Auto merge of #29035 - yvt:patch/process-pending-animation-events, r=mrobinson

Don't hold back the delivery of pending animation events

The script event loop can block for an indefinite period despite having pending animation-related events that it needs to deliver immediately.

The bug can cause a test timeout in `/css/css-transitions/events-001.html` but (to my knowledge) never manifested in `master` because any irrelevant messages received by the script thread afterward would unblock the event loop and cause it to process any pending animation-related events. We can reproduce the bug in `master` by removing [the `maybe_observe_paint_time` call][2] in `LayoutThread::compute_abs_pos_and_build_display_list`. This also explains the test failure [seen in #28708][1] because the same call is [commented out][3].

[1]: https://github.com/servo/servo/pull/28708#issuecomment-1080003778
[2]: 5448528279/components/layout_thread/lib.rs (L1156-L1157)
[3]: 03a41ffe32/components/layout_thread/lib.rs (L1186-L1187)

---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)

---
- [x] There are tests for these changes OR
- [ ] These changes do not require tests because ___
This commit is contained in:
bors-servo 2023-02-14 02:41:36 +01:00 committed by GitHub
commit 2826dd753d
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4 changed files with 101 additions and 10 deletions

View file

@ -40,7 +40,7 @@ pub(crate) struct Animations {
pub sets: DocumentAnimationSet,
/// Whether or not we have animations that are running.
have_running_animations: Cell<bool>,
has_running_animations: Cell<bool>,
/// A list of nodes with in-progress CSS transitions or pending events.
rooted_nodes: DomRefCell<FxHashMap<OpaqueNode, Dom<Node>>>,
@ -53,7 +53,7 @@ impl Animations {
pub(crate) fn new() -> Self {
Animations {
sets: Default::default(),
have_running_animations: Cell::new(false),
has_running_animations: Cell::new(false),
rooted_nodes: Default::default(),
pending_events: Default::default(),
}
@ -97,6 +97,7 @@ impl Animations {
}
self.unroot_unused_nodes(&sets);
//self.update_running_animations_presence(window);
}
/// Cancel animations for the given node, if any exist.
@ -142,17 +143,25 @@ impl Animations {
}
fn update_running_animations_presence(&self, window: &Window, new_value: bool) {
let have_running_animations = self.have_running_animations.get();
if new_value == have_running_animations {
let had_running_animations = self.has_running_animations.get();
if new_value == had_running_animations {
return;
}
self.have_running_animations.set(new_value);
let state = match new_value {
self.has_running_animations.set(new_value);
self.handle_animation_presence_or_pending_events_change(window);
}
fn handle_animation_presence_or_pending_events_change(&self, window: &Window) {
let has_running_animations = self.has_running_animations.get();
let has_pending_events = !self.pending_events.borrow().is_empty();
// Do not send the NoAnimationCallbacksPresent state until all pending
// animation events are delivered.
let state = match has_running_animations || has_pending_events {
true => AnimationsPresentState::AnimationsPresent,
false => AnimationsPresentState::NoAnimationsPresent,
};
window.send_to_constellation(ScriptMsg::ChangeRunningAnimationsState(state));
}
@ -425,10 +434,13 @@ impl Animations {
});
}
pub(crate) fn send_pending_events(&self) {
pub(crate) fn send_pending_events(&self, window: &Window) {
// Take all of the events here, in case sending one of these events
// triggers adding new events by forcing a layout.
let events = std::mem::replace(&mut *self.pending_events.borrow_mut(), Vec::new());
if events.is_empty() {
return;
}
for event in events.into_iter() {
// We root the node here to ensure that sending this event doesn't
@ -488,6 +500,10 @@ impl Animations {
.fire(node.upcast());
}
}
if self.pending_events.borrow().is_empty() {
self.handle_animation_presence_or_pending_events_change(window);
}
}
}

View file

@ -1705,11 +1705,11 @@ impl ScriptThread {
// Perform step 11.10 from https://html.spec.whatwg.org/multipage/#event-loops.
fn update_animations_and_send_events(&self) {
for (_, document) in self.documents.borrow().iter() {
document.animations().send_pending_events();
document.update_animation_timeline();
}
for (_, document) in self.documents.borrow().iter() {
document.update_animation_timeline();
document.animations().send_pending_events(document.window());
}
}