/servo/servo/issues/21132
type: testharness [WebGL test #5: remainder of buffer should be cleared\nat (0, 0) expected: 0,0,0,0 was 255,0,0,255]
[WebGL test #5: at (0, 0) expected: 0,0,0,0 was 255,0,0,255]
expected: FAIL expected: FAIL

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@ -1,6 +1,5 @@
[buffer-preserve-test.html] [buffer-preserve-test.html]
bug: https://github.com/servo/servo/issues/21132 bug: https://github.com/servo/servo/issues/21132
type: testharness [WebGL test #3: remainder of buffer should be cleared\nat (0, 0) expected: 0,0,0,0 was 255,0,0,255]
[WebGL test #3: at (0, 0) expected: 0,0,0,0 was 255,0,0,255]
expected: FAIL expected: FAIL

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[rapid-resizing.html]
expected: TIMEOUT
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[Overall test]
expected: NOTRUN
[WebGL test #1: context does not exist]
expected: FAIL

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@ -1,5 +1,4 @@
[viewport-unchanged-upon-resize.html] [viewport-unchanged-upon-resize.html]
type: testharness [WebGL test #3: should be 0,0,255,255\nat (6, 6) expected: 0,0,255,255 was 255,0,0,255]
[WebGL test #3: at (6, 6) expected: 0,0,255,255 was 255,0,0,255]
expected: FAIL expected: FAIL

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[constants-and-properties.html]
[WebGL test #2: Also found the following extra properties:]
expected: FAIL
[WebGL test #3: STENCIL_INDEX]
expected: FAIL

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[shader-uniform-packing-restrictions.html] [context-creation-and-destruction.html]
expected: TIMEOUT expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

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@ -1,4 +1,4 @@
[atan_001_to_008.html] [context-creation.html]
expected: TIMEOUT expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

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@ -1,26 +1,29 @@
[angle-instanced-arrays-out-of-bounds.html] [angle-instanced-arrays-out-of-bounds.html]
bug: https://github.com/servo/servo/issues/20599 bug: https://github.com/servo/servo/issues/20599
[WebGL test #175: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 1)] [WebGL test #32: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0, 1)]
expected: FAIL expected: FAIL
[WebGL test #178: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 1)] [WebGL test #166: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 1)]
expected: FAIL expected: FAIL
[WebGL test #180: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 2)] [WebGL test #178: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 5)]
expected: FAIL expected: FAIL
[WebGL test #182: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 4)] [WebGL test #176: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 3)]
expected: FAIL expected: FAIL
[WebGL test #183: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 10000)] [WebGL test #173: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 4)]
expected: FAIL expected: FAIL
[WebGL test #184: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 0x7fffffff)] [WebGL test #169: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 1)]
expected: FAIL expected: FAIL
[WebGL test #186: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 3)] [WebGL test #171: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 2)]
expected: FAIL expected: FAIL
[WebGL test #188: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 5)] [WebGL test #106: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0, 2)]
expected: FAIL
[WebGL test #174: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 9, gl.UNSIGNED_BYTE, 0, 10000)]
expected: FAIL expected: FAIL

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@ -1,6 +1,5 @@
[oes-texture-float-with-canvas.html] [oes-texture-float-with-canvas.html]
type: testharness expected: TIMEOUT
expected: ERROR
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

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[oes-texture-float.html]
[WebGL test #24: RGBA/FLOAT is color renderable but WEBGL_color_buffer_float not exposed]
expected: FAIL

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@ -1,6 +1,5 @@
[oes-texture-half-float-with-canvas.html] [oes-texture-half-float-with-canvas.html]
type: testharness expected: TIMEOUT
expected: ERROR
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

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[oes-texture-half-float.html]
expected: CRASH

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[oes-vertex-array-object.html]
[WebGL test #74: References from unbound VAOs keep Color buffer alive]
expected: FAIL
[WebGL test #65: References from unbound VAOs keep Color buffer alive]
expected: FAIL
[WebGL test #68: References from unbound VAOs keep Color buffer alive]
expected: FAIL
[WebGL test #73: References from unbound VAOs keep Position buffer alive.]
expected: FAIL
[WebGL test #71: References from unbound VAOs keep Color buffer alive]
expected: FAIL
[WebGL test #70: References from unbound VAOs keep Position buffer alive.]
expected: FAIL
[WebGL test #64: References from unbound VAOs keep Position buffer alive.]
expected: FAIL
[WebGL test #67: References from unbound VAOs keep Position buffer alive.]
expected: FAIL

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[webgl-compressed-texture-size-limit.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

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[fragcolor-fragdata-invariant.html]
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Declaring both gl_FragColor and gl_FragData invariant should succeed.]
expected: FAIL

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@ -1,24 +1,11 @@
[shaders-with-invariance.html] [shaders-with-invariance.html]
bug: https://github.com/servo/servo/issues/20601 bug: https://github.com/servo/servo/issues/20601
type: testharness [WebGL test #17: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant varying must fail]
expected: FAIL expected: FAIL
[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail] [WebGL test #9: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
expected: FAIL expected: FAIL
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail] [WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
expected: FAIL
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail]
expected: FAIL
[WebGL test #9: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
expected: FAIL
[WebGL test #11: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
expected: FAIL
[WebGL test #14: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
expected: FAIL expected: FAIL

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[gl-pointcoord.html] [gl-pointcoord.html]
[WebGL test #7: at (32, 32) expected: 1,253,0 was 0,0,0] [WebGL test #48: pixel 48,192 should be 65,125,0\nat (48, 192) expected: 65,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #8: at (48, 32) expected: 65,253,0 was 0,0,0] [WebGL test #67: pixel 160,208 should be 1,61,0\nat (160, 208) expected: 1,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #9: at (64, 32) expected: 129,253,0 was 0,0,0] [WebGL test #15: pixel 32,64 should be 1,125,0\nat (32, 64) expected: 1,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #10: at (80, 32) expected: 193,253,0 was 0,0,0] [WebGL test #45: pixel 64,176 should be 129,189,0\nat (64, 176) expected: 129,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #11: at (32, 48) expected: 1,189,0 was 0,0,0] [WebGL test #18: pixel 80,64 should be 193,125,0\nat (80, 64) expected: 193,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #12: at (48, 48) expected: 65,189,0 was 0,0,0] [WebGL test #47: pixel 32,192 should be 1,125,0\nat (32, 192) expected: 1,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #13: at (64, 48) expected: 129,189,0 was 0,0,0] [WebGL test #42: pixel 80,160 should be 193,253,0\nat (80, 160) expected: 193,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #14: at (80, 48) expected: 193,189,0 was 0,0,0] [WebGL test #34: pixel 208,64 should be 193,125,0\nat (208, 64) expected: 193,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #15: at (32, 64) expected: 1,125,0 was 0,0,0] [WebGL test #53: pixel 64,208 should be 129,61,0\nat (64, 208) expected: 129,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #16: at (48, 64) expected: 65,125,0 was 0,0,0] [WebGL test #29: pixel 192,48 should be 129,189,0\nat (192, 48) expected: 129,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #17: at (64, 64) expected: 129,125,0 was 0,0,0] [WebGL test #40: pixel 48,160 should be 65,253,0\nat (48, 160) expected: 65,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #18: at (80, 64) expected: 193,125,0 was 0,0,0] [WebGL test #59: pixel 160,176 should be 1,189,0\nat (160, 176) expected: 1,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #19: at (32, 80) expected: 1,61,0 was 0,0,0] [WebGL test #26: pixel 208,32 should be 193,253,0\nat (208, 32) expected: 193,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #20: at (48, 80) expected: 65,61,0 was 0,0,0] [WebGL test #62: pixel 208,176 should be 193,189,0\nat (208, 176) expected: 193,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #21: at (64, 80) expected: 129,61,0 was 0,0,0] [WebGL test #8: pixel 48,32 should be 65,253,0\nat (48, 32) expected: 65,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #22: at (80, 80) expected: 193,61,0 was 0,0,0] [WebGL test #31: pixel 160,64 should be 1,125,0\nat (160, 64) expected: 1,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #23: at (160, 32) expected: 1,253,0 was 0,0,0] [WebGL test #65: pixel 192,192 should be 129,125,0\nat (192, 192) expected: 129,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #24: at (176, 32) expected: 65,253,0 was 0,0,0] [WebGL test #55: pixel 160,160 should be 1,253,0\nat (160, 160) expected: 1,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #25: at (192, 32) expected: 129,253,0 was 0,0,0] [WebGL test #10: pixel 80,32 should be 193,253,0\nat (80, 32) expected: 193,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #26: at (208, 32) expected: 193,253,0 was 0,0,0] [WebGL test #11: pixel 32,48 should be 1,189,0\nat (32, 48) expected: 1,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #27: at (160, 48) expected: 1,189,0 was 0,0,0] [WebGL test #50: pixel 80,192 should be 193,125,0\nat (80, 192) expected: 193,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #28: at (176, 48) expected: 65,189,0 was 0,0,0] [WebGL test #51: pixel 32,208 should be 1,61,0\nat (32, 208) expected: 1,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #29: at (192, 48) expected: 129,189,0 was 0,0,0] [WebGL test #21: pixel 64,80 should be 129,61,0\nat (64, 80) expected: 129,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #30: at (208, 48) expected: 193,189,0 was 0,0,0] [WebGL test #54: pixel 80,208 should be 193,61,0\nat (80, 208) expected: 193,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #31: at (160, 64) expected: 1,125,0 was 0,0,0] [WebGL test #33: pixel 192,64 should be 129,125,0\nat (192, 64) expected: 129,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #32: at (176, 64) expected: 65,125,0 was 0,0,0] [WebGL test #17: pixel 64,64 should be 129,125,0\nat (64, 64) expected: 129,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #33: at (192, 64) expected: 129,125,0 was 0,0,0] [WebGL test #38: pixel 208,80 should be 193,61,0\nat (208, 80) expected: 193,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #34: at (208, 64) expected: 193,125,0 was 0,0,0] [WebGL test #49: pixel 64,192 should be 129,125,0\nat (64, 192) expected: 129,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #35: at (160, 80) expected: 1,61,0 was 0,0,0] [WebGL test #7: pixel 32,32 should be 1,253,0\nat (32, 32) expected: 1,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #36: at (176, 80) expected: 65,61,0 was 0,0,0] [WebGL test #13: pixel 64,48 should be 129,189,0\nat (64, 48) expected: 129,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #37: at (192, 80) expected: 129,61,0 was 0,0,0] [WebGL test #46: pixel 80,176 should be 193,189,0\nat (80, 176) expected: 193,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #38: at (208, 80) expected: 193,61,0 was 0,0,0] [WebGL test #9: pixel 64,32 should be 129,253,0\nat (64, 32) expected: 129,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #39: at (32, 160) expected: 1,253,0 was 0,0,0] [WebGL test #28: pixel 176,48 should be 65,189,0\nat (176, 48) expected: 65,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #40: at (48, 160) expected: 65,253,0 was 0,0,0] [WebGL test #25: pixel 192,32 should be 129,253,0\nat (192, 32) expected: 129,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #41: at (64, 160) expected: 129,253,0 was 0,0,0] [WebGL test #20: pixel 48,80 should be 65,61,0\nat (48, 80) expected: 65,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #42: at (80, 160) expected: 193,253,0 was 0,0,0] [WebGL test #57: pixel 192,160 should be 129,253,0\nat (192, 160) expected: 129,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #43: at (32, 176) expected: 1,189,0 was 0,0,0] [WebGL test #30: pixel 208,48 should be 193,189,0\nat (208, 48) expected: 193,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #44: at (48, 176) expected: 65,189,0 was 0,0,0] [WebGL test #36: pixel 176,80 should be 65,61,0\nat (176, 80) expected: 65,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #45: at (64, 176) expected: 129,189,0 was 0,0,0] [WebGL test #37: pixel 192,80 should be 129,61,0\nat (192, 80) expected: 129,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #46: at (80, 176) expected: 193,189,0 was 0,0,0] [WebGL test #52: pixel 48,208 should be 65,61,0\nat (48, 208) expected: 65,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #47: at (32, 192) expected: 1,125,0 was 0,0,0] [WebGL test #23: pixel 160,32 should be 1,253,0\nat (160, 32) expected: 1,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #48: at (48, 192) expected: 65,125,0 was 0,0,0] [WebGL test #16: pixel 48,64 should be 65,125,0\nat (48, 64) expected: 65,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #49: at (64, 192) expected: 129,125,0 was 0,0,0] [WebGL test #32: pixel 176,64 should be 65,125,0\nat (176, 64) expected: 65,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #50: at (80, 192) expected: 193,125,0 was 0,0,0] [WebGL test #24: pixel 176,32 should be 65,253,0\nat (176, 32) expected: 65,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #51: at (32, 208) expected: 1,61,0 was 0,0,0] [WebGL test #60: pixel 176,176 should be 65,189,0\nat (176, 176) expected: 65,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #52: at (48, 208) expected: 65,61,0 was 0,0,0] [WebGL test #43: pixel 32,176 should be 1,189,0\nat (32, 176) expected: 1,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #53: at (64, 208) expected: 129,61,0 was 0,0,0] [WebGL test #63: pixel 160,192 should be 1,125,0\nat (160, 192) expected: 1,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #54: at (80, 208) expected: 193,61,0 was 0,0,0] [WebGL test #64: pixel 176,192 should be 65,125,0\nat (176, 192) expected: 65,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #55: at (160, 160) expected: 1,253,0 was 0,0,0] [WebGL test #44: pixel 48,176 should be 65,189,0\nat (48, 176) expected: 65,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #56: at (176, 160) expected: 65,253,0 was 0,0,0] [WebGL test #56: pixel 176,160 should be 65,253,0\nat (176, 160) expected: 65,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #57: at (192, 160) expected: 129,253,0 was 0,0,0] [WebGL test #19: pixel 32,80 should be 1,61,0\nat (32, 80) expected: 1,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #58: at (208, 160) expected: 193,253,0 was 0,0,0] [WebGL test #35: pixel 160,80 should be 1,61,0\nat (160, 80) expected: 1,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #59: at (160, 176) expected: 1,189,0 was 0,0,0] [WebGL test #70: pixel 208,208 should be 193,61,0\nat (208, 208) expected: 193,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #60: at (176, 176) expected: 65,189,0 was 0,0,0] [WebGL test #58: pixel 208,160 should be 193,253,0\nat (208, 160) expected: 193,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #61: at (192, 176) expected: 129,189,0 was 0,0,0] [WebGL test #68: pixel 176,208 should be 65,61,0\nat (176, 208) expected: 65,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #62: at (208, 176) expected: 193,189,0 was 0,0,0] [WebGL test #22: pixel 80,80 should be 193,61,0\nat (80, 80) expected: 193,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #63: at (160, 192) expected: 1,125,0 was 0,0,0] [WebGL test #66: pixel 208,192 should be 193,125,0\nat (208, 192) expected: 193,125,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #64: at (176, 192) expected: 65,125,0 was 0,0,0] [WebGL test #69: pixel 192,208 should be 129,61,0\nat (192, 208) expected: 129,61,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #65: at (192, 192) expected: 129,125,0 was 0,0,0] [WebGL test #39: pixel 32,160 should be 1,253,0\nat (32, 160) expected: 1,253,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #66: at (208, 192) expected: 193,125,0 was 0,0,0] [WebGL test #14: pixel 80,48 should be 193,189,0\nat (80, 48) expected: 193,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #67: at (160, 208) expected: 1,61,0 was 0,0,0] [WebGL test #12: pixel 48,48 should be 65,189,0\nat (48, 48) expected: 65,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #68: at (176, 208) expected: 65,61,0 was 0,0,0] [WebGL test #61: pixel 192,176 should be 129,189,0\nat (192, 176) expected: 129,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #69: at (192, 208) expected: 129,61,0 was 0,0,0] [WebGL test #27: pixel 160,48 should be 1,189,0\nat (160, 48) expected: 1,189,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #70: at (208, 208) expected: 193,61,0 was 0,0,0] [WebGL test #41: pixel 64,160 should be 129,253,0\nat (64, 160) expected: 129,253,0 was 0,0,0]
expected: FAIL expected: FAIL

