mirror of
https://github.com/servo/servo.git
synced 2025-08-28 16:48:22 +01:00
Update web-platform-tests to revision be5419e845d39089ba6dc338c1bd0fa279108317
This commit is contained in:
parent
aa199307c8
commit
2b6f573eb5
3440 changed files with 109438 additions and 41750 deletions
|
@ -1,53 +1,53 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Reversing an animation</title>
|
||||
<title>Reverse an animation</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#reverse-an-animation">
|
||||
href="https://drafts.csswg.org/web-animations/#reverse-an-animation">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
|
||||
// Wait a frame because if currentTime is still 0 when we call
|
||||
// reverse(), it will throw (per spec).
|
||||
return animation.ready.then(waitForAnimationFrames(1)).then(function() {
|
||||
return animation.ready.then(waitForAnimationFrames(1)).then(() => {
|
||||
assert_greater_than_equal(animation.currentTime, 0,
|
||||
'currentTime expected to be greater than 0, one frame after starting');
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
var previousPlaybackRate = animation.playbackRate;
|
||||
const previousPlaybackRate = animation.playbackRate;
|
||||
animation.reverse();
|
||||
assert_equals(animation.playbackRate, -previousPlaybackRate,
|
||||
'playbackRate should be inverted');
|
||||
});
|
||||
}, 'Reversing an animation inverts the playback rate');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.pause();
|
||||
|
||||
return animation.ready.then(function() {
|
||||
return animation.ready.then(() => {
|
||||
animation.reverse();
|
||||
return animation.ready;
|
||||
}).then(function() {
|
||||
}).then(() => {
|
||||
assert_equals(animation.playState, 'running',
|
||||
'Animation.playState should be "running" after reverse()');
|
||||
});
|
||||
}, 'Reversing an animation plays a pausing animation');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
|
@ -56,24 +56,24 @@ test(function(t) {
|
|||
'the animation duration');
|
||||
}, 'Reversing an animation maintains the same current time');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, { duration: 200 * MS_PER_SEC,
|
||||
delay: -100 * MS_PER_SEC });
|
||||
assert_equals(animation.playState, 'pending',
|
||||
'The playState is pending before we call reverse');
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 200 * MS_PER_SEC,
|
||||
delay: -100 * MS_PER_SEC });
|
||||
assert_true(animation.pending,
|
||||
'The animation is pending before we call reverse');
|
||||
|
||||
animation.reverse();
|
||||
|
||||
assert_equals(animation.playState, 'pending',
|
||||
'The playState is still pending after calling reverse');
|
||||
assert_true(animation.pending,
|
||||
'The animation is still pending after calling reverse');
|
||||
}, 'Reversing an animation does not cause it to leave the pending state');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, { duration: 200 * MS_PER_SEC,
|
||||
delay: -100 * MS_PER_SEC });
|
||||
var readyResolved = false;
|
||||
promise_test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 200 * MS_PER_SEC,
|
||||
delay: -100 * MS_PER_SEC });
|
||||
let readyResolved = false;
|
||||
animation.ready.then(() => { readyResolved = true; });
|
||||
|
||||
animation.reverse();
|
||||
|
@ -84,9 +84,9 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'Reversing an animation does not cause it to resolve the ready promise');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.currentTime = 200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
||||
|
@ -96,9 +96,9 @@ test(function(t) {
|
|||
}, 'Reversing an animation when playbackRate > 0 and currentTime > ' +
|
||||
'effect end should make it play from the end');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
@ -109,9 +109,9 @@ test(function(t) {
|
|||
}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 ' +
|
||||
'should make it play from the end');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
@ -122,9 +122,9 @@ test(function(t) {
|
|||
}, 'Reversing an animation when playbackRate < 0 and currentTime < 0 ' +
|
||||
'should make it play from the start');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = 200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
@ -135,23 +135,23 @@ test(function(t) {
|
|||
}, 'Reversing an animation when playbackRate < 0 and currentTime > effect ' +
|
||||
'end should make it play from the start');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
|
||||
assert_throws('InvalidStateError',
|
||||
function () { animation.reverse(); },
|
||||
() => { animation.reverse(); },
|
||||
'reverse() should throw InvalidStateError ' +
|
||||
'if the playbackRate > 0 and the currentTime < 0 ' +
|
||||
'and the target effect is positive infinity');
|
||||
}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 ' +
|
||||
'and the target effect end is positive infinity should throw an exception');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
test(t => {
|
||||
const animation = createDiv(t).animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
|
||||
try { animation.reverse(); } catch(e) { }
|
||||
|
@ -159,10 +159,10 @@ test(function(t) {
|
|||
assert_equals(animation.playbackRate, 1, 'playbackRate remains unchanged');
|
||||
}, 'When reversing throws an exception, the playback rate remains unchanged');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.playbackRate = 0;
|
||||
|
||||
|
@ -175,10 +175,10 @@ test(function(t) {
|
|||
'and the target effect end is positive infinity should NOT throw an ' +
|
||||
'exception');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity});
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, { duration: 100 * MS_PER_SEC,
|
||||
iterations: Infinity });
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = -200 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
@ -191,9 +191,9 @@ test(function(t) {
|
|||
'and the target effect end is positive infinity should make it play ' +
|
||||
'from the start');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = 0;
|
||||
animation.currentTime = 50 * MS_PER_SEC;
|
||||
animation.reverse();
|
||||
|
@ -206,12 +206,12 @@ test(function(t) {
|
|||
}, 'Reversing when when playbackRate == 0 should preserve the current ' +
|
||||
'time and playback rate');
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation =
|
||||
test(t => {
|
||||
const div = createDiv(t);
|
||||
const animation =
|
||||
new Animation(new KeyframeEffect(div, null, 100 * MS_PER_SEC), null);
|
||||
|
||||
assert_throws('InvalidStateError', function() { animation.reverse(); });
|
||||
assert_throws('InvalidStateError', () => { animation.reverse(); });
|
||||
}, 'Reversing an animation without an active timeline throws an ' +
|
||||
'InvalidStateError');
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue