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Update web-platform-tests to revision be5419e845d39089ba6dc338c1bd0fa279108317
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parent
aa199307c8
commit
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3440 changed files with 109438 additions and 41750 deletions
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.cancel()</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-cancel">
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<title>Animation.cancel</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-cancel">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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@ -10,11 +10,13 @@
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<script>
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'use strict';
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({transform: ['translate(100px)', 'translate(100px)']},
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100 * MS_PER_SEC);
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return animation.ready.then(function() {
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate(
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{ transform: ['translate(100px)', 'translate(100px)'] },
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100 * MS_PER_SEC
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);
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return animation.ready.then(() => {
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assert_not_equals(getComputedStyle(div).transform, 'none',
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'transform style is animated before cancelling');
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animation.cancel();
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@ -23,10 +25,10 @@ promise_test(function(t) {
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});
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}, 'Animated style is cleared after calling Animation.cancel()');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({marginLeft: ['100px', '200px']},
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100 * MS_PER_SEC);
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({ marginLeft: ['100px', '200px'] },
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100 * MS_PER_SEC);
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animation.effect.timing.easing = 'linear';
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animation.cancel();
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assert_equals(getComputedStyle(div).marginLeft, '0px',
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@ -38,11 +40,11 @@ test(function(t) {
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+ ' seeked');
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}, 'After cancelling an animation, it can still be seeked');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({marginLeft:['100px', '200px']},
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100 * MS_PER_SEC);
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return animation.ready.then(function() {
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({ marginLeft:['100px', '200px'] },
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100 * MS_PER_SEC);
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return animation.ready.then(() => {
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animation.cancel();
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assert_equals(getComputedStyle(div).marginLeft, '0px',
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'margin-left style is not animated after cancelling');
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@ -50,7 +52,7 @@ promise_test(function(t) {
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assert_equals(getComputedStyle(div).marginLeft, '100px',
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'margin-left style is animated after re-starting animation');
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return animation.ready;
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}).then(function() {
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}).then(() => {
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assert_equals(animation.playState, 'running',
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'Animation succeeds in running after being re-started');
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});
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@ -1,8 +1,7 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation constructor tests</title>
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<link rel="help" href="http://w3c.github.io/web-animations/#dom-animation-animation">
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<link rel="author" title="Hiroyuki Ikezoe" href="mailto:hiikezoe@mozilla-japan.org">
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<title>Animation constructor</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-animation">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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@ -10,9 +9,9 @@
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<div id="log"></div>
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<div id="target"></div>
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<script>
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"use strict";
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'use strict';
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var gTarget = document.getElementById("target");
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const gTarget = document.getElementById('target');
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function createEffect() {
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return new KeyframeEffectReadOnly(gTarget, { opacity: [0, 1] });
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@ -22,94 +21,94 @@ function createNull() {
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return null;
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}
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var gTestArguments = [
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const gTestArguments = [
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{
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createEffect: createNull,
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timeline: null,
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expectedTimeline: null,
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expectedTimelineDescription: "null",
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description: "with null effect and null timeline"
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expectedTimelineDescription: 'null',
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description: 'with null effect and null timeline'
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},
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{
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createEffect: createNull,
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timeline: document.timeline,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with null effect and non-null timeline"
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expectedTimelineDescription: 'document.timeline',
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description: 'with null effect and non-null timeline'
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},
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{
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createEffect: createNull,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with null effect and no timeline parameter"
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expectedTimelineDescription: 'document.timeline',
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description: 'with null effect and no timeline parameter'
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},
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{
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createEffect: createEffect,
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timeline: null,
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expectedTimeline: null,
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expectedTimelineDescription: "null",
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description: "with non-null effect and null timeline"
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expectedTimelineDescription: 'null',
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description: 'with non-null effect and null timeline'
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},
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{
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createEffect: createEffect,
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timeline: document.timeline,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with non-null effect and non-null timeline"
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expectedTimelineDescription: 'document.timeline',