View file

@ -1,75 +1,74 @@
[invalid-passed-params.html] [invalid-passed-params.html]
bug: https://github.com/servo/servo/issues/21287 bug: https://github.com/servo/servo/issues/21287
type: testharness
[WebGL test #44: context.getError() should be 1281. Was 0.] [WebGL test #44: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #55: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #58: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #53: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #46: context.getError() should be 1281. Was 0.] [WebGL test #46: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #62: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #48: context.getError() should be 1281. Was 0.] [WebGL test #48: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #50: context.getError() should be 1281. Was 0.] [WebGL test #50: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #52: context.getError() should be 1281. Was 0.] [WebGL test #34: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #54: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #55: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #56: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #57: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #58: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #59: context.getError() should be 1281. Was 0.] [WebGL test #59: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #51: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #47: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #57: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #49: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #42: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #36: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #60: context.getError() should be 1281. Was 0.] [WebGL test #60: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #56: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #54: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #61: context.getError() should be 1281. Was 0.] [WebGL test #61: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #62: context.getError() should be 1281. Was 0.] [WebGL test #45: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #63: context.getError() should be 1281. Was 0.] [WebGL test #52: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #64: context.getError() should be 1281. Was 0.] [WebGL test #40: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL
[WebGL test #65: context.getError() should be 1281. Was 0.] [WebGL test #38: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #66: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #67: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #68: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #69: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #70: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #71: context.getError() should be 1281. Was 0.]
expected: FAIL
[WebGL test #72: context.getError() should be 1281. Was 0.]
expected: FAIL expected: FAIL

View file

@ -0,0 +1,4 @@
[object-deletion-behaviour.html]
[WebGL test #76: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)]
expected: FAIL

View file

@ -0,0 +1,2 @@
[webgl-specific-stencil-settings.html]
expected: CRASH

View file

@ -1,26 +1,11 @@
[webgl-specific.html] [webgl-specific.html]
type: testharness
[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 0, 0)]
bug: https://github.com/servo/servo/issues/20555
expected: FAIL
[WebGL test #27: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 0, 0)]
bug: https://github.com/servo/servo/issues/20555
expected: FAIL
[WebGL test #31: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 0, 0)]
bug: https://github.com/servo/servo/issues/20555
expected: FAIL
[WebGL test #39: gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) should be 37444 (of type number). Was null (of type object).]
bug: https://github.com/servo/servo/issues/20552 bug: https://github.com/servo/servo/issues/20552
[WebGL test #25: getError expected: NO_ERROR. Was INVALID_ENUM : set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error]
expected: FAIL expected: FAIL
[WebGL test #40: gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) should be 0 (of type number). Was null (of type object).] [WebGL test #23: gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) should be 37444 (of type number). Was null (of type object).]
bug: https://github.com/servo/servo/issues/20552
expected: FAIL expected: FAIL
[WebGL test #41: getError expected: NO_ERROR. Was INVALID_ENUM : set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error] [WebGL test #24: gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) should be 0 (of type number). Was null (of type object).]
bug: https://github.com/servo/servo/issues/20552
expected: FAIL expected: FAIL

View file

@ -0,0 +1,4 @@
[vertexAttribPointerBadArgs.html]
[WebGL test #0: testVertexAttribPointerVBO]
expected: FAIL

View file

@ -0,0 +1,3 @@
[depth-renderbuffer-initialization.html]
type: testharness
disabled: https://github.com/servo/servo/issues/13710

View file

@ -0,0 +1,3 @@
[stencil-renderbuffer-initialization.html]
type: testharness
disabled: https://github.com/servo/servo/issues/13710

View file

@ -0,0 +1,4 @@
[draw-elements-out-of-bounds.html]
[WebGL test #0: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0)]
expected: FAIL

View file

@ -1,7 +1,7 @@
[point-size.html] [point-size.html]
[WebGL test #9: at (0, 0) expected: 255,0,0 was 0,0,0] [WebGL test #9: should be 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
expected: FAIL expected: FAIL
[WebGL test #18: at (0, 0) expected: 255,0,0 was 0,0,0] [WebGL test #18: should be 255,0,0\nat (0, 0) expected: 255,0,0 was 0,0,0]
expected: FAIL expected: FAIL

View file

@ -1,4 +1,4 @@
[point-with-gl-pointcoord-in-fragment-shader.html] [point-with-gl-pointcoord-in-fragment-shader.html]
[WebGL test #0: at (32, 32) expected: 0,255,0,255 was 0,0,0,255] [WebGL test #0: Center pixel should be green\nat (32, 32) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL expected: FAIL

View file

@ -0,0 +1,8 @@
[preservedrawingbuffer-leak.html]
expected: ERROR
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,2 @@
[rendering-stencil-large-viewport.html]
expected: CRASH

View file

@ -0,0 +1,4 @@
[gl-object-get-calls.html]
[WebGL test #121: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL

View file

@ -0,0 +1,5 @@
[tex-2d-alpha-alpha-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,11 @@
[tex-2d-luminance-luminance-unsigned_byte.html]
expected: TIMEOUT
[WebGL test #1: shouldBe 0,0,0,255\nat (0, 0) expected: 0,0,0,255 was 182,182,182,255]
expected: FAIL
[Overall test]
expected: NOTRUN
[WebGL test #0: shouldBe 255,255,255,255\nat (0, 16) expected: 255,255,255,255 was 54,54,54,255]
expected: FAIL

View file

@ -0,0 +1,11 @@
[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
expected: TIMEOUT
[WebGL test #1: shouldBe 0,0,0,255\nat (0, 0) expected: 0,0,0,255 was 182,182,182,255]
expected: FAIL
[Overall test]
expected: NOTRUN
[WebGL test #0: shouldBe 255,255,255,255\nat (0, 16) expected: 255,255,255,255 was 54,54,54,255]
expected: FAIL

View file

@ -1,5 +1,5 @@
[tex-2d-rgb-rgb-unsigned_byte.html] [tex-2d-rgb-rgb-unsigned_byte.html]
expected: ERROR expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -1,5 +1,5 @@
[tex-2d-rgb-rgb-unsigned_short_5_6_5.html] [tex-2d-rgb-rgb-unsigned_short_5_6_5.html]
expected: ERROR expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -1,5 +1,5 @@
[tex-2d-rgba-rgba-unsigned_byte.html] [tex-2d-rgba-rgba-unsigned_byte.html]
expected: ERROR expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -1,5 +1,5 @@
[tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html] [tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html]
expected: ERROR expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -1,5 +1,5 @@
[tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html] [tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html]
expected: ERROR expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -0,0 +1,25 @@
[tex-2d-luminance-luminance-unsigned_byte.html]
[WebGL test #3: shouldBe 0,0,0\nat (4, 24) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #1: shouldBe 255,255,255\nat (4, 24) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #7: shouldBe 0,0,0\nat (4, 24) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #2: shouldBe 255,255,255\nat (4, 4) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #0: shouldBe 0,0,0\nat (4, 4) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #6: shouldBe 255,255,255\nat (4, 4) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #4: shouldBe 0,0,0\nat (4, 4) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #5: shouldBe 255,255,255\nat (4, 24) expected: 255,255,255 was 54,54,54]
expected: FAIL

View file

@ -0,0 +1,25 @@
[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
[WebGL test #3: shouldBe 0,0,0\nat (4, 24) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #1: shouldBe 255,255,255\nat (4, 24) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #7: shouldBe 0,0,0\nat (4, 24) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #2: shouldBe 255,255,255\nat (4, 4) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #0: shouldBe 0,0,0\nat (4, 4) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #6: shouldBe 255,255,255\nat (4, 4) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #4: shouldBe 0,0,0\nat (4, 4) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #5: shouldBe 255,255,255\nat (4, 24) expected: 255,255,255 was 54,54,54]
expected: FAIL

View file

@ -0,0 +1,505 @@
[tex-2d-luminance-luminance-unsigned_byte.html]
[WebGL test #137: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #92: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #1: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #102: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #206: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #184: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #96: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #64: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #69: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #176: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #159: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #143: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #33: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #41: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #106: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #167: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #124: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #108: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #162: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #26: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #73: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #37: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #139: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #10: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #43: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #210: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #70: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #84: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #22: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #58: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #190: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #188: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #144: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #130: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #146: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #65: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #170: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #21: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #75: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #142: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #0: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #67: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #79: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #28: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #90: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #71: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #212: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #19: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #76: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #145: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #35: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #47: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #49: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #120: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #18: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #68: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #178: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #157: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #12: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #72: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #151: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #45: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #3: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #6: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #62: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #198: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #155: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #82: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #98: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #222: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #141: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #192: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #156: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #168: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #53: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #46: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #54: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #172: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #166: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #147: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #78: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #194: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #59: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #140: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #182: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #110: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #132: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #30: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #44: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #174: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #216: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #63: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #5: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #42: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #133: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #134: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #171: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #24: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #131: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #116: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #165: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #163: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #128: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #23: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #161: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #94: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #34: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #136: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #122: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #52: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #148: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #8: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #20: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #158: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #36: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #39: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #186: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #129: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #175: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #173: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #169: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #150: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #160: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #60: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #208: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #48: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #196: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #14: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #164: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #218: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #2: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #7: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #61: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #86: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #202: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #16: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #88: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #66: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #100: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #38: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #149: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #104: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #135: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #50: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #154: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #77: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #200: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #4: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #17: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #214: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #138: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #80: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #55: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #152: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #153: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #74: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #220: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #118: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #114: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #57: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #180: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #40: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #112: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #204: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #126: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #51: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #32: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #56: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL

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[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
[WebGL test #137: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #92: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #1: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #102: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #206: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #184: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #96: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #64: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #69: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #176: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #159: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #143: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #33: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #41: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #106: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #167: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #124: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #108: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #162: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #26: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #73: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #37: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #139: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #10: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #43: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #210: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #70: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #84: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #22: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #58: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #190: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #188: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #144: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #130: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #146: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #65: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #170: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #21: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #75: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #142: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #0: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #67: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #79: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #28: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #90: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #71: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #212: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #19: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #76: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #145: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #35: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #47: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #49: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #120: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #18: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #68: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #178: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #157: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #12: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #72: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #151: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #45: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #3: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #6: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #62: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #198: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #155: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #82: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #98: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #222: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #141: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #192: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #156: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #168: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #53: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #46: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #54: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #172: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #166: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #147: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #78: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #194: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #59: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #140: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #182: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #110: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #132: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #30: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #44: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #174: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #216: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #63: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #5: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #42: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #133: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #134: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #171: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #24: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #131: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #116: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #165: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #163: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #128: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #23: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #161: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #94: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #34: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #136: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #122: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #52: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #148: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #8: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #20: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #158: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #36: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #39: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #186: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #129: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #175: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #173: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #169: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #150: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #160: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #60: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #208: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #48: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #196: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #14: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #164: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #218: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #2: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #7: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #61: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #86: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #202: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #16: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #88: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #66: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #100: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #38: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #149: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #104: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #135: shouldBe 255,255,255\nat (16, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #50: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #154: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #77: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #200: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #4: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #17: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #214: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #138: shouldBe 255,255,255\nat (0, 16) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #80: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #55: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #152: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #153: shouldBe 0,0,0\nat (16, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #74: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #220: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #118: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #114: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #57: shouldBe 255,255,255\nat (16, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #180: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #40: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #112: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #204: shouldBe 0,0,0\nat (0, 0) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #126: shouldBe 0,0,0\nat (0, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #51: shouldBe 0,0,0\nat (16, 16) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #32: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #56: shouldBe 255,255,255\nat (0, 0) expected: 255,255,255 was 54,54,54]
expected: FAIL

