Update web-platform-tests to revision be5419e845d39089ba6dc338c1bd0fa279108317

This commit is contained in:
Josh Matthews 2018-01-04 13:44:24 -05:00
parent aa199307c8
commit 2b6f573eb5
3440 changed files with 109438 additions and 41750 deletions

View file

@ -0,0 +1,157 @@
<!DOCTYPE html>
<meta charset=utf-8>
<title>Play states</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#play-state">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
assert_equals(animation.currentTime, null,
'Current time should be initially unresolved');
assert_equals(animation.playState, 'idle');
}, 'reports \'idle\' for an animation with an unresolved current time'
+ ' and no pending tasks')
test(t => {
const div = createDiv(t);
const animation = div.animate({}, 100 * MS_PER_SEC);
animation.pause();
assert_equals(animation.playState, 'paused');
}, 'reports \'paused\' for an animation with a pending pause task');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.currentTime = 0;
assert_equals(animation.startTime, null,
'Start time should still be unresolved after setting current'
+ ' time');
assert_equals(animation.playState, 'paused');
}, 'reports \'paused\' for an animation with a resolved current time and'
+ ' unresolved start time')
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
assert_not_equals(animation.currentTime, null,
'Current time should be resolved after setting start time');
assert_equals(animation.playState, 'running');
}, 'reports \'running\' for an animation with a resolved start time and'
+ ' current time');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
animation.currentTime = 100 * MS_PER_SEC;
assert_equals(animation.playState, 'finished');
}, 'reports \'finished\' when playback rate > 0 and'
+ ' current time = target effect end');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
animation.playbackRate = 0;
animation.currentTime = 100 * MS_PER_SEC;
assert_equals(animation.playState, 'running');
}, 'reports \'running\' when playback rate = 0 and'
+ ' current time = target effect end');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
animation.playbackRate = -1;
animation.currentTime = 100 * MS_PER_SEC;
assert_equals(animation.playState, 'running');
}, 'reports \'running\' when playback rate < 0 and'
+ ' current time = target effect end');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
animation.currentTime = 0;
assert_equals(animation.playState, 'running');
}, 'reports \'running\' when playback rate > 0 and'
+ ' current time = 0');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
animation.playbackRate = 0;
animation.currentTime = 0;
assert_equals(animation.playState, 'running');
}, 'reports \'running\' when playback rate = 0 and'
+ ' current time = 0');
test(t => {
const animation = new Animation(
new KeyframeEffect(null, {}, 100 * MS_PER_SEC)
);
animation.startTime = document.timeline.currentTime;
animation.playbackRate = -1;
animation.currentTime = 0;
assert_equals(animation.playState, 'finished');
}, 'reports \'finished\' when playback rate < 0 and'
+ ' current time = 0');
test(t => {
const div = createDiv(t);
const animation = div.animate({}, 0);
assert_equals(animation.startTime, null,
'Sanity check: start time should be unresolved');
assert_equals(animation.playState, 'finished');
}, 'reports \'finished\' when playback rate > 0 and'
+ ' current time = target effect end and there is a pending play task');
test(t => {
const div = createDiv(t);
const animation = div.animate({}, 100 * MS_PER_SEC);
assert_equals(animation.startTime, null,
'Sanity check: start time should be unresolved');
assert_equals(animation.playState, 'running');
}, 'reports \'running\' when playback rate > 0 and'
+ ' current time < target effect end and there is a pending play task');
</script>
</body>