Update web-platform-tests to revision d011702f368b88b3bae86e7a8fd2ddd22e18b33c

This commit is contained in:
Ms2ger 2016-04-12 09:07:41 +02:00
parent f9608022ca
commit 299ad0f9d0
573 changed files with 38776 additions and 14942 deletions

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<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.cancel()</title>
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-cancel">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../testcommon.js"></script>
<link rel="stylesheet" href="/resources/testharness.css">
<body>
<div id="log"></div>
<script>
'use strict';
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({transform: ['none', 'translate(100px)']},
100 * MS_PER_SEC);
return animation.ready.then(function() {
assert_not_equals(getComputedStyle(div).transform, 'none',
'transform style is animated before cancelling');
animation.cancel();
assert_equals(getComputedStyle(div).transform, 'none',
'transform style is no longer animated after cancelling');
});
}, 'Animated style is cleared after calling Animation.cancel()');
test(function(t) {
var div = createDiv(t);
var animation = div.animate({marginLeft: ['0px', '100px']},
100 * MS_PER_SEC);
animation.effect.timing.easing = 'linear';
animation.cancel();
assert_equals(getComputedStyle(div).marginLeft, '0px',
'margin-left style is not animated after cancelling');
animation.currentTime = 50 * MS_PER_SEC;
assert_equals(getComputedStyle(div).marginLeft, '50px',
'margin-left style is updated when cancelled animation is'
+ ' seeked');
}, 'After cancelling an animation, it can still be seeked');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({marginLeft:['100px', '200px']},
100 * MS_PER_SEC);
return animation.ready.then(function() {
animation.cancel();
assert_equals(getComputedStyle(div).marginLeft, '0px',
'margin-left style is not animated after cancelling');
animation.play();
assert_equals(getComputedStyle(div).marginLeft, '100px',
'margin-left style is animated after re-starting animation');
return animation.ready;
}).then(function() {
assert_equals(animation.playState, 'running',
'Animation succeeds in running after being re-started');
});
}, 'After cancelling an animation, it can still be re-used');
</script>
</body>

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<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.finish()</title>
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finish">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../testcommon.js"></script>
<link rel="stylesheet" href="/resources/testharness.css">
<body>
<div id="log"></div>
<script>
'use strict';
var gKeyFrames = { 'marginLeft': ['100px', '200px'] };
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.playbackRate = 0;
assert_throws({name: 'InvalidStateError'}, function() {
animation.finish();
});
}, 'Test exceptions when finishing non-running animation');
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames,
{duration : 100 * MS_PER_SEC,
iterations : Infinity});
assert_throws({name: 'InvalidStateError'}, function() {
animation.finish();
});
}, 'Test exceptions when finishing infinite animation');
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.finish();
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
'After finishing, the currentTime should be set to the end ' +
'of the active duration');
}, 'Test finishing of animation');
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
// 1s past effect end
animation.currentTime =
animation.effect.getComputedTiming().endTime + 1 * MS_PER_SEC;
animation.finish();
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
'After finishing, the currentTime should be set back to the ' +
'end of the active duration');
}, 'Test finishing of animation with a current time past the effect end');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.currentTime = 100 * MS_PER_SEC;
return animation.finished.then(function() {
animation.playbackRate = -1;
animation.finish();
assert_equals(animation.currentTime, 0,
'After finishing a reversed animation the currentTime ' +
'should be set to zero');
});
}, 'Test finishing of reversed animation');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.currentTime = 100 * MS_PER_SEC;
return animation.finished.then(function() {
animation.playbackRate = -1;
animation.currentTime = -1000;
animation.finish();
assert_equals(animation.currentTime, 0,
'After finishing a reversed animation the currentTime ' +
'should be set back to zero');
});
}, 'Test finishing of reversed animation with a current time less than zero');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.pause();
return animation.ready.then(function() {
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a paused animation should become ' +
'"finished" after finish() is called');
assert_approx_equals(animation.startTime,
animation.timeline.currentTime - 100 * MS_PER_SEC,
0.0001,
'The start time of a paused animation should be set ' +
'after calling finish()');
});
}, 'Test finish() while paused');
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.pause();
// Update playbackRate so we can test that the calculated startTime
// respects it
animation.playbackRate = 2;
// While animation is still pause-pending call finish()
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a pause-pending animation should become ' +
'"finished" after finish() is called');
assert_approx_equals(animation.startTime,
animation.timeline.currentTime - 100 * MS_PER_SEC / 2,
0.0001,
'The start time of a pause-pending animation should ' +
'be set after calling finish()');
}, 'Test finish() while pause-pending with positive playbackRate');
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.pause();
animation.playbackRate = -2;
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a pause-pending animation should become ' +
'"finished" after finish() is called');
assert_equals(animation.startTime, animation.timeline.currentTime,
'The start time of a pause-pending animation should be ' +
'set after calling finish()');
}, 'Test finish() while pause-pending with negative playbackRate');
test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.playbackRate = 0.5;
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a play-pending animation should become ' +
'"finished" after finish() is called');
assert_approx_equals(animation.startTime,
animation.timeline.currentTime - 100 * MS_PER_SEC / 0.5,
0.0001,
'The start time of a play-pending animation should ' +
'be set after calling finish()');
}, 'Test finish() while play-pending');
// FIXME: Add a test for when we are play-pending without an active timeline.
// - In that case even after calling finish() we should still be pending but
// the current time should be updated
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
return animation.ready.then(function() {
animation.pause();
animation.play();
// We are now in the unusual situation of being play-pending whilst having
// a resolved start time. Check that finish() still triggers a transition
// to the finished state immediately.
animation.finish();
assert_equals(animation.playState, 'finished',
'After aborting a pause then calling finish() the play ' +
'state of an animation should become "finished" immediately');
});
}, 'Test finish() during aborted pause');
promise_test(function(t) {
var div = createDiv(t);
div.style.marginLeft = '10px';
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
return animation.ready.then(function() {
animation.finish();
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_equals(marginLeft, 10,
'The computed style should be reset when finish() is ' +
'called');
});
}, 'Test resetting of computed style');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
var resolvedFinished = false;
animation.finished.then(function() {
resolvedFinished = true;
});
return animation.ready.then(function() {
animation.finish();
}).then(function() {
assert_true(resolvedFinished,
'Animation.finished should be resolved soon after ' +
'Animation.finish()');
});
}, 'Test finish() resolves finished promise synchronously');
</script>
</body>

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<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.play()</title>
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-play">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../testcommon.js"></script>
<link rel="stylesheet" href="/resources/testharness.css">
<body>
<div id="log"></div>
<script>
'use strict';
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({ transform: ['none', 'translate(10px)']},
{ duration : 100 * MS_PER_SEC,
iterations : Infinity});
return animation.ready.then(function() {
// Seek to a time outside the active range so that play() will have to
// snap back to the start
animation.currentTime = -5 * MS_PER_SEC;
animation.playbackRate = -1;
assert_throws('InvalidStateError',
function () { animation.play(); },
'Expected InvalidStateError exception on calling play() ' +
'with a negative playbackRate and infinite-duration ' +
'animation');
});
}, 'play() throws when seeking an infinite-duration animation played in ' +
'reverse');
</script>
</body>

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<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.playState</title>
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playstate">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../testcommon.js"></script>
<link rel="stylesheet" href="/resources/testharness.css">
<body>
<div id="log"></div>
<script>
'use strict';
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({}, 100 * MS_PER_SEC);
assert_equals(animation.playState, 'pending');
return animation.ready.then(function() {
assert_equals(animation.playState, 'running');
});
}, 'Animation.playState reports \'pending\'->\'running\' when initially ' +
'played');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({}, 100 * MS_PER_SEC);
animation.pause();
assert_equals(animation.playState, 'pending');
return animation.ready.then(function() {
assert_equals(animation.playState, 'paused');
});
}, 'Animation.playState reports \'pending\'->\'paused\' when pausing');
test(function(t) {
var div = createDiv(t);
var animation = div.animate({}, 100 * MS_PER_SEC);
animation.cancel();
assert_equals(animation.playState, 'idle');
}, 'Animation.playState is \'idle\' when canceled.');
test(function(t) {
var div = createDiv(t);
var animation = div.animate({}, 100 * MS_PER_SEC);
animation.cancel();
animation.currentTime = 50 * MS_PER_SEC;
assert_equals(animation.playState, 'paused',
'After seeking an idle animation, it is effectively paused');
}, 'Animation.playState is \'paused\' after cancelling an animation, ' +
'seeking it makes it paused');
</script>
</body>

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<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.playbackRate</title>
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playbackrate">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../testcommon.js"></script>
<link rel="stylesheet" href="/resources/testharness.css">
<body>
<div id="log"></div>
<script>
"use strict";
var keyFrames = { 'marginLeft': ['100px', '200px'] };
function assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
description) {
var accuracy = 0.001; /* accuracy of DOMHighResTimeStamp */
var animationCurrentTimeDifference =
animation.currentTime - previousAnimationCurrentTime;
var timelineCurrentTimeDifference =
animation.timeline.currentTime - previousTimelineCurrentTime;
assert_approx_equals(animationCurrentTimeDifference,
timelineCurrentTimeDifference * animation.playbackRate,
accuracy,
description);
}
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({keyFrames}, 100 * MS_PER_SEC);
return animation.ready.then(function() {
animation.currentTime = 7 * MS_PER_SEC; // ms
animation.playbackRate = 0.5;
assert_equals(animation.currentTime, 7 * MS_PER_SEC,
'Reducing Animation.playbackRate should not change the currentTime ' +
'of a playing animation');
animation.playbackRate = 2;
assert_equals(animation.currentTime, 7 * MS_PER_SEC,
'Increasing Animation.playbackRate should not change the currentTime ' +
'of a playing animation');
});
}, 'Test the initial effect of setting playbackRate on currentTime');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({keyFrames}, 100 * MS_PER_SEC);
animation.playbackRate = 2;
var previousTimelineCurrentTime;
var previousAnimationCurrentTime;
return animation.ready.then(function() {
previousAnimationCurrentTime = animation.currentTime;
previousTimelineCurrentTime = animation.timeline.currentTime;
return waitForAnimationFrames(1);
}).then(function() {
assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
'animation.currentTime should be 2 times faster than timeline.');
});
}, 'Test the effect of setting playbackRate on currentTime');
promise_test(function(t) {
var div = createDiv(t);
var animation = div.animate({keyFrames}, 100 * MS_PER_SEC);
animation.playbackRate = 2;
var previousTimelineCurrentTime;
var previousAnimationCurrentTime;
return animation.ready.then(function() {
previousAnimationCurrentTime = animation.currentTime;
previousTimelineCurrentTime = animation.timeline.currentTime;
animation.playbackRate = 1;
return waitForAnimationFrames(1);
}).then(function() {
assert_equals(animation.playbackRate, 1,
'sanity check: animation.playbackRate is still 1.');
assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
'animation.currentTime should be the same speed as timeline now.');
});
}, 'Test the effect of setting playbackRate while playing animation');
</script>
</body>