Gamepad: Implement GamepadHapticActuator (#32046)

* Implement Servo side of GamepadHapticActuator

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Get build working

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Create effect handling on embedder side

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update tracing for GamepadHapticEffect

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update gilrs to point to commit with effect complete event

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement playing and preempting haptic effects

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update IDL to add trigger rumble

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update WPT expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Handle stopping haptic effects from reset()

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* ./mach fmt, fix test-tidy issues

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add extra validity checks for trigger rumble

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Retrieve supported haptic effects from embedder

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix test expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add missing spec link, pin gilrs commit

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* servoshell cargo formatting

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix Cargo.toml

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Additional comments, realm proof, naming

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* ./mach fmt

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update gilrs rev to gilrs-core 0.5.12 release

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement sequence ids for gamepad haptic promises

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Take playing effect promise instead of cloning

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement listener for reset function

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix Cargo.lock

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Restructure IPC listeners, add comments, handle visibility change

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Check that haptic effect still exists before handling ff completion event

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Visibility steps, add InRealm bindings for promises

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add Gamepad EmbedderMsg arms to egl servo_glue

Signed-off-by: Daniel Adams <msub2official@gmail.com>

---------

Signed-off-by: Daniel Adams <msub2official@gmail.com>
This commit is contained in:
Daniel Adams 2024-07-19 20:29:27 -10:00 committed by GitHub
parent 9212ed203a
commit 2c17de7fa7
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18 changed files with 652 additions and 68 deletions

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@ -4125,6 +4125,19 @@ impl Document {
// Step 6 Run any page visibility change steps which may be defined in other specifications, with visibility
// state and document. Any other specs' visibility steps will go here.
// <https://www.w3.org/TR/gamepad/#handling-visibility-change>
if visibility_state == DocumentVisibilityState::Hidden {
self.window
.Navigator()
.GetGamepads()
.iter_mut()
.for_each(|gamepad| {
if let Some(g) = gamepad {
g.vibration_actuator().handle_visibility_change();
}
});
}
// Step 7 Fire an event named visibilitychange at document, with its bubbles attribute initialized to true.
self.upcast::<EventTarget>()
.fire_bubbling_event(atom!("visibilitychange"));