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Update web-platform-tests to revision d011702f368b88b3bae86e7a8fd2ddd22e18b33c
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.playState</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playstate">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../testcommon.js"></script>
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<link rel="stylesheet" href="/resources/testharness.css">
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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assert_equals(animation.playState, 'pending');
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'running');
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});
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}, 'Animation.playState reports \'pending\'->\'running\' when initially ' +
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'played');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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animation.pause();
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assert_equals(animation.playState, 'pending');
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'paused');
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});
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}, 'Animation.playState reports \'pending\'->\'paused\' when pausing');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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animation.cancel();
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assert_equals(animation.playState, 'idle');
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}, 'Animation.playState is \'idle\' when canceled.');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({}, 100 * MS_PER_SEC);
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animation.cancel();
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animation.currentTime = 50 * MS_PER_SEC;
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assert_equals(animation.playState, 'paused',
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'After seeking an idle animation, it is effectively paused');
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}, 'Animation.playState is \'paused\' after cancelling an animation, ' +
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'seeking it makes it paused');
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</script>
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</body>
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