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Introduce a concept of restyle damage to the style system.
We can't hoist RestyleDamage itself, because it's very layout-dependent. But this should be enough to let us hoist the things we need.
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7 changed files with 61 additions and 31 deletions
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@ -13,12 +13,13 @@ use flow::{InorderFlowTraversal};
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use flow::{self, AFFECTS_COUNTERS, Flow, HAS_COUNTER_AFFECTING_CHILDREN, ImmutableFlowUtils};
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use fragment::{Fragment, GeneratedContentInfo, SpecificFragmentInfo, UnscannedTextFragmentInfo};
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use gfx::display_list::OpaqueNode;
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use incremental::{self, RESOLVE_GENERATED_CONTENT};
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use incremental::{RESOLVE_GENERATED_CONTENT, RestyleDamage};
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use smallvec::SmallVec;
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use std::collections::{HashMap, LinkedList};
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use std::sync::Arc;
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use style::computed_values::content::ContentItem;
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use style::computed_values::{display, list_style_type};
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use style::dom::TRestyleDamage;
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use style::properties::ComputedValues;
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use text::TextRunScanner;
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use wrapper::PseudoElementType;
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@ -431,7 +432,7 @@ fn render_text(layout_context: &LayoutContext,
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fragments.push_back(Fragment::from_opaque_node_and_style(node,
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pseudo,
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style,
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incremental::rebuild_and_reflow(),
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RestyleDamage::rebuild_and_reflow(),
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info));
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// FIXME(pcwalton): This should properly handle multiple marker fragments. This could happen
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// due to text run splitting.
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