View file

@ -0,0 +1,8 @@
[tex-video-using-tex-unit-non-zero.html]
expected: ERROR
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[Overall test]
expected: NOTRUN

View file

@ -1,4 +1,4 @@
[shader-with-non-reserved-words.html] [texture-corner-case-videos.html]
expected: TIMEOUT expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -1,4 +1,4 @@
[log_001_to_008.html] [texture-size-limit.html]
expected: TIMEOUT expected: TIMEOUT
[Overall test] [Overall test]
expected: NOTRUN expected: NOTRUN

View file

@ -0,0 +1,5 @@
[tex-2d-alpha-alpha-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[tex-2d-luminance-luminance-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[tex-2d-alpha-alpha-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[tex-2d-luminance-luminance-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
expected: TIMEOUT
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,8 @@
[tex-2d-alpha-alpha-unsigned_byte.html]
expected: ERROR
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,8 @@
[tex-2d-luminance-luminance-unsigned_byte.html]
expected: ERROR
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,8 @@
[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
expected: ERROR
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[delete-buffer.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[get-buffer-sub-data-validity.html]
expected: ERROR
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,5 @@
[uniform-buffers-second-compile.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[uniform-buffers-state-restoration.html]
expected: ERROR
[Overall test]
expected: NOTRUN

View file

@ -1,32 +1,26 @@
[uniform-buffers.html] [uniform-buffers.html]
expected: ERROR expected: ERROR
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : UNIFORM_BUFFER_BINDING query should succeed] [WebGL test #12: getError expected: INVALID_OPERATION. Was INVALID_ENUM : binding a deleted buffer should generate INVALID_OPERATION]
expected: FAIL expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to bind uniform buffer] [WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : UNIFORM_BUFFER_BINDING query should succeed]
expected: FAIL expected: FAIL
[WebGL test #7: gl.getParameter(gl.UNIFORM_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.] [WebGL test #7: gl.getParameter(gl.UNIFORM_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to update uniform buffer binding] [WebGL test #9: gl.getParameter(gl.UNIFORM_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL expected: FAIL
[WebGL test #9: gl.getParameter(gl.UNIFORM_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.] [WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to unbind uniform buffer] [WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to unbind uniform buffer]
expected: FAIL expected: FAIL
[WebGL test #12: getError expected: INVALID_OPERATION. Was INVALID_ENUM : binding a deleted buffer should generate INVALID_OPERATION] [WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to bind uniform buffer]
expected: FAIL expected: FAIL
[WebGL test #15: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to update uniform buffer binding]
expected: FAIL
[WebGL test #16: Could not compile shader with named uniform blocks without error]
expected: FAIL
[WebGL test #17: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL

View file

@ -0,0 +1,13 @@
[to-data-url-with-pack-params.html]
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : Test should not generate GL error]
expected: FAIL
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : Test should not generate GL error]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Test should not generate GL error]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_ENUM : Test should not generate GL error]
expected: FAIL

View file

@ -0,0 +1,7 @@
[constants-and-properties-2.html]
[WebGL test #2: Also found the following extra properties:]
expected: FAIL
[WebGL test #3: STENCIL_INDEX]
expected: FAIL

View file

@ -0,0 +1,5 @@
[context-resize-changes-buffer-binding-bug.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[context-sharing-texture2darray-texture3d-data-bug.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[incorrect-context-object-behaviour.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,4 @@
[no-experimental-webgl2.html]
[WebGL test #0: canvas.getContext("experimental-webgl2") should be null. Was [object WebGL2RenderingContext\].]
expected: FAIL

View file

@ -1,25 +1,52 @@
[ext-color-buffer-float.html] [ext-color-buffer-float.html]
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed] [WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed] [WebGL test #57: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL expected: FAIL
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed] [WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL expected: FAIL
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed] [WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #48: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #42: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL expected: FAIL
[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : RGB16F texture allocation should succeed] [WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : RGB16F texture allocation should succeed]
expected: FAIL expected: FAIL
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : floating-point texture allocation should succeed]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #54: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #36: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL

View file

@ -0,0 +1,7 @@
[webgl_multiview.html]
[WebGL test #3: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Can't query FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR without enabling WEBGL_multiview]
expected: FAIL
[WebGL test #2: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Can't query FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR without enabling WEBGL_multiview]
expected: FAIL

View file

@ -0,0 +1,7 @@
[float-parsing.html]
[WebGL test #6: [unexpected link status\] Test that a non-constant float that has negative infinity as a value is processed correctly by isinf().]
expected: FAIL
[WebGL test #5: [unexpected link status\] Test that a non-constant float that has infinity as a value is processed correctly by isinf().]
expected: FAIL