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description: 'with non-null effect and non-null timeline'
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},
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{
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createEffect: createEffect,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with non-null effect and no timeline parameter"
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expectedTimelineDescription: 'document.timeline',
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description: 'with non-null effect and no timeline parameter'
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},
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];
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gTestArguments.forEach(function(args) {
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test(function(t) {
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var effect = args.createEffect();
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var animation = new Animation(effect, args.timeline);
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for (const args of gTestArguments) {
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test(t => {
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const effect = args.createEffect();
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const animation = new Animation(effect, args.timeline);
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assert_not_equals(animation, null,
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"An animation sohuld be created");
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'An animation sohuld be created');
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assert_equals(animation.effect, effect,
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"Animation returns the same effect passed to " +
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"the Constructor");
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'Animation returns the same effect passed to ' +
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'the Constructor');
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assert_equals(animation.timeline, args.expectedTimeline,
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"Animation timeline should be " + args.expectedTimelineDescription);
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assert_equals(animation.playState, "idle",
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"Animation.playState should be initially 'idle'");
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}, "Animation can be constructed " + args.description);
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});
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'Animation timeline should be ' + args.expectedTimelineDescription);
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assert_equals(animation.playState, 'idle',
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'Animation.playState should be initially \'idle\'');
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}, 'Animation can be constructed ' + args.description);
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}
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test(function(t) {
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var effect = new KeyframeEffectReadOnly(null,
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{ left: ["10px", "20px"] },
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{ duration: 10000,
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fill: "forwards" });
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var anim = new Animation(effect, document.timeline);
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test(t => {
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const effect = new KeyframeEffectReadOnly(null,
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{ left: ['10px', '20px'] },
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{ duration: 10000,
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fill: 'forwards' });
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const anim = new Animation(effect, document.timeline);
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anim.pause();
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assert_equals(effect.getComputedTiming().progress, 0.0);
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anim.currentTime += 5000;
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assert_equals(effect.getComputedTiming().progress, 0.5);
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anim.finish();
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assert_equals(effect.getComputedTiming().progress, 1.0);
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}, "Animation constructed by an effect with null target runs normally");
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}, 'Animation constructed by an effect with null target runs normally');
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async_test(function(t) {
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var iframe = document.createElement('iframe');
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async_test(t => {
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const iframe = document.createElement('iframe');
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iframe.addEventListener('load', t.step_func(function() {
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var div = createDiv(t, iframe.contentDocument);
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var effect = new KeyframeEffectReadOnly(div, null, 10000);
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var anim = new Animation(effect);
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iframe.addEventListener('load', t.step_func(() => {
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const div = createDiv(t, iframe.contentDocument);
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const effect = new KeyframeEffectReadOnly(div, null, 10000);
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const anim = new Animation(effect);
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assert_equals(anim.timeline, document.timeline);
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iframe.remove();
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t.done();
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}));
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document.body.appendChild(iframe);
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}, "Animation constructed with a keyframe that target element is in iframe");
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}, 'Animation constructed with a keyframe that target element is in iframe');
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</script>
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</body>
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@ -1,29 +1,29 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.effect tests</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-effect">
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<title>Animation.effect</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-effect">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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"use strict";
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'use strict';
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test(function(t) {
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var anim = new Animation();
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assert_equals(anim.effect, null, "initial effect is null");
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test(t => {
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const anim = new Animation();
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assert_equals(anim.effect, null, 'initial effect is null');
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var newEffect = new KeyframeEffectReadOnly(createDiv(t), null);
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const newEffect = new KeyframeEffectReadOnly(createDiv(t), null);
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anim.effect = newEffect;
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assert_equals(anim.effect, newEffect, "new effect is set");
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}, "effect is set correctly.");
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assert_equals(anim.effect, newEffect, 'new effect is set');
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}, 'effect is set correctly.');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate({ left: ['100px', '100px'] },
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{ fill: 'forwards' });
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var effect = animation.effect;
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({ left: ['100px', '100px'] },
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{ fill: 'forwards' });
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const effect = animation.effect;
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assert_equals(getComputedStyle(div).left, '100px',
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'animation is initially having an effect');
