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Update web-platform-tests to revision be5419e845d39089ba6dc338c1bd0fa279108317
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3440 changed files with 109438 additions and 41750 deletions
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@ -10,19 +10,19 @@ policies and contribution forms [3].
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'use strict';
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var MS_PER_SEC = 1000;
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const MS_PER_SEC = 1000;
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// The recommended minimum precision to use for time values[1].
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//
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// [1] https://w3c.github.io/web-animations/#precision-of-time-values
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var TIME_PRECISION = 0.0005; // ms
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// [1] https://drafts.csswg.org/web-animations/#precision-of-time-values
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const TIME_PRECISION = 0.0005; // ms
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// Allow implementations to substitute an alternative method for comparing
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// times based on their precision requirements.
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if (!window.assert_times_equal) {
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window.assert_times_equal = function(actual, expected, description) {
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window.assert_times_equal = (actual, expected, description) => {
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assert_approx_equals(actual, expected, TIME_PRECISION, description);
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}
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};
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}
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// creates div element, appends it to the document body and
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@ -38,9 +38,9 @@ function createElement(test, tagName, doc) {
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if (!doc) {
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doc = document;
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}
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var element = doc.createElement(tagName || 'div');
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const element = doc.createElement(tagName || 'div');
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doc.body.appendChild(element);
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test.add_cleanup(function() {
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test.add_cleanup(() => {
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element.remove();
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});
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return element;
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@ -61,16 +61,16 @@ function createStyle(test, rules, doc) {
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if (!doc) {
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doc = document;
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}
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var extraStyle = doc.createElement('style');
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const extraStyle = doc.createElement('style');
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doc.head.appendChild(extraStyle);
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if (rules) {
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var sheet = extraStyle.sheet;
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for (var selector in rules) {
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sheet.insertRule(selector + '{' + rules[selector] + '}',
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const sheet = extraStyle.sheet;
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for (const selector in rules) {
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sheet.insertRule(`${selector}{${rules[selector]}}`,
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sheet.cssRules.length);
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}
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}
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test.add_cleanup(function() {
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test.add_cleanup(() => {
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extraStyle.remove();
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});
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}
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@ -78,37 +78,37 @@ function createStyle(test, rules, doc) {
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// Create a pseudo element
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function createPseudo(test, type) {
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createStyle(test, { '@keyframes anim': '',
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['.pseudo::' + type]: 'animation: anim 10s; ' +
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[`.pseudo::${type}`]: 'animation: anim 10s; ' +
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'content: \'\';' });
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var div = createDiv(test);
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const div = createDiv(test);
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div.classList.add('pseudo');
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var anims = document.getAnimations();
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const anims = document.getAnimations();
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assert_true(anims.length >= 1);
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var anim = anims[anims.length - 1];
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const anim = anims[anims.length - 1];
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assert_equals(anim.effect.target.parentElement, div);
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assert_equals(anim.effect.target.type, '::' + type);
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assert_equals(anim.effect.target.type, `::${type}`);
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anim.cancel();
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return anim.effect.target;
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}
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// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
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function cubicBezier(x1, y1, x2, y2) {
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function xForT(t) {
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var omt = 1-t;
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const xForT = t => {
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const omt = 1-t;
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return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
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}
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};
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function yForT(t) {
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var omt = 1-t;
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const yForT = t => {
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const omt = 1-t;
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return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
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}
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};
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function tForX(x) {
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const tForX = x => {
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// Binary subdivision.