View file

@ -0,0 +1,4 @@
[switch-case.html]
[WebGL test #8: [unexpected link status\] Case statements must not be nested inside blocks.]
expected: FAIL

View file

@ -0,0 +1,4 @@
[texture-offset-non-constant-offset.html]
[WebGL test #6: [unexpected link status\] texelFetchOffset with non-constant offset is invalid]
expected: FAIL

View file

@ -0,0 +1,4 @@
[varying-struct-inline-definition.html]
[WebGL test #0: [unexpected link status\] Vertex output struct / fragment input struct with an inline definition should compile and link]
expected: FAIL

View file

@ -0,0 +1,4 @@
[vector-dynamic-indexing-swizzled-lvalue.html]
[WebGL test #0: should be green\nat (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

View file

@ -0,0 +1,2 @@
[sampler-uniforms.html]
expected: CRASH

View file

@ -0,0 +1,5 @@
[multisampled-depth-renderbuffer-initialization.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,14 +1,5 @@
[multisampled-renderbuffer-initialization.html] [multisampled-renderbuffer-initialization.html]
expected: ERROR expected: ERROR
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.] [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
expected: FAIL
[WebGL test #3: user buffer has been cleared to green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL

View file

@ -0,0 +1,5 @@
[multisampled-stencil-renderbuffer-initialization.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[blitframebuffer-resolve-to-back-buffer.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,8 +1,5 @@
[blitframebuffer-test.html] [blitframebuffer-test.html]
expected: ERROR expected: ERROR
[WebGL test #1: Framebuffer incomplete.] [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL

View file

@ -3,9 +3,9 @@
[WebGL test #1: Framebuffer incomplete.] [WebGL test #1: Framebuffer incomplete.]
expected: FAIL expected: FAIL
[WebGL test #2: should be 124,193,222,255\nat (0, 0) expected: 124,193,222,255 was 0,0,0,0]
expected: FAIL
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #2: \nat (0, 0) expected: 124,193,222,255 was 0,0,0,0]
expected: FAIL

View file

@ -0,0 +1,8 @@
[clearbuffer-sub-source.html]
expected: ERROR
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36054.]
expected: FAIL
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,5 @@
[clearbufferfv-with-alpha-false.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -0,0 +1,7 @@
[depth-stencil-feedback-loop.html]
[WebGL test #3: Framebuffer incomplete.]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Succeed to create textures.]
expected: FAIL

View file

@ -0,0 +1,22 @@
[draw-buffers-dirty-state-bug.html]
[WebGL test #6: should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #3: should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : there should be no errors]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : Clear and draw should cause no GL errors]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_FRAMEBUFFER_OPERATION : Clear and draw should cause no GL errors]
expected: FAIL
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : Setup should cause no GL errors]
expected: FAIL
[WebGL test #5: should be red\nat (0, 0) expected: 255,0,0,255 was 0,0,0,0]
expected: FAIL

View file

@ -0,0 +1,5 @@
[draw-buffers-driver-hang.html]
expected: ERROR
[Overall test]
expected: NOTRUN

View file

@ -0,0 +1,7 @@
[draw-with-integer-texture-base-level.html]
[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #2: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,255]
expected: FAIL

View file

@ -1,43 +1,13 @@
[element-index-uint.html] [element-index-uint.html]
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : ] [WebGL test #51: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL expected: FAIL
[WebGL test #20: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)] [WebGL test #49: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL expected: FAIL
[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)] [WebGL test #20: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL expected: FAIL
[WebGL test #23: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)] [WebGL test #18: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #24: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #33: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #34: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #49: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL
[WebGL test #58: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #59: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #61: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #62: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #71: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #72: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL expected: FAIL

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[framebuffer-completeness-draw-framebuffer.html]
expected: ERROR
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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[framebuffer-texture-changing-base-level.html]
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : Drawing the texture to default framebuffer with base level 0 should succeed.]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : Setup framebuffer with texture should succeed.]
expected: FAIL

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[framebuffer-texture-level1.html]
[WebGL test #1: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36054. Was 36061.]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_VALUE : Setup framebuffer with texture should succeed.]
expected: FAIL
[WebGL test #2: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36061.]
expected: FAIL

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[instanced-arrays.html]
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawArraysInstanced]
expected: FAIL
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElements]
expected: FAIL
[WebGL test #28: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawArrays]
expected: FAIL
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : It's allowed for all vertex attributes to have non-zero divisors when calling drawElementsInstanced]
expected: FAIL

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[line-rendering-quality.html]
expected: ERROR
[WebGL test #6: successfullyParsed should be true. Threw exception ReferenceError: can't access lexical declaration `successfullyParsed' before initialization]
expected: FAIL

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