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.finish()</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finish">
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<title>Animation.finish</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-finish">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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@ -10,32 +10,32 @@
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<script>
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'use strict';
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var gKeyFrames = { 'marginLeft': ['100px', '200px'] };
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const gKeyFrames = { 'marginLeft': ['100px', '200px'] };
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.playbackRate = 0;
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assert_throws({name: 'InvalidStateError'}, function() {
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assert_throws({name: 'InvalidStateError'}, () => {
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animation.finish();
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});
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}, 'Test exceptions when finishing non-running animation');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames,
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{duration : 100 * MS_PER_SEC,
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iterations : Infinity});
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test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames,
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{ duration : 100 * MS_PER_SEC,
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iterations : Infinity });
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assert_throws({name: 'InvalidStateError'}, function() {
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assert_throws({name: 'InvalidStateError'}, () => {
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animation.finish();
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});
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}, 'Test exceptions when finishing infinite animation');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.finish();
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assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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@ -43,9 +43,9 @@ test(function(t) {
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'of the active duration');
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}, 'Test finishing of animation');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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// 1s past effect end
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animation.currentTime =
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animation.effect.getComputedTiming().endTime + 1 * MS_PER_SEC;
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@ -56,11 +56,11 @@ test(function(t) {
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'end of the active duration');
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}, 'Test finishing of animation with a current time past the effect end');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.currentTime = 100 * MS_PER_SEC;
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return animation.finished.then(function() {
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return animation.finished.then(() => {
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animation.playbackRate = -1;
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animation.finish();
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@ -70,11 +70,11 @@ promise_test(function(t) {
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});
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}, 'Test finishing of reversed animation');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.currentTime = 100 * MS_PER_SEC;
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return animation.finished.then(function() {
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return animation.finished.then(() => {
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animation.playbackRate = -1;
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animation.currentTime = -1000;
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animation.finish();
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@ -85,11 +85,11 @@ promise_test(function(t) {
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});
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}, 'Test finishing of reversed animation with a current time less than zero');
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promise_test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.pause();
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return animation.ready.then(function() {
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return animation.ready.then(() => {
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animation.finish();
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assert_equals(animation.playState, 'finished',
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@ -102,9 +102,9 @@ promise_test(function(t) {
|
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});
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}, 'Test finish() while paused');
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test(function(t) {
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var div = createDiv(t);
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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test(t => {
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.pause();
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// Update playbackRate so we can test that the calculated startTime
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// respects it
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@ -121,9 +121,9 @@ test(function(t) {
|
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'be set after calling finish()');
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}, 'Test finish() while pause-pending with positive playbackRate');
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|
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test(function(t) {
|
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var div = createDiv(t);
|
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
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test(t => {
|
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const div = createDiv(t);
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
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animation.pause();
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animation.playbackRate = -2;
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animation.finish();
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|
@ -136,9 +136,9 @@ test(function(t) {
|
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'set after calling finish()');
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}, 'Test finish() while pause-pending with negative playbackRate');
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||||
test(function(t) {
|
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var div = createDiv(t);
|
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var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
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test(t => {
|
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const div = createDiv(t);
|
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
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animation.playbackRate = 0.5;
|
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animation.finish();
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|
||||
|
@ -155,10 +155,10 @@ test(function(t) {
|
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// - In that case even after calling finish() we should still be pending but
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// the current time should be updated
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||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
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return animation.ready.then(function() {
|
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promise_test(t => {
|
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const div = createDiv(t);
|
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const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
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return animation.ready.then(() => {
|
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animation.pause();
|
||||
animation.play();
|
||||
// We are now in the unusual situation of being play-pending whilst having
|
||||
|
@ -172,13 +172,13 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test finish() during aborted pause');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
div.style.marginLeft = '10px';
|
||||
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(() => {
|
||||
animation.finish();
|
||||
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
|
||||
const marginLeft = parseFloat(getComputedStyle(div).marginLeft);
|
||||
|
||||
assert_equals(marginLeft, 10,
|
||||
'The computed style should be reset when finish() is ' +
|
||||
|
@ -186,34 +186,34 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test resetting of computed style');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
|
||||
let resolvedFinished = false;
|
||||
animation.finished.then(() => {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.finish();
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved soon after ' +
|
||||
'Animation.finish()');
|
||||
});
|
||||
}, 'Test finish() resolves finished promise synchronously');
|
||||
|
||||
promise_test(function(t) {
|
||||
var effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
|
||||
var animation = new Animation(effect, document.timeline);
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
promise_test(t => {
|
||||
const effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
|
||||
const animation = new Animation(effect, document.timeline);
|
||||
let resolvedFinished = false;
|
||||
animation.finished.then(() => {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.finish();
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved soon after ' +
|
||||
'Animation.finish()');
|
||||
|
@ -221,20 +221,20 @@ promise_test(function(t) {
|
|||
}, 'Test finish() resolves finished promise synchronously with an animation ' +
|
||||
'without a target');
|
||||
|
||||
promise_test(function(t) {
|
||||
var effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
|
||||
var animation = new Animation(effect, document.timeline);
|
||||
promise_test(t => {
|
||||
const effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
|
||||
const animation = new Animation(effect, document.timeline);
|
||||
animation.play();
|
||||
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
let resolvedFinished = false;
|
||||
animation.finished.then(() => {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = animation.effect.getComputedTiming().endTime - 1;
|
||||
return waitForAnimationFrames(2);
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved soon after ' +
|
||||
'Animation finishes normally');
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.finished</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finished">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-finished">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
return animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
return animation.ready.then(() => {
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise is the same object when playing starts');
|
||||
animation.pause();
|
||||
|
@ -27,18 +27,18 @@ promise_test(function(t) {
|
|||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
|
||||
return animation.finished;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise is the same object when playing completes');
|
||||
});
|
||||
}, 'Test pausing then playing does not change the finished promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
let previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
return animation.finished.then(() => {
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise is the same object when playing completes');
|
||||
animation.play();
|
||||
|
@ -53,12 +53,12 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test restarting a finished animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
let previousFinishedPromise;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
return animation.finished.then(() => {
|
||||
previousFinishedPromise = animation.finished;
|
||||
animation.playbackRate = -1;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
|
@ -66,7 +66,7 @@ promise_test(function(t) {
|
|||
'finished promise');
|
||||
animation.currentTime = 0;
|
||||
return animation.finished;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
previousFinishedPromise = animation.finished;
|
||||
animation.play();
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
|
@ -75,12 +75,12 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test restarting a reversed finished animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
return animation.finished.then(() => {
|
||||
animation.currentTime = 100 * MS_PER_SEC + 1000;
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise is unchanged jumping past end of ' +
|
||||
|
@ -88,71 +88,71 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test redundant finishing of animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
// Setup callback to run if finished promise is resolved
|
||||
var finishPromiseResolved = false;
|
||||
animation.finished.then(function() {
|
||||
let finishPromiseResolved = false;
|
||||
animation.finished.then(() => {
|
||||
finishPromiseResolved = true;
|
||||
});
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
// Jump to mid-way in interval and pause
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
// Jump to the end
|
||||
// (But don't use finish() since that should unpause as well)
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_false(finishPromiseResolved,
|
||||
'Finished promise should not resolve when paused');
|
||||
});
|
||||
}, 'Finished promise does not resolve when paused');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
// Setup callback to run if finished promise is resolved
|
||||
var finishPromiseResolved = false;
|
||||
animation.finished.then(function() {
|
||||
let finishPromiseResolved = false;
|
||||
animation.finished.then(() => {
|
||||
finishPromiseResolved = true;
|
||||
});
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
// Jump to mid-way in interval and pause
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
animation.pause();
|
||||
// Jump to the end
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_false(finishPromiseResolved,
|
||||
'Finished promise should not resolve when pause-pending');
|
||||
});
|
||||
}, 'Finished promise does not resolve when pause-pending');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.finish();
|
||||
return animation.finished.then(function(resolvedAnimation) {
|
||||
return animation.finished.then(resolvedAnimation => {
|
||||
assert_equals(resolvedAnimation, animation,
|
||||
'Object identity of animation passed to Promise callback'
|
||||
+ ' matches the animation object owning the Promise');
|
||||
});
|
||||
}, 'The finished promise is fulfilled with its Animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
|
||||
// Set up listeners on finished promise
|
||||
var retPromise = animation.finished.then(function() {
|
||||
const retPromise = animation.finished.then(() => {
|
||||
assert_unreached('finished promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
}).catch(err => {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'finished promise is rejected with AbortError');
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
|
@ -163,52 +163,31 @@ promise_test(function(t) {
|
|||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
}, 'finished promise is rejected when an animation is cancelled by calling ' +
|
||||
}, 'finished promise is rejected when an animation is canceled by calling ' +
|
||||
'cancel()');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
return animation.finished.then(() => {
|
||||
animation.cancel();
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'A new finished promise should be created when'
|
||||
+ ' cancelling a finished animation');
|
||||
+ ' canceling a finished animation');
|
||||
});
|
||||
}, 'cancelling an already-finished animation replaces the finished promise');
|
||||
}, 'canceling an already-finished animation replaces the finished promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
// The spec says we still create a new finished promise and reject the old
|
||||
// one even if we're already idle. That behavior might change, but for now
|
||||
// test that we do that.
|
||||
var retPromise = animation.finished.catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'finished promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
// Redundant call to cancel();
|
||||
var previousFinishedPromise = animation.finished;
|
||||
animation.cancel();
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'A redundant call to cancel() should still generate a new'
|
||||
+ ' finished promise');
|
||||
return retPromise;
|
||||
}, 'cancelling an idle animation still replaces the finished promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const HALF_DUR = 100 * MS_PER_SEC / 2;
|
||||
const QUARTER_DUR = 100 * MS_PER_SEC / 4;
|
||||
var gotNextFrame = false;
|
||||
var currentTimeBeforeShortening;
|
||||
let gotNextFrame = false;
|
||||
let currentTimeBeforeShortening;
|
||||
animation.currentTime = HALF_DUR;
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
currentTimeBeforeShortening = animation.currentTime;
|
||||
animation.effect.timing.duration = QUARTER_DUR;
|
||||
// Below we use gotNextFrame to check that shortening of the animation
|
||||
|
@ -216,17 +195,17 @@ promise_test(function(t) {
|
|||
// getting resolved on the next animation frame. This relies on the fact
|
||||
// that the promises are resolved as a micro-task before the next frame
|
||||
// happens.
