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Implement GetVertexAttrib
This commit is contained in:
parent
03465ad8c7
commit
2bf016ff14
4 changed files with 529 additions and 1 deletions
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@ -1539,3 +1539,483 @@
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[WebGL test #513: getError expected: NO_ERROR. Was INVALID_VALUE : ]
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expected: FAIL
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[WebGL test #1: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #5: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #6: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #9: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #10: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #11: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #13: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #14: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #15: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #16: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #33: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #37: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #38: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #41: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #42: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #43: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #45: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #46: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #47: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #48: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #65: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #69: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #70: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #73: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #74: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #75: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #77: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #78: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #79: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #80: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #97: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #101: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #102: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #105: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #106: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #107: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #109: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #110: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #111: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #112: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #129: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #133: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #134: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #137: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #138: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #139: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #141: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #142: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #143: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #144: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #161: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #165: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #166: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #169: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #170: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #171: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #173: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #174: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #175: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #176: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #193: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #197: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #198: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #201: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #202: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #203: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #205: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #206: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #207: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #208: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #225: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #229: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #230: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #233: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #234: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #235: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #237: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #238: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #239: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #240: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #257: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #261: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #262: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #265: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #266: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #267: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #269: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #270: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #271: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #272: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #289: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #293: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #294: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #297: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #298: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #299: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #301: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #302: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #303: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #304: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #321: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #325: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #326: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #329: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #330: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #331: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #333: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #334: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #335: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #336: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #353: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #357: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #358: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #361: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #362: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #363: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #365: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #366: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #367: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #368: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
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expected: FAIL
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[WebGL test #385: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #389: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #390: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #393: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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[WebGL test #394: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
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expected: FAIL
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[WebGL test #395: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
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expected: FAIL
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[WebGL test #397: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
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expected: FAIL
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|
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[WebGL test #398: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #399: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #400: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #417: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #421: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #422: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #425: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #426: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #427: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #429: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #430: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #431: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #432: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #449: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #453: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #454: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #457: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #458: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #459: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #461: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #462: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #463: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #464: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #481: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #485: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #486: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #489: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #490: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #491: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #493: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #494: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #495: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #496: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue