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1 changed files with 66 additions and 4 deletions
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@ -24,11 +24,33 @@ interface CanvasRenderingContext2D {
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// for contexts that aren't directly fixed to a specific canvas
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// for contexts that aren't directly fixed to a specific canvas
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//void commit(); // push the image to the output bitmap
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//void commit(); // push the image to the output bitmap
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};
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CanvasRenderingContext2D implements CanvasState;
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CanvasRenderingContext2D implements CanvasTransform;
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CanvasRenderingContext2D implements CanvasCompositing;
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CanvasRenderingContext2D implements CanvasImageSmoothing;
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CanvasRenderingContext2D implements CanvasFillStrokeStyles;
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CanvasRenderingContext2D implements CanvasShadowStyles;
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CanvasRenderingContext2D implements CanvasRect;
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CanvasRenderingContext2D implements CanvasDrawPath;
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CanvasRenderingContext2D implements CanvasUserInterface;
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CanvasRenderingContext2D implements CanvasText;
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CanvasRenderingContext2D implements CanvasDrawImage;
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CanvasRenderingContext2D implements CanvasHitRegion;
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CanvasRenderingContext2D implements CanvasImageData;
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CanvasRenderingContext2D implements CanvasPathDrawingStyles;
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CanvasRenderingContext2D implements CanvasTextDrawingStyles;
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CanvasRenderingContext2D implements CanvasPath;
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasState {
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// state
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// state
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void save(); // push state on state stack
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void save(); // push state on state stack
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void restore(); // pop state stack and restore state
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void restore(); // pop state stack and restore state
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasTransform {
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// transformations (default transform is the identity matrix)
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// transformations (default transform is the identity matrix)
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void scale(unrestricted double x, unrestricted double y);
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void scale(unrestricted double x, unrestricted double y);
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void rotate(unrestricted double angle);
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void rotate(unrestricted double angle);
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@ -49,14 +71,24 @@ interface CanvasRenderingContext2D {
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unrestricted double f);
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unrestricted double f);
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// void setTransform(optional DOMMatrixInit matrix);
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// void setTransform(optional DOMMatrixInit matrix);
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void resetTransform();
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void resetTransform();
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasCompositing {
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// compositing
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// compositing
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attribute unrestricted double globalAlpha; // (default 1.0)
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attribute unrestricted double globalAlpha; // (default 1.0)
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attribute DOMString globalCompositeOperation; // (default source-over)
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attribute DOMString globalCompositeOperation; // (default source-over)
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasImageSmoothing {
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// image smoothing
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// image smoothing
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attribute boolean imageSmoothingEnabled; // (default true)
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attribute boolean imageSmoothingEnabled; // (default true)
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// attribute ImageSmoothingQuality imageSmoothingQuality; // (default low)
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// attribute ImageSmoothingQuality imageSmoothingQuality; // (default low)
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasFillStrokeStyles {
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// colours and styles (see also the CanvasDrawingStyles interface)
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// colours and styles (see also the CanvasDrawingStyles interface)
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attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
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attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
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@ -66,13 +98,19 @@ interface CanvasRenderingContext2D {
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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[Throws]
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[Throws]
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CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
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CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasShadowStyles {
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// shadows
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// shadows
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attribute unrestricted double shadowOffsetX; // (default 0)
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attribute unrestricted double shadowOffsetX; // (default 0)
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attribute unrestricted double shadowOffsetY; // (default 0)
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attribute unrestricted double shadowOffsetY; // (default 0)
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attribute unrestricted double shadowBlur; // (default 0)
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attribute unrestricted double shadowBlur; // (default 0)
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attribute DOMString shadowColor; // (default transparent black)
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attribute DOMString shadowColor; // (default transparent black)
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasRect {
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// rects
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// rects
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//[LenientFloat]
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//[LenientFloat]
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void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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@ -80,7 +118,10 @@ interface CanvasRenderingContext2D {
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void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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//[LenientFloat]
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//[LenientFloat]
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void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h);
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasDrawPath {
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// path API (see also CanvasPathMethods)
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// path API (see also CanvasPathMethods)
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void beginPath();
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void beginPath();
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void fill(optional CanvasFillRule fillRule = "nonzero");
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void fill(optional CanvasFillRule fillRule = "nonzero");
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@ -100,14 +141,25 @@ interface CanvasRenderingContext2D {
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// optional CanvasFillRule fillRule = "nonzero");
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// optional CanvasFillRule fillRule = "nonzero");
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//boolean isPointInStroke(unrestricted double x, unrestricted double y);
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//boolean isPointInStroke(unrestricted double x, unrestricted double y);
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//boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
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//boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasUserInterface {
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// TODO?
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasText {
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// text (see also the CanvasDrawingStyles interface)
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// text (see also the CanvasDrawingStyles interface)
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//void fillText(DOMString text, unrestricted double x, unrestricted double y,
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//void fillText(DOMString text, unrestricted double x, unrestricted double y,
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// optional unrestricted double maxWidth);
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// optional unrestricted double maxWidth);
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//void strokeText(DOMString text, unrestricted double x, unrestricted double y,
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//void strokeText(DOMString text, unrestricted double x, unrestricted double y,
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// optional unrestricted double maxWidth);
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// optional unrestricted double maxWidth);
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//TextMetrics measureText(DOMString text);
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//TextMetrics measureText(DOMString text);
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasDrawImage {
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// drawing images
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// drawing images
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[Throws]
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[Throws]
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void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy);
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void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy);
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@ -119,12 +171,18 @@ interface CanvasRenderingContext2D {
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unrestricted double sw, unrestricted double sh,
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unrestricted double sw, unrestricted double sh,
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unrestricted double dx, unrestricted double dy,
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unrestricted double dx, unrestricted double dy,
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unrestricted double dw, unrestricted double dh);
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unrestricted double dw, unrestricted double dh);
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasHitRegion {
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// hit regions
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// hit regions
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//void addHitRegion(optional HitRegionOptions options);
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//void addHitRegion(optional HitRegionOptions options);
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//void removeHitRegion(DOMString id);
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//void removeHitRegion(DOMString id);
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//void clearHitRegions();
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//void clearHitRegions();
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};
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[NoInterfaceObject]//,Exposed=(Window,Worker)]
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interface CanvasImageData {
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// pixel manipulation
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// pixel manipulation
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[Throws]
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[Throws]
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ImageData createImageData(double sw, double sh);
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ImageData createImageData(double sw, double sh);
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@ -138,8 +196,9 @@ interface CanvasRenderingContext2D {
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double dirtyX, double dirtyY,
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double dirtyX, double dirtyY,
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double dirtyWidth, double dirtyHeight);
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double dirtyWidth, double dirtyHeight);
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};
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};
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CanvasRenderingContext2D implements CanvasDrawingStyles;
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CanvasRenderingContext2D implements CanvasPathDrawingStyles;
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CanvasRenderingContext2D implements CanvasPathMethods;
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CanvasRenderingContext2D implements CanvasTextDrawingStyles;
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CanvasRenderingContext2D implements CanvasPath;
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enum CanvasLineCap { "butt", "round", "square" };
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enum CanvasLineCap { "butt", "round", "square" };
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enum CanvasLineJoin { "round", "bevel", "miter"};
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enum CanvasLineJoin { "round", "bevel", "miter"};
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@ -148,7 +207,7 @@ enum CanvasTextBaseline { "top", "hanging", "middle", "alphabetic", "ideographic
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enum CanvasDirection { "ltr", "rtl", "inherit" };
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enum CanvasDirection { "ltr", "rtl", "inherit" };
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[NoInterfaceObject]
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[NoInterfaceObject]
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interface CanvasDrawingStyles {
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interface CanvasPathDrawingStyles {
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// line caps/joins
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// line caps/joins
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attribute unrestricted double lineWidth; // (default 1)
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attribute unrestricted double lineWidth; // (default 1)
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attribute CanvasLineCap lineCap; // "butt", "round", "square" (default "butt")
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attribute CanvasLineCap lineCap; // "butt", "round", "square" (default "butt")
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@ -159,7 +218,10 @@ interface CanvasDrawingStyles {
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//void setLineDash(sequence<unrestricted double> segments); // default empty
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//void setLineDash(sequence<unrestricted double> segments); // default empty
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//sequence<unrestricted double> getLineDash();
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//sequence<unrestricted double> getLineDash();
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//attribute unrestricted double lineDashOffset;
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//attribute unrestricted double lineDashOffset;
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};
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[NoInterfaceObject]
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interface CanvasTextDrawingStyles {
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// text
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// text
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//attribute DOMString font; // (default 10px sans-serif)
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//attribute DOMString font; // (default 10px sans-serif)
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//attribute CanvasTextAlign textAlign; // "start", "end", "left", "right", "center" (default: "start")
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//attribute CanvasTextAlign textAlign; // "start", "end", "left", "right", "center" (default: "start")
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@ -169,7 +231,7 @@ interface CanvasDrawingStyles {
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};
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};
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[NoInterfaceObject]
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[NoInterfaceObject]
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interface CanvasPathMethods {
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interface CanvasPath {
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// shared path API methods
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// shared path API methods
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void closePath();
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void closePath();
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void moveTo(unrestricted double x, unrestricted double y);
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void moveTo(unrestricted double x, unrestricted double y);
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