|
||||
waitForAnimationFrames(1).then(function() {
|
||||
waitForAnimationFrames(1).then(() => {
|
||||
gotNextFrame = true;
|
||||
});
|
||||
|
||||
return animation.finished;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_false(gotNextFrame, 'shortening of the animation duration should ' +
|
||||
'resolve the finished promise');
|
||||
assert_equals(animation.currentTime, currentTimeBeforeShortening,
|
||||
'currentTime should be unchanged when duration shortened');
|
||||
var previousFinishedPromise = animation.finished;
|
||||
const previousFinishedPromise = animation.finished;
|
||||
animation.effect.timing.duration = 100 * MS_PER_SEC;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise should change after lengthening the ' +
|
||||
|
@ -234,16 +213,16 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test finished promise changes for animation duration changes');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var retPromise = animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const retPromise = animation.ready.then(() => {
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 100 * MS_PER_SEC + 1000;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
|
||||
animation.finished.then(t.step_func(function() {
|
||||
animation.finished.then(t.step_func(() => {
|
||||
assert_unreached('finished promise should not resolve when playbackRate ' +
|
||||
'is zero');
|
||||
}));
|
||||
|
@ -251,21 +230,21 @@ promise_test(function(t) {
|
|||
return retPromise;
|
||||
}, 'Test finished promise changes when playbackRate == 0');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(() => {
|
||||
animation.playbackRate = -1;
|
||||
return animation.finished;
|
||||
});
|
||||
}, 'Test finished promise resolves when reaching to the natural boundary.');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
return animation.finished.then(function() {
|
||||
return animation.finished.then(() => {
|
||||
animation.currentTime = 0;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
'Finished promise should change once a prior ' +
|
||||
|
@ -275,10 +254,10 @@ promise_test(function(t) {
|
|||
}, 'Test finished promise changes when a prior finished promise resolved ' +
|
||||
'and the animation falls out finished state');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
assert_equals(animation.finished, previousFinishedPromise,
|
||||
|
@ -287,10 +266,10 @@ test(function(t) {
|
|||
}, 'Test no new finished promise generated when finished state ' +
|
||||
'is checked asynchronously');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var previousFinishedPromise = animation.finished;
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
const previousFinishedPromise = animation.finished;
|
||||
animation.finish();
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
assert_not_equals(animation.finished, previousFinishedPromise,
|
||||
|
@ -299,17 +278,17 @@ test(function(t) {
|
|||
}, 'Test new finished promise generated when finished state ' +
|
||||
'is checked synchronously');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
let resolvedFinished = false;
|
||||
animation.finished.then(() => {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.finish();
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved even if ' +
|
||||
'the finished state is changed soon');
|
||||
|
@ -318,18 +297,18 @@ promise_test(function(t) {
|
|||
}, 'Test synchronous finished promise resolved even if finished state ' +
|
||||
'is changed soon');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var resolvedFinished = false;
|
||||
animation.finished.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
let resolvedFinished = false;
|
||||
animation.finished.then(() => {
|
||||
resolvedFinished = true;
|
||||
});
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.finish();
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_true(resolvedFinished,
|
||||
'Animation.finished should be resolved soon after finish() is ' +
|
||||
'called even if there are other asynchronous promises just before it');
|
||||
|
@ -337,26 +316,26 @@ promise_test(function(t) {
|
|||
}, 'Test synchronous finished promise resolved even if asynchronous ' +
|
||||
'finished promise happens just before synchronous promise');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.finished.then(t.step_func(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.finished.then(t.step_func(() => {
|
||||
assert_unreached('Animation.finished should not be resolved');
|
||||
}));
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
});
|
||||
}, 'Test finished promise is not resolved when the animation ' +
|
||||
'falls out finished state immediately');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.finished.then(t.step_func(function() {
|
||||
animation.finished.then(t.step_func(() => {
|
||||
assert_unreached('Animation.finished should not be resolved');
|
||||
}));
|
||||
animation.currentTime = 0;
|
||||
|
@ -366,24 +345,24 @@ promise_test(function(t) {
|
|||
'falls out finished state even though the current finished ' +
|
||||
'promise is generated soon after animation state became finished');
|
||||
|
||||
promise_test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
var ready = false;
|
||||
promise_test(t => {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
let ready = false;
|
||||
animation.ready.then(
|
||||
t.step_func(function() {
|
||||
t.step_func(() => {
|
||||
ready = true;
|
||||
}),
|
||||
t.unreached_func('Ready promise must not be rejected')
|
||||
);
|
||||
|
||||
var testSuccess = animation.finished.then(
|
||||
t.step_func(function() {
|
||||
const testSuccess = animation.finished.then(
|
||||
t.step_func(() => {
|
||||
assert_true(ready, 'Ready promise has resolved');
|
||||
}),
|
||||
t.unreached_func('Finished promise must not be rejected')
|
||||
);
|
||||
|
||||
var timeout = waitForAnimationFrames(3).then(function() {
|
||||
const timeout = waitForAnimationFrames(3).then(() => {
|
||||
return Promise.reject('Finished promise did not arrive in time');
|
||||
});
|
||||
|
||||
|
@ -391,24 +370,24 @@ promise_test(function(t) {
|
|||
return Promise.race([timeout, testSuccess]);
|
||||
}, 'Finished promise should be resolved after the ready promise is resolved');
|
||||
|
||||
promise_test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
var caught = false;
|
||||
promise_test(t => {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
let caught = false;
|
||||
animation.ready.then(
|
||||
t.unreached_func('Ready promise must not be resolved'),
|
||||
t.step_func(function() {
|
||||
t.step_func(() => {
|
||||
caught = true;
|
||||
})
|
||||
);
|
||||
|
||||
var testSuccess = animation.finished.then(
|
||||
const testSuccess = animation.finished.then(
|
||||
t.unreached_func('Finished promise must not be resolved'),
|
||||
t.step_func(function() {
|
||||
t.step_func(() => {
|
||||
assert_true(caught, 'Ready promise has been rejected');
|
||||
})
|
||||
);
|
||||
|
||||
var timeout = waitForAnimationFrames(3).then(function() {
|
||||
const timeout = waitForAnimationFrames(3).then(() => {
|
||||
return Promise.reject('Finished promise was not rejected in time');
|
||||
});
|
||||
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.id</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-id">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-id">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
assert_equals(animation.id, '', 'id for Animation is initially empty');
|
||||
}, 'Animation.id initial value');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.id = 'anim';
|
||||
|
||||
assert_equals(animation.id, 'anim', 'animation.id reflects the value set');
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<!doctype html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation IDL</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#animation">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#animation">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="/resources/WebIDLParser.js"></script>
|
||||
|
@ -20,6 +20,7 @@ interface Animation : EventTarget {
|
|||
attribute double? currentTime;
|
||||
attribute double playbackRate;
|
||||
readonly attribute AnimationPlayState playState;
|
||||
readonly attribute boolean pending;
|
||||
readonly attribute Promise<Animation> ready;
|
||||
readonly attribute Promise<Animation> finished;
|
||||
attribute EventHandler onfinish;
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.oncancel</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-oncancel">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-oncancel">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then().catch(function() {
|
||||
async_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
let finishedTimelineTime;
|
||||
animation.finished.then().catch(() => {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.oncancel = t.step_func_done(function(event) {
|
||||
animation.oncancel = t.step_func_done(event => {
|
||||
assert_equals(event.currentTime, null,
|
||||
'event.currentTime should be null');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.onfinish</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-onfinish">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-onfinish">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
async_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
let finishedTimelineTime;
|
||||
animation.finished.then(() => {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
animation.onfinish = t.step_func_done(event => {
|
||||
assert_equals(event.currentTime, 0,
|
||||
'event.currentTime should be zero');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
|
@ -30,16 +30,16 @@ async_test(function(t) {
|
|||
}, 'onfinish event is fired when the currentTime < 0 and ' +
|
||||
'the playbackRate < 0');
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
async_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
let finishedTimelineTime;
|
||||
animation.finished.then(() => {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
animation.onfinish = t.step_func_done(event => {
|
||||
assert_equals(event.currentTime, 100 * MS_PER_SEC,
|
||||
'event.currentTime should be the effect end');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
|
@ -51,16 +51,16 @@ async_test(function(t) {
|
|||
}, 'onfinish event is fired when the currentTime > 0 and ' +
|
||||
'the playbackRate > 0');
|
||||
|
||||
async_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
async_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
var finishedTimelineTime;
|
||||
animation.finished.then(function() {
|
||||
let finishedTimelineTime;
|
||||
animation.finished.then(() => {
|
||||
finishedTimelineTime = animation.timeline.currentTime;
|
||||
});
|
||||
|
||||
animation.onfinish = t.step_func_done(function(event) {
|
||||
animation.onfinish = t.step_func_done(event => {
|
||||
assert_equals(event.currentTime, 100 * MS_PER_SEC,
|
||||
'event.currentTime should be the effect end');
|
||||
assert_equals(event.timelineTime, finishedTimelineTime,
|
||||
|
@ -71,45 +71,45 @@ async_test(function(t) {
|
|||
animation.finish();
|
||||
}, 'onfinish event is fired when animation.finish() is called');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
animation.onfinish = function(event) {
|
||||
animation.onfinish = event => {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
};
|
||||
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
animation.pause();
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when paused');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.onfinish = function(event) {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.onfinish = event => {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
};
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
return waitForAnimationFrames(2);
|
||||
});
|
||||
}, 'onfinish event is not fired when the playbackRate is zero');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.onfinish = function(event) {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.onfinish = event => {
|
||||
assert_unreached('onfinish event should not be fired');
|
||||
};
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = 100 * MS_PER_SEC;
|
||||
animation.currentTime = 100 * MS_PER_SEC / 2;
|
||||
return waitForAnimationFrames(2);
|
||||
|
|
|
@ -1,37 +1,37 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.pause()</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-pause">
|
||||
<title>Animation.pause</title>
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-pause">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
var previousCurrentTime = animation.currentTime;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
let previousCurrentTime = animation.currentTime;
|
||||
|
||||
return animation.ready.then(waitForAnimationFrames(1)).then(function() {
|
||||
return animation.ready.then(waitForAnimationFrames(1)).then(() => {
|
||||
assert_true(animation.currentTime >= previousCurrentTime,
|
||||
'currentTime is initially increasing');
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
previousCurrentTime = animation.currentTime;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_equals(animation.currentTime, previousCurrentTime,
|
||||
'currentTime does not increase after calling pause()');
|
||||
});
|
||||
}, 'pause() a running animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
|
||||
// Go to idle state then pause
|
||||
animation.cancel();
|
||||
|
@ -39,20 +39,20 @@ promise_test(function(t) {
|
|||
|
||||
assert_equals(animation.currentTime, 0, 'currentTime is set to 0');
|
||||
assert_equals(animation.startTime, null, 'startTime is not set');
|
||||
assert_equals(animation.playState, 'pending', 'initially pause-pending');
|
||||
assert_equals(animation.playState, 'paused', 'in paused play state');
|
||||
assert_true(animation.pending, 'initially pause-pending');
|
||||
|
||||
// Check it still resolves as expected
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'paused',
|
||||
'resolves to paused state asynchronously');
|
||||
return animation.ready.then(() => {
|
||||
assert_false(animation.pending, 'no longer pending');
|
||||
assert_equals(animation.currentTime, 0,
|
||||
'keeps the initially set currentTime');
|
||||
});
|
||||
}, 'pause() from idle');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
animation.playbackRate = -1;
|
||||
animation.pause();
|
||||
|
@ -60,35 +60,35 @@ promise_test(function(t) {
|
|||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'currentTime is set to the effect end');
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'keeps the initially set currentTime');
|
||||
});
|
||||
}, 'pause() from idle with a negative playbackRate');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 1000 * MS_PER_SEC,
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, {duration: 1000 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
animation.cancel();
|
||||
animation.playbackRate = -1;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.pause(); },
|
||||
() => { animation.pause(); },
|
||||
'Expect InvalidStateError exception on calling pause() ' +
|
||||
'from idle with a negative playbackRate and ' +
|
||||
'infinite-duration animation');
|
||||
}, 'pause() from idle with a negative playbackRate and endless effect');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 1000 * MS_PER_SEC);
|
||||
return animation.ready
|
||||
.then(function(animation) {
|
||||
.then(animation => {
|
||||
animation.finish();
|
||||
animation.pause();
|
||||
return animation.ready;
|
||||
}).then(function(animation) {
|
||||
}).then(animation => {
|
||||
assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
||||
'currentTime after pausing finished animation');
|
||||
});
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.pending</title>
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-pending">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
assert_true(animation.pending);
|
||||
return animation.ready.then(() => {
|
||||
assert_false(animation.pending);
|
||||
});
|
||||
}, 'reports true -> false when initially played');
|
||||
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.pause();
|
||||
|
||||
assert_true(animation.pending);
|
||||
return animation.ready.then(() => {
|
||||
assert_false(animation.pending);
|
||||
});
|
||||
}, 'reports true -> false when paused');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -1,7 +1,7 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.play()</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-play">
|
||||
<title>Animation.play</title>
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-play">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
|
@ -10,19 +10,19 @@
|
|||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({ transform: ['none', 'translate(10px)']},
|
||||
{ duration : 100 * MS_PER_SEC,
|
||||
iterations : Infinity});
|
||||
return animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({ transform: ['none', 'translate(10px)']},
|
||||
{ duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
return animation.ready.then(() => {
|
||||
// Seek to a time outside the active range so that play() will have to
|
||||
// snap back to the start
|
||||
animation.currentTime = -5 * MS_PER_SEC;
|
||||
animation.playbackRate = -1;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.play(); },
|
||||
() => { animation.play(); },
|
||||
'Expected InvalidStateError exception on calling play() ' +
|
||||
'with a negative playbackRate and infinite-duration ' +
|
||||
'animation');
|
||||
|
|
|
@ -1,53 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.playState</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playstate">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
assert_equals(animation.playState, 'pending');
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'running');
|
||||
});
|
||||
}, 'Animation.playState reports \'pending\'->\'running\' when initially ' +
|
||||
'played');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.pause();
|
||||
|
||||
assert_equals(animation.playState, 'pending');
|
||||
return animation.ready.then(function() {
|
||||
assert_equals(animation.playState, 'paused');
|
||||
});
|
||||
}, 'Animation.playState reports \'pending\'->\'paused\' when pausing');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
assert_equals(animation.playState, 'idle');
|
||||
}, 'Animation.playState is \'idle\' when canceled.');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
assert_equals(animation.playState, 'paused',
|
||||
'After seeking an idle animation, it is effectively paused');
|
||||
}, 'Animation.playState is \'paused\' after cancelling an animation, ' +
|
||||
'seeking it makes it paused');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -1,23 +1,23 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.playbackRate</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-playbackrate">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-playbackrate">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
function assert_playbackrate(animation,
|
||||
previousAnimationCurrentTime,
|
||||
previousTimelineCurrentTime,
|
||||
description) {
|
||||
var accuracy = 0.001; /* accuracy of DOMHighResTimeStamp */
|
||||
var animationCurrentTimeDifference =
|
||||
const accuracy = 0.001; /* accuracy of DOMHighResTimeStamp */
|
||||
const animationCurrentTimeDifference =
|
||||
animation.currentTime - previousAnimationCurrentTime;
|
||||
var timelineCurrentTimeDifference =
|
||||
const timelineCurrentTimeDifference =
|
||||
animation.timeline.currentTime - previousTimelineCurrentTime;
|
||||
|
||||
assert_approx_equals(animationCurrentTimeDifference,
|
||||
|
@ -26,10 +26,10 @@ function assert_playbackrate(animation,
|
|||
description);
|
||||
}
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(() => {
|
||||
animation.currentTime = 7 * MS_PER_SEC; // ms
|
||||
animation.playbackRate = 0.5;
|
||||
|
||||
|
@ -43,17 +43,17 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test the initial effect of setting playbackRate on currentTime');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = 2;
|
||||
var previousTimelineCurrentTime;
|
||||
var previousAnimationCurrentTime;
|
||||
return animation.ready.then(function() {
|
||||
let previousTimelineCurrentTime;
|
||||
let previousAnimationCurrentTime;
|
||||
return animation.ready.then(() => {
|
||||
previousAnimationCurrentTime = animation.currentTime;
|
||||
previousTimelineCurrentTime = animation.timeline.currentTime;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_playbackrate(animation,
|
||||
previousAnimationCurrentTime,
|
||||
previousTimelineCurrentTime,
|
||||
|
@ -61,18 +61,18 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Test the effect of setting playbackRate on currentTime');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = 2;
|
||||
var previousTimelineCurrentTime;
|
||||
var previousAnimationCurrentTime;
|
||||
return animation.ready.then(function() {
|
||||
let previousTimelineCurrentTime;
|
||||
let previousAnimationCurrentTime;
|
||||
return animation.ready.then(() => {
|
||||
previousAnimationCurrentTime = animation.currentTime;
|
||||
previousTimelineCurrentTime = animation.timeline.currentTime;
|
||||
animation.playbackRate = 1;
|
||||
return waitForAnimationFrames(1);
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_equals(animation.playbackRate, 1,
|
||||
'sanity check: animation.playbackRate is still 1.');
|
||||
assert_playbackrate(animation,
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.ready</title>
|
||||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-ready">
|
||||
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-ready">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
var originalReadyPromise = animation.ready;
|
||||
var pauseReadyPromise;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
const originalReadyPromise = animation.ready;
|
||||
let pauseReadyPromise;
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
assert_equals(animation.ready, originalReadyPromise,
|
||||
'Ready promise is the same object when playing completes');
|
||||
animation.pause();
|
||||
|
@ -26,19 +26,19 @@ promise_test(function(t) {
|
|||
// Wait for the promise to fulfill since if we abort the pause the ready
|
||||
// promise object is reused.
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
animation.play();
|
||||
assert_not_equals(animation.ready, pauseReadyPromise,
|
||||
'A new ready promise is created when playing');
|
||||
});
|
||||
}, 'A new ready promise is created when play()/pause() is called');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
|
||||
return animation.ready.then(function() {
|
||||
var promiseBeforeCallingPlay = animation.ready;
|
||||
return animation.ready.then(() => {
|
||||
const promiseBeforeCallingPlay = animation.ready;
|
||||
animation.play();
|
||||
assert_equals(animation.ready, promiseBeforeCallingPlay,
|
||||
'Ready promise has same object identity after redundant call'
|
||||
|
@ -46,11 +46,11 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Redundant calls to play() do not generate new ready promise objects');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
|
||||
return animation.ready.then(function(resolvedAnimation) {
|
||||
return animation.ready.then(resolvedAnimation => {
|
||||
assert_equals(resolvedAnimation, animation,
|
||||
'Object identity of Animation passed to Promise callback'
|
||||
+ ' matches the Animation object owning the Promise');
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation.startTime tests</title>
|
||||
<title>Animation.startTime</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#dom-animation-starttime">
|
||||
href="https://drafts.csswg.org/web-animations/#dom-animation-starttime">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
|
@ -11,41 +11,41 @@ href="https://w3c.github.io/web-animations/#dom-animation-starttime">
|
|||
<script>
|
||||
'use strict';
|
||||
|
||||
test(function(t) {
|
||||
var animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
test(t => {
|
||||
const animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a newly created (idle) animation is unresolved');
|
||||
|
||||
test(function(t) {
|
||||
var animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
test(t => {
|
||||
const animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
animation.play();
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a play-pending animation is unresolved');
|
||||
|
||||
test(function(t) {
|
||||
var animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
test(t => {
|
||||
const animation = new Animation(new KeyframeEffect(createDiv(t), null),
|
||||
document.timeline);
|
||||
animation.pause();
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a pause-pending animation is unresolved');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null);
|
||||
test(t => {
|
||||
const animation = createDiv(t).animate(null);
|
||||
assert_equals(animation.startTime, null, 'startTime is unresolved');
|
||||
}, 'startTime of a play-pending animation created using Element.animate'
|
||||
+ ' shortcut is unresolved');
|
||||
|
||||
promise_test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
promise_test(t => {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(() => {
|
||||
assert_greater_than(animation.startTime, 0, 'startTime when running');
|
||||
});
|
||||
}, 'startTime is resolved when running');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
assert_equals(animation.startTime, null);
|
||||
assert_equals(animation.currentTime, null);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue