Gamepad: Implement GamepadHapticActuator (#32046)

* Implement Servo side of GamepadHapticActuator

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Get build working

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Create effect handling on embedder side

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update tracing for GamepadHapticEffect

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update gilrs to point to commit with effect complete event

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement playing and preempting haptic effects

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update IDL to add trigger rumble

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update WPT expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Handle stopping haptic effects from reset()

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* ./mach fmt, fix test-tidy issues

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add extra validity checks for trigger rumble

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Retrieve supported haptic effects from embedder

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix test expectations

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add missing spec link, pin gilrs commit

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* servoshell cargo formatting

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix Cargo.toml

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Additional comments, realm proof, naming

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* ./mach fmt

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Update gilrs rev to gilrs-core 0.5.12 release

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement sequence ids for gamepad haptic promises

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Take playing effect promise instead of cloning

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Implement listener for reset function

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Fix Cargo.lock

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Restructure IPC listeners, add comments, handle visibility change

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Check that haptic effect still exists before handling ff completion event

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Visibility steps, add InRealm bindings for promises

Signed-off-by: Daniel Adams <msub2official@gmail.com>

* Add Gamepad EmbedderMsg arms to egl servo_glue

Signed-off-by: Daniel Adams <msub2official@gmail.com>

---------

Signed-off-by: Daniel Adams <msub2official@gmail.com>
This commit is contained in:
Daniel Adams 2024-07-19 20:29:27 -10:00 committed by GitHub
parent 9212ed203a
commit 2c17de7fa7
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GPG key ID: B5690EEEBB952194
18 changed files with 652 additions and 68 deletions

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@ -214,6 +214,10 @@ pub enum EmbedderMsg {
ReadyToPresent(Vec<WebViewId>),
/// The given event was delivered to a pipeline in the given browser.
EventDelivered(CompositorEventVariant),
/// Request to play a haptic effect on a connected gamepad.
PlayGamepadHapticEffect(usize, GamepadHapticEffectType, IpcSender<bool>),
/// Request to stop a haptic effect on a connected gamepad.
StopGamepadHapticEffect(usize, IpcSender<bool>),
}
/// The variant of CompositorEvent that was delivered to a pipeline.
@ -268,6 +272,8 @@ impl Debug for EmbedderMsg {
EmbedderMsg::ShowContextMenu(..) => write!(f, "ShowContextMenu"),
EmbedderMsg::ReadyToPresent(..) => write!(f, "ReadyToPresent"),
EmbedderMsg::EventDelivered(..) => write!(f, "HitTestedEvent"),
EmbedderMsg::PlayGamepadHapticEffect(..) => write!(f, "PlayGamepadHapticEffect"),
EmbedderMsg::StopGamepadHapticEffect(..) => write!(f, "StopGamepadHapticEffect"),
}
}
}
@ -388,3 +394,18 @@ pub enum InputMethodType {
Url,
Week,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// <https://w3.org/TR/gamepad/#dom-gamepadhapticeffecttype-dual-rumble>
pub struct DualRumbleEffectParams {
pub duration: f64,
pub start_delay: f64,
pub strong_magnitude: f64,
pub weak_magnitude: f64,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
/// <https://w3.org/TR/gamepad/#dom-gamepadhapticeffecttype>
pub enum GamepadHapticEffectType {
DualRumble(DualRumbleEffectParams),
}