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Don't return a JS<T> from bound_texture_for/
It's never correct to return a JS<T>. Maybe the lint should catch this?
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1 changed files with 2 additions and 2 deletions
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@ -149,8 +149,8 @@ impl WebGLRenderingContext {
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pub fn bound_texture_for(&self, target: u32) -> Option<Root<WebGLTexture>> {
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pub fn bound_texture_for(&self, target: u32) -> Option<Root<WebGLTexture>> {
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match target {
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match target {
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constants::TEXTURE_2D => self.bound_texture_2d.get().map(|t| t.root()),
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constants::TEXTURE_2D => self.bound_texture_2d.get_rooted(),
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constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get().map(|t| t.root()),
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constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get_rooted(),
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_ => unreachable!(),
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_ => unreachable!(),
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}
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}
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