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Add WebGL function glGetTexParameter
Set the expected result of the test `tex-input-validation.html` to CRASH, since that is caused by unrelated problems. The test was previously not executing completely, because it stopped when it didn't find the implementation of getTexParameter.
This commit is contained in:
parent
7931df716d
commit
288ef50fb7
11 changed files with 156 additions and 264 deletions
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@ -758,6 +758,8 @@ impl WebGLImpl {
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Self::buffer_parameter(ctx.gl(), target, param_id, chan),
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WebGLCommand::GetParameter(param_id, chan) =>
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Self::parameter(ctx.gl(), param_id, chan),
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WebGLCommand::GetTexParameter(target, pname, chan) =>
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Self::get_tex_parameter(ctx.gl(), target, pname, chan),
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WebGLCommand::GetProgramParameter(program_id, param_id, chan) =>
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Self::program_parameter(ctx.gl(), program_id, param_id, chan),
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WebGLCommand::GetShaderParameter(shader_id, param_id, chan) =>
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@ -1061,6 +1063,27 @@ impl WebGLImpl {
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chan.send(result).unwrap();
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}
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fn get_tex_parameter(gl: &gl::Gl,
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target: u32,
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pname: u32,
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chan: WebGLSender<WebGLResult<WebGLParameter>> ) {
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let result = match pname {
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gl::TEXTURE_MAG_FILTER |
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gl::TEXTURE_MIN_FILTER |
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gl::TEXTURE_WRAP_S |
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gl::TEXTURE_WRAP_T => {
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let parameter = gl.get_tex_parameter_iv(target, pname);
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if parameter == 0 {
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Ok(WebGLParameter::Invalid)
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} else {
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Ok(WebGLParameter::Int(parameter))
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}
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}
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_ => Err(WebGLError::InvalidEnum)
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};
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chan.send(result).unwrap();
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}
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fn finish(gl: &gl::Gl, chan: WebGLSender<()>) {
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gl.finish();
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chan.send(()).unwrap();
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@ -207,6 +207,7 @@ pub enum WebGLCommand {
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GetBufferParameter(u32, u32, WebGLSender<WebGLResult<WebGLParameter>>),
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GetExtensions(WebGLSender<String>),
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GetParameter(u32, WebGLSender<WebGLResult<WebGLParameter>>),
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GetTexParameter(u32, u32, WebGLSender<WebGLResult<WebGLParameter>>),
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GetProgramParameter(WebGLProgramId, u32, WebGLSender<WebGLResult<WebGLParameter>>),
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GetShaderParameter(WebGLShaderId, u32, WebGLSender<WebGLResult<WebGLParameter>>),
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GetShaderPrecisionFormat(u32, u32, WebGLSender<WebGLResult<(i32, i32, i32)>>),
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@ -477,6 +478,7 @@ impl fmt::Debug for WebGLCommand {
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GetBufferParameter(..) => "GetBufferParameter",
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GetExtensions(..) => "GetExtensions",
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GetParameter(..) => "GetParameter",
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GetTexParameter(..) => "GetTexParameter",
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GetProgramParameter(..) => "GetProgramParameter",
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GetShaderParameter(..) => "GetShaderParameter",
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GetShaderPrecisionFormat(..) => "GetShaderPrecisionFormat",
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@ -115,6 +115,12 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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self.base.GetParameter(cx, parameter)
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}
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#[allow(unsafe_code)]
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
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unsafe fn GetTexParameter(&self, cx: *mut JSContext, target: u32, pname: u32) -> JSVal {
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self.base.GetTexParameter(cx, target, pname)
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
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fn GetError(&self) -> u32 {
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self.base.GetError()
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@ -1336,6 +1336,37 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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}
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
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unsafe fn GetTexParameter(&self, _cx: *mut JSContext, target: u32, pname: u32) -> JSVal {
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let texture = match target {
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constants::TEXTURE_2D |
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constants::TEXTURE_CUBE_MAP => self.bound_texture(target),
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_ => {
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self.webgl_error(InvalidEnum);
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return NullValue();
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}
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};
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if texture.is_some() {
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let (sender, receiver) = webgl_channel().unwrap();
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self.send_command(WebGLCommand::GetTexParameter(target, pname, sender));
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match handle_potential_webgl_error!(self, receiver.recv().unwrap(), WebGLParameter::Invalid) {
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WebGLParameter::Int(val) => Int32Value(val),
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WebGLParameter::Bool(_) => panic!("Texture parameter should not be bool"),
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WebGLParameter::Float(_) => panic!("Texture parameter should not be float"),
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WebGLParameter::FloatArray(_) => panic!("Texture parameter should not be float array"),
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WebGLParameter::String(_) => panic!("Texture parameter should not be string"),
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WebGLParameter::Invalid => {
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self.webgl_error(InvalidEnum);
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NullValue()
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}
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}
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} else {
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self.webgl_error(InvalidOperation);
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NullValue()
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}
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
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fn GetError(&self) -> u32 {
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let error_code = if let Some(error) = self.last_error.get() {
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@ -600,7 +600,7 @@ interface WebGLRenderingContextBase
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DOMString? getShaderSource(WebGLShader? shader);
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//any getTexParameter(GLenum target, GLenum pname);
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any getTexParameter(GLenum target, GLenum pname);
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//any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
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@ -9,12 +9,9 @@
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[WebGL test #2: Property either does not exist or is not a function: getRenderbufferParameter]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: getTexParameter]
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[WebGL test #3: Property either does not exist or is not a function: getUniform]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: getUniform]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: isContextLost]
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[WebGL test #4: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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@ -1,6 +0,0 @@
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[ext-texture-filter-anisotropic.html]
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type: testharness
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expected: ERROR
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,12 +0,0 @@
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[gl-enum-tests.html]
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type: testharness
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expected: ERROR
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[WebGL test #18: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
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expected: FAIL
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[WebGL test #1: context does not exist]
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expected: FAIL
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@ -1,146 +0,0 @@
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[gl-get-tex-parameter.html]
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type: testharness
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[WebGL test #1: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_S"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #2: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_S"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #3: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_S"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #4: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_S"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #5: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_T"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #6: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_T"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #7: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_T"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #8: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_T"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #9: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MAG_FILTER"\]) should be 9729. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #10: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MAG_FILTER"\]) should be 9729. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #11: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MAG_FILTER"\]) should be 9729. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #12: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MAG_FILTER"\]) should be 9729. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #13: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MIN_FILTER"\]) should be 9986. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #14: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MIN_FILTER"\]) should be 9986. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #15: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MIN_FILTER"\]) should be 9986. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #16: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MIN_FILTER"\]) should be 9986. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #17: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_S"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #18: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_S"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #19: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_S"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #20: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_S"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #21: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_T"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #22: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_T"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #23: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_T"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #24: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_T"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #25: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MAG_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #26: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MAG_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #27: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MAG_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #28: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MAG_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #29: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MIN_FILTER"\]) should be 9987. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #30: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MIN_FILTER"\]) should be 9987. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #31: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MIN_FILTER"\]) should be 9987. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #32: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MIN_FILTER"\]) should be 9987. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #33: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_S"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #34: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_S"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #35: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_S"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #36: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_S"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #37: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_T"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #38: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_WRAP_T"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #39: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_T"\]) should be 33071. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #40: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_WRAP_T"\]) should be 10497. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #41: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MAG_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #42: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MAG_FILTER"\]) should be 9729. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #43: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MAG_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #44: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MAG_FILTER"\]) should be 9729. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #45: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MIN_FILTER"\]) should be 9987. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #46: gl.getTexParameter(gl["TEXTURE_2D"\], gl["TEXTURE_MIN_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #47: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MIN_FILTER"\]) should be 9987. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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[WebGL test #48: gl.getTexParameter(gl["TEXTURE_CUBE_MAP"\], gl["TEXTURE_MIN_FILTER"\]) should be 9728. Threw exception TypeError: gl.getTexParameter is not a function]
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expected: FAIL
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@ -1,6 +1,6 @@
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[tex-input-validation.html]
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type: testharness
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expected: ERROR
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expected: CRASH
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[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -8,276 +8,273 @@
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[WebGL test #2: Property either does not exist or is not a function: getRenderbufferParameter]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: getTexParameter]
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[WebGL test #3: Property either does not exist or is not a function: getUniform]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: getUniform]
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[WebGL test #4: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: isContextLost]
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[WebGL test #5: Property either does not exist or is not a function: getBufferSubData]
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expected: FAIL
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[WebGL test #6: Property either does not exist or is not a function: getBufferSubData]
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[WebGL test #6: Property either does not exist or is not a function: copyBufferSubData]
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expected: FAIL
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[WebGL test #7: Property either does not exist or is not a function: copyBufferSubData]
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[WebGL test #7: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: blitFramebuffer]
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[WebGL test #8: Property either does not exist or is not a function: framebufferTextureLayer]
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expected: FAIL
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[WebGL test #9: Property either does not exist or is not a function: framebufferTextureLayer]
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[WebGL test #9: Property either does not exist or is not a function: getInternalformatParameter]
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expected: FAIL
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[WebGL test #10: Property either does not exist or is not a function: getInternalformatParameter]
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[WebGL test #10: Property either does not exist or is not a function: invalidateFramebuffer]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: invalidateFramebuffer]
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[WebGL test #11: Property either does not exist or is not a function: invalidateSubFramebuffer]
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expected: FAIL
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[WebGL test #12: Property either does not exist or is not a function: invalidateSubFramebuffer]
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[WebGL test #12: Property either does not exist or is not a function: readBuffer]
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: readBuffer]
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[WebGL test #13: Property either does not exist or is not a function: renderbufferStorageMultisample]
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expected: FAIL
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[WebGL test #14: Property either does not exist or is not a function: renderbufferStorageMultisample]
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[WebGL test #14: Property either does not exist or is not a function: texImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: Property either does not exist or is not a function: texImage3D]
|
||||
[WebGL test #15: Property either does not exist or is not a function: texStorage2D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: Property either does not exist or is not a function: texStorage2D]
|
||||
[WebGL test #16: Property either does not exist or is not a function: texStorage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: Property either does not exist or is not a function: texStorage3D]
|
||||
[WebGL test #17: Property either does not exist or is not a function: texSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: Property either does not exist or is not a function: texSubImage3D]
|
||||
[WebGL test #18: Property either does not exist or is not a function: copyTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: Property either does not exist or is not a function: copyTexSubImage3D]
|
||||
[WebGL test #19: Property either does not exist or is not a function: compressedTexImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: Property either does not exist or is not a function: compressedTexImage3D]
|
||||
[WebGL test #20: Property either does not exist or is not a function: compressedTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: Property either does not exist or is not a function: compressedTexSubImage3D]
|
||||
[WebGL test #21: Property either does not exist or is not a function: getFragDataLocation]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: Property either does not exist or is not a function: getFragDataLocation]
|
||||
[WebGL test #22: Property either does not exist or is not a function: uniform1ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: Property either does not exist or is not a function: uniform1ui]
|
||||
[WebGL test #23: Property either does not exist or is not a function: uniform2ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: Property either does not exist or is not a function: uniform2ui]
|
||||
[WebGL test #24: Property either does not exist or is not a function: uniform3ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: Property either does not exist or is not a function: uniform3ui]
|
||||
[WebGL test #25: Property either does not exist or is not a function: uniform4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: Property either does not exist or is not a function: uniform4ui]
|
||||
[WebGL test #26: Property either does not exist or is not a function: uniform1uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: Property either does not exist or is not a function: uniform1uiv]
|
||||
[WebGL test #27: Property either does not exist or is not a function: uniform2uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: Property either does not exist or is not a function: uniform2uiv]
|
||||
[WebGL test #28: Property either does not exist or is not a function: uniform3uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: Property either does not exist or is not a function: uniform3uiv]
|
||||
[WebGL test #29: Property either does not exist or is not a function: uniform4uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: Property either does not exist or is not a function: uniform4uiv]
|
||||
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix2x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix2x3fv]
|
||||
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix3x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: Property either does not exist or is not a function: uniformMatrix3x2fv]
|
||||
[WebGL test #32: Property either does not exist or is not a function: uniformMatrix2x4fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: Property either does not exist or is not a function: uniformMatrix2x4fv]
|
||||
[WebGL test #33: Property either does not exist or is not a function: uniformMatrix4x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: Property either does not exist or is not a function: uniformMatrix4x2fv]
|
||||
[WebGL test #34: Property either does not exist or is not a function: uniformMatrix3x4fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: Property either does not exist or is not a function: uniformMatrix3x4fv]
|
||||
[WebGL test #35: Property either does not exist or is not a function: uniformMatrix4x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: Property either does not exist or is not a function: uniformMatrix4x3fv]
|
||||
[WebGL test #36: Property either does not exist or is not a function: vertexAttribI4i]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4i]
|
||||
[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4iv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: Property either does not exist or is not a function: vertexAttribI4iv]
|
||||
[WebGL test #38: Property either does not exist or is not a function: vertexAttribI4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: Property either does not exist or is not a function: vertexAttribI4ui]
|
||||
[WebGL test #39: Property either does not exist or is not a function: vertexAttribI4uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: Property either does not exist or is not a function: vertexAttribI4uiv]
|
||||
[WebGL test #40: Property either does not exist or is not a function: vertexAttribIPointer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: Property either does not exist or is not a function: vertexAttribIPointer]
|
||||
[WebGL test #41: Property either does not exist or is not a function: vertexAttribDivisor]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: Property either does not exist or is not a function: vertexAttribDivisor]
|
||||
[WebGL test #42: Property either does not exist or is not a function: drawArraysInstanced]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: Property either does not exist or is not a function: drawArraysInstanced]
|
||||
[WebGL test #43: Property either does not exist or is not a function: drawElementsInstanced]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: Property either does not exist or is not a function: drawElementsInstanced]
|
||||
[WebGL test #44: Property either does not exist or is not a function: drawRangeElements]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: Property either does not exist or is not a function: drawRangeElements]
|
||||
[WebGL test #45: Property either does not exist or is not a function: drawBuffers]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: Property either does not exist or is not a function: drawBuffers]
|
||||
[WebGL test #46: Property either does not exist or is not a function: clearBufferiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: Property either does not exist or is not a function: clearBufferiv]
|
||||
[WebGL test #47: Property either does not exist or is not a function: clearBufferuiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: Property either does not exist or is not a function: clearBufferuiv]
|
||||
[WebGL test #48: Property either does not exist or is not a function: clearBufferfv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: Property either does not exist or is not a function: clearBufferfv]
|
||||
[WebGL test #49: Property either does not exist or is not a function: clearBufferfi]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: Property either does not exist or is not a function: clearBufferfi]
|
||||
[WebGL test #50: Property either does not exist or is not a function: createQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: Property either does not exist or is not a function: createQuery]
|
||||
[WebGL test #51: Property either does not exist or is not a function: deleteQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: Property either does not exist or is not a function: deleteQuery]
|
||||
[WebGL test #52: Property either does not exist or is not a function: isQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: Property either does not exist or is not a function: isQuery]
|
||||
[WebGL test #53: Property either does not exist or is not a function: beginQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: Property either does not exist or is not a function: beginQuery]
|
||||
[WebGL test #54: Property either does not exist or is not a function: endQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: Property either does not exist or is not a function: endQuery]
|
||||
[WebGL test #55: Property either does not exist or is not a function: getQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: Property either does not exist or is not a function: getQuery]
|
||||
[WebGL test #56: Property either does not exist or is not a function: getQueryParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #57: Property either does not exist or is not a function: getQueryParameter]
|
||||
[WebGL test #57: Property either does not exist or is not a function: createSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: Property either does not exist or is not a function: createSampler]
|
||||
[WebGL test #58: Property either does not exist or is not a function: deleteSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: Property either does not exist or is not a function: deleteSampler]
|
||||
[WebGL test #59: Property either does not exist or is not a function: isSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: Property either does not exist or is not a function: isSampler]
|
||||
[WebGL test #60: Property either does not exist or is not a function: bindSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: Property either does not exist or is not a function: bindSampler]
|
||||
[WebGL test #61: Property either does not exist or is not a function: samplerParameteri]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: Property either does not exist or is not a function: samplerParameteri]
|
||||
[WebGL test #62: Property either does not exist or is not a function: samplerParameterf]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: Property either does not exist or is not a function: samplerParameterf]
|
||||
[WebGL test #63: Property either does not exist or is not a function: getSamplerParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: Property either does not exist or is not a function: getSamplerParameter]
|
||||
[WebGL test #64: Property either does not exist or is not a function: fenceSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: Property either does not exist or is not a function: fenceSync]
|
||||
[WebGL test #65: Property either does not exist or is not a function: isSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: Property either does not exist or is not a function: isSync]
|
||||
[WebGL test #66: Property either does not exist or is not a function: deleteSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #67: Property either does not exist or is not a function: deleteSync]
|
||||
[WebGL test #67: Property either does not exist or is not a function: clientWaitSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #68: Property either does not exist or is not a function: clientWaitSync]
|
||||
[WebGL test #68: Property either does not exist or is not a function: waitSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: Property either does not exist or is not a function: waitSync]
|
||||
[WebGL test #69: Property either does not exist or is not a function: getSyncParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #70: Property either does not exist or is not a function: getSyncParameter]
|
||||
[WebGL test #70: Property either does not exist or is not a function: createTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: Property either does not exist or is not a function: createTransformFeedback]
|
||||
[WebGL test #71: Property either does not exist or is not a function: deleteTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: Property either does not exist or is not a function: deleteTransformFeedback]
|
||||
[WebGL test #72: Property either does not exist or is not a function: isTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: Property either does not exist or is not a function: isTransformFeedback]
|
||||
[WebGL test #73: Property either does not exist or is not a function: bindTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: Property either does not exist or is not a function: bindTransformFeedback]
|
||||
[WebGL test #74: Property either does not exist or is not a function: beginTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #75: Property either does not exist or is not a function: beginTransformFeedback]
|
||||
[WebGL test #75: Property either does not exist or is not a function: endTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #76: Property either does not exist or is not a function: endTransformFeedback]
|
||||
[WebGL test #76: Property either does not exist or is not a function: transformFeedbackVaryings]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: Property either does not exist or is not a function: transformFeedbackVaryings]
|
||||
[WebGL test #77: Property either does not exist or is not a function: getTransformFeedbackVarying]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: Property either does not exist or is not a function: getTransformFeedbackVarying]
|
||||
[WebGL test #78: Property either does not exist or is not a function: pauseTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: Property either does not exist or is not a function: pauseTransformFeedback]
|
||||
[WebGL test #79: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
[WebGL test #80: Property either does not exist or is not a function: bindBufferBase]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: Property either does not exist or is not a function: bindBufferBase]
|
||||
[WebGL test #81: Property either does not exist or is not a function: bindBufferRange]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: Property either does not exist or is not a function: bindBufferRange]
|
||||
[WebGL test #82: Property either does not exist or is not a function: getIndexedParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: Property either does not exist or is not a function: getIndexedParameter]
|
||||
[WebGL test #83: Property either does not exist or is not a function: getUniformIndices]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: Property either does not exist or is not a function: getUniformIndices]
|
||||
[WebGL test #84: Property either does not exist or is not a function: getActiveUniforms]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: Property either does not exist or is not a function: getActiveUniforms]
|
||||
[WebGL test #85: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #86: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
[WebGL test #86: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
[WebGL test #87: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #88: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
[WebGL test #88: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #89: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
[WebGL test #89: Property either does not exist or is not a function: createVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: Property either does not exist or is not a function: createVertexArray]
|
||||
[WebGL test #90: Property either does not exist or is not a function: deleteVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: Property either does not exist or is not a function: deleteVertexArray]
|
||||
[WebGL test #91: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #92: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #93: Property either does not exist or is not a function: bindVertexArray]
|
||||
[WebGL test #92: Property either does not exist or is not a function: bindVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue