Convert CGTraitInterface to use safe JSContext instead of raw JSContext

This commit is contained in:
marmeladema 2019-07-22 01:09:24 +01:00
parent 808fa65aef
commit 2c5d0a6ebc
43 changed files with 443 additions and 528 deletions

View file

@ -15,8 +15,9 @@ use crate::dom::gamepadbuttonlist::GamepadButtonList;
use crate::dom::gamepadevent::{GamepadEvent, GamepadEventType};
use crate::dom::globalscope::GlobalScope;
use crate::dom::vrpose::VRPose;
use crate::script_runtime::JSContext;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSContext, JSObject};
use js::jsapi::{Heap, JSObject};
use js::typedarray::{CreateWith, Float64Array};
use std::cell::Cell;
use std::ptr;
@ -136,8 +137,8 @@ impl GamepadMethods for Gamepad {
#[allow(unsafe_code)]
// https://w3c.github.io/gamepad/#dom-gamepad-axes
unsafe fn Axes(&self, _cx: *mut JSContext) -> NonNull<JSObject> {
NonNull::new_unchecked(self.axes.get())
fn Axes(&self, _cx: JSContext) -> NonNull<JSObject> {
unsafe { NonNull::new_unchecked(self.axes.get()) }
}
// https://w3c.github.io/gamepad/#dom-gamepad-buttons