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var mint = 0, maxt = 1;
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for (var i = 0; i < 30; ++i) {
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var guesst = (mint + maxt) / 2;
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var guessx = xForT(guesst);
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let mint = 0, maxt = 1;
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for (let i = 0; i < 30; ++i) {
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const guesst = (mint + maxt) / 2;
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const guessx = xForT(guesst);
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if (x < guessx) {
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maxt = guesst;
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} else {
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@ -116,9 +116,9 @@ function cubicBezier(x1, y1, x2, y2) {
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}
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}
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return (mint + maxt) / 2;
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}
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};
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return function bezierClosure(x) {
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return x => {
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if (x == 0) {
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return 0;
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}
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@ -126,31 +126,29 @@ function cubicBezier(x1, y1, x2, y2) {
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return 1;
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}
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return yForT(tForX(x));
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}
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};
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}
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function stepEnd(nsteps) {
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return function stepEndClosure(x) {
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return Math.floor(x * nsteps) / nsteps;
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}
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return x => Math.floor(x * nsteps) / nsteps;
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}
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function stepStart(nsteps) {
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return function stepStartClosure(x) {
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var result = Math.floor(x * nsteps + 1.0) / nsteps;
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return x => {
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const result = Math.floor(x * nsteps + 1.0) / nsteps;
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return (result > 1.0) ? 1.0 : result;
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}
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};
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}
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function framesTiming(nframes) {
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return function framesClosure(x) {
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var result = Math.floor(x * nframes) / (nframes - 1);
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return x => {
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const result = Math.floor(x * nframes) / (nframes - 1);
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return (result > 1.0 && x <= 1.0) ? 1.0 : result;
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}
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};
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}
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function waitForAnimationFrames(frameCount) {
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return new Promise(function(resolve, reject) {
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return new Promise(resolve => {
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function handleFrame() {
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if (--frameCount <= 0) {
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resolve();
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@ -166,8 +164,8 @@ function waitForAnimationFrames(frameCount) {
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// as recorded using document.timeline.currentTime (i.e. frame time not
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// wall-clock time).
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function waitForAnimationFramesWithDelay(minDelay) {
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var startTime = document.timeline.currentTime;
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return new Promise(function(resolve) {
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const startTime = document.timeline.currentTime;
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return new Promise(resolve => {
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(function handleFrame() {
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if (document.timeline.currentTime - startTime >= minDelay) {
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resolve();
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@ -178,10 +176,24 @@ function waitForAnimationFramesWithDelay(minDelay) {
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});
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}
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// Waits for a requestAnimationFrame callback in the next refresh driver tick.
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function waitForNextFrame() {
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const timeAtStart = document.timeline.currentTime;
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return new Promise(resolve => {
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window.requestAnimationFrame(() => {
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if (timeAtStart === document.timeline.currentTime) {
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window.requestAnimationFrame(resolve);
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} else {
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resolve();
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}
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});
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});
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}
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// Returns 'matrix()' or 'matrix3d()' function string generated from an array.
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function createMatrixFromArray(array) {
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return (array.length == 16 ? 'matrix3d' : 'matrix') +
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'(' + array.join() + ')';
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return (array.length == 16 ? 'matrix3d' : 'matrix') + `(${array.join()})`;
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}
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// Returns 'matrix3d()' function string equivalent to
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@ -193,11 +205,11 @@ function rotate3dToMatrix3d(x, y, z, radian) {
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// Returns an array of the 4x4 matrix equivalent to 'rotate3d(x, y, z, radian)'.
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// https://www.w3.org/TR/css-transforms-1/#Rotate3dDefined
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function rotate3dToMatrix(x, y, z, radian) {
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var sc = Math.sin(radian / 2) * Math.cos(radian / 2);
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var sq = Math.sin(radian / 2) * Math.sin(radian / 2);
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const sc = Math.sin(radian / 2) * Math.cos(radian / 2);
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const sq = Math.sin(radian / 2) * Math.sin(radian / 2);
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// Normalize the vector.
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var length = Math.sqrt(x*x + y*y + z*z);
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const length = Math.sqrt(x*x + y*y + z*z);
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x /= length;
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y /= length;
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z /= length;
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@ -224,21 +236,21 @@ function rotate3dToMatrix(x, y, z, radian) {
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// Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)' with tolerances.
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function assert_matrix_equals(actual, expected, description) {
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var matrixRegExp = /^matrix(?:3d)*\((.+)\)/;
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const matrixRegExp = /^matrix(?:3d)*\((.+)\)/;
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assert_regexp_match(actual, matrixRegExp,
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'Actual value is not a matrix')
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assert_regexp_match(expected, matrixRegExp,
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'Expected value is not a matrix');
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var actualMatrixArray =
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const actualMatrixArray =
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actual.match(matrixRegExp)[1].split(',').map(Number);
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var expectedMatrixArray =
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const expectedMatrixArray =
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expected.match(matrixRegExp)[1].split(',').map(Number);
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assert_equals(actualMatrixArray.length, expectedMatrixArray.length,
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'dimension of the matrix: ' + description);
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for (var i = 0; i < actualMatrixArray.length; i++) {
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`dimension of the matrix: ${description}`);
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for (let i = 0; i < actualMatrixArray.length; i++) {
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assert_approx_equals(actualMatrixArray[i], expectedMatrixArray[i], 0.0001,
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'expected ' + expected + ' but got ' + actual + ": " + description);
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`expected ${expected} but got ${actual}: ${description}`);
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}
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}
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