webgl: Fix support for float/half-float texture formats.

This commit is contained in:
Josh Matthews 2020-04-09 17:18:35 -04:00
parent 8789a6a8d8
commit 29ab55d076
10 changed files with 88 additions and 56 deletions

View file

@ -8,7 +8,7 @@
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : texParameter(TEXTURE_MIN_FILTER) should succeed]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : texStorage3D should succeed]
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : texStorage3D should succeed]
expected: FAIL
[WebGL test #1: getError expected: NO_ERROR. Was INVALID_OPERATION : texParameter(TEXTURE_MAG_FILTER) should succeed]

View file

@ -1,4 +1,5 @@
[tex-storage-2d.html]
disable: until texture initialization is implemented
[WebGL test #32: texture should sample as uninitialized texture after texStorage2D\nat (0, 0) expected: 0,0,0,255 was 255,84,64,255]
expected: